- Sliding Ghost
- |
- Intrepid Legendary Member
- gamertag: [none]
- user homepage:
Posted by: InvasionImminent
Posted by: Sliding Ghost
Posted by: KamelToad
I would have liked to tweak the starting weapons at the beginning of each level. After, completing the game on legendary to make it more interesting. I've always wamted to do T&R with the old M-6D instead of the sniper.Good thinking!
I hate to admit it, but seeing a loadout screen before the level loads would have been pretty neat. I was opposed to it in Reach but Halo 4 makes it feel Haloish.
Maybe I'm being Zealous, but I enjoy going with the weapon that fits the mood. Which on TaR was the Sniper Rifle. I don't know, I just agree on the chosen weapon of the mission.
Though in some later games I wish they would have this feature. Specifically Reach because it is supposed to give you the feel of having full control of N6, which I feel includes the weapons he uses too.True.
Yeah some Reach starting weapons didn't feel suitable at all:
WC with Jorge: AR regardless of whatever weapons you were holding outside of the relay. Interesting that there's less than 15 enemies
TotS after Falcon crash: DMR + AR = you're basically forced to pick up the NR unless you conserve DMR ammo by using the AR
LNoS: AR + pistol reinforces the team emphasis, which was practically non-existent in the campaign
The Package: this is a landing mission? In Halo 2 Delta Halo, you had the Rocket Launcher. In Halo 3 The Covenant, you had the Spartan Laser. So for this level, it should have been the grenade launcher or plasma cannon. Instead, just the DMR and AR with 3 ODSTs who you can't swap with since they all have ARs. Oh and the only enemy at this part is Grunts
PoA: pretty damn barren, barely any AR and pistol ammo. You're forced to use the enemy weapons (only for a short time thankfully since there's a DMR and rocket launcher nearby)
Yep the AR and pistol. Extremely lame.
The only levels with suitable starting weapons were: ONI, NF, Ex, NA, Lone Wolf
[Edited on 10.08.2012 2:59 PM PDT]