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Posted by: beenlord
what i ment is does it take more skill than halo 2? Reach cheapens up the experience by making every explosion a hazard; blast radius is ridiculous.
Both:
-large hitboxes
-a lot of autoaim and magnetism, particularly for heavy explosive weapons
-huge lunge
-crappy sandbox dominated by precision weapons
But Halo 2 has better:
-player (responsive strafe, jump height, no fall damage)
-maps (powerups)
-vehicles (not easily flipped Hog, Scorpion still suited for lone wolf play style)
Posted by: beenlord
do the weapons feal as powerful as they did in halo 1? The plasma pistol got a much needed buff, but like in Halo 2/3, the sandbox is dominated by precision weapons.
The AR and plasma rifle are outclassed in every way. Half of the power weapons suck: plasma launcher, focus rifle, concussion rifle.
Posted by: beenlord
does the health system not feal so forgiving? It's about the same as Halo 3, but damage, hitscan, lack of a proper strafe, etc. factor considerably; the enemies can kill you very quickly unless you use cover or the crutches (AAs). Aim does not always work.
Just like in Halo 2/3, use cover to beat the campaign. Except this time, you have health packs and drop shield which makes it even more easier.
Posted by: beenlord
is the pistol nerfed to death or does it have that same "kick" it did in the first game?It manages to be more unpleasant to use than the Halo 2 pistol since it's inconsistent due to a lot of Bloom (which is far more annoying than spread) but it can get headshots without wasting half a clip, does have some degree of stopping power (not nearly as much as the CE or Halo 3 pistol), and can feel great (mostly because one of it's melee animations resembles the CE one).
Posted by: Wikked Navajoe
Posted by: TheSpiderChief
Depends on what you mean by "good".This. For example:
Nostalgia: Halo CE
Complexity: ReachCreative approach: CE (i.e. using grenades to move power ups)
Technical approach: Reach (heavily AA based, maps designed for AAs)
[Edited on 10.01.2012 1:04 PM PDT]