Halo 3 Forum
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  • Poll [46 votes]: *Read post*
Subject: * Zombies *
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Poll: *Read post*  [closed]
[1] Leave it like Halo 2:  4%
(2 Votes)
[2] Include Zombies and other Fun Gametypes:  17%
(8 Votes)
[3] Increase customization of gametypes:  26%
(12 Votes)
[4] 2 and 3:  52%
(24 Votes)
Total Votes: 46

I know everyone played zombies when that was popular. It was really fun but you always had cheaters who didn't switch and what not.

Bungie said they couldn't make it for downloadable content, I forget why, but since they are currently making Halo 3, do you guys agree that they should include this gametype?

Which got me thinking, why not expand on the abilities for customizing gametypes so that you can literally make anything you could imagine?

For example, picking what guns which team has, which vehicles, how many lives, what happens when someone dies, *expand with your own ideas*.

  • 06.25.2006 8:33 PM PDT
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Zombies is a stupid gametype that I despised in Perfect Dark Zero and one that I thought was absolutely crummy in Halo 2 (Seriously, the Zombies always win due to no time limit? How stupid is that?!?!?)

So, no...

  • 06.25.2006 9:05 PM PDT
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No I remember the first game of zombies. It was the first to 50 kills, a 10 minute time limit, and Zombies had swords and humans had shotguns, & no shields. That's the original way to play it, that's the best way to play it, that's how it should be played.

  • 06.25.2006 9:11 PM PDT
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I remember last summer when I first got xbox live.......Zombies was real popular then,I loved that gametype,and still do,as a matter of fact,I would b playing it in a friends party if I could right now but my 360 is broken and I don't have the adapter to hook it back up to my xbox 1,anyway,yeah,it should be a gametype.

  • 06.25.2006 9:35 PM PDT
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I loved zombies, but would be happy if they just made the customization level high enough to make anything we want.

Oh, and how about the ability to download a friends gametype??

  • 06.26.2006 9:43 AM PDT
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I hate zombies more then Hitler.

  • 06.26.2006 10:15 AM PDT
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1. There is no way for Bungie to predict the imagination of millions, so there's no way to deliver what you want.
2. I don't want them using so much time and software resources with customization that other gameplay elements suffer. Especially to create gametypes that only .002% of the Halo 3 population will every play and enjoy.

Believe it or not, not everyone likes Zombies. I played it once, and thought it was the most boring 10 minutes of Halo I ever played.

  • 06.26.2006 10:20 AM PDT
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Maybe if they made the "Zombies" not Green team, but the Flood. Now that would be intresting. And the Zombies (Which is the Flood) can using there like tentancle arm thingy... To kill people with, just with melee. Now that would be better then being a Green Spartan/Elite with a sword. The Flood forms just can be then same as your Character in MP, which would make you a Spartan or Elite Flood form.

Just a small idea, i'm not sure other games have this but i've only played an "official" gametype like this on Perfect Dark Zero and i'm not sure if Bungie would copy that idea.

  • 06.26.2006 10:36 AM PDT
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ZZZZZZZZZOOOOOOOOOOOOOOOOOOOOHHHHHHHHHHHHMMMMMMMMMMMBBBAAAAAA AYYYYYY

  • 06.26.2006 10:41 AM PDT
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zombies is very popular and I'm sure as a gametype it would be vvery easy to code in. you just say upon death as red team, switch to green team. then disable team switching when you are on green team. of course the actual code would be more complicated than this but this is basically how it would go. I'm sure it wouldnt take more than say a couple hours at most to code it in, with bungie's skilled workers.

done and done.

  • 06.26.2006 10:49 AM PDT
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Posted by: anatol
1. There is no way for Bungie to predict the imagination of millions, so there's no way to deliver what you want.
2. I don't want them using so much time and software resources with customization that other gameplay elements suffer. Especially to create gametypes that only .002% of the Halo 3 population will every play and enjoy.

Believe it or not, not everyone likes Zombies. I played it once, and thought it was the most boring 10 minutes of Halo I ever played.


1. They don't have to take as much time as you think. Making it so you can choose a bunch of "what happens when..." will be able to increase the customization alot. If you could choose each teams weapons, and what happens when you die (like switching teams), along with all the normal choices you have now. That alone would be enoough to make zombies, and alot more interesting gametypes.

2. It's not up to you how they spend their time, and you have no idea how much time it would take for them to do this. Until you prove to me that you have experience with this part of programming a game, then you have no idea what they can do with little time.

And alot of people do like zombies, not everyone, and probably not even most, but alot do. And I was using it mainly as an example of what they should do with their gametypes, either just include them, like they did with juggernaught and others, or increase the number of options you have when you are making a game...

[Edited on 6/26/2006]

  • 06.26.2006 1:37 PM PDT
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Posted by: Mattamus Prime
Posted by: anatol
1. There is no way for Bungie to predict the imagination of millions, so there's no way to deliver what you want.
2. I don't want them using so much time and software resources with customization that other gameplay elements suffer. Especially to create gametypes that only .002% of the Halo 3 population will every play and enjoy.

Believe it or not, not everyone likes Zombies. I played it once, and thought it was the most boring 10 minutes of Halo I ever played.


I have exactly *NO* idea how much time it would take to program this element into the game. However, I do know that spending any time on trying to make everyone happy is a waste of time. They just need to make the best game possible. If they get the core elements of the game done properly and polished early, and have some time to kill and want to throw in all the customization elements possible, so be it. But, to endeveor on a mission to please everyone all the time....why bother?

1. They don't have to take as much time as you think. Making it so you can choose a bunch of "what happens when..." will be able to increase the customization alot. If you could choose each teams weapons, and what happens when you die (like switching teams), along with all the normal choices you have now. That alone would be enoough to make zombies, and alot more interesting gametypes.

2. It's not up to you how they spend their time, and you have no idea how much time it would take for them to do this. Until you prove to me that you have experience with this part of programming a game, then you have no idea what they can do with little time.

And alot of people do like zombies, not everyone, and probably not even most, but alot do. And I was using it mainly as an example of what they should do with their gametypes, either just include them, like they did with juggernaught and others, or increase the number of options you have when you are making a game...


for some reason my post didn't work, just the quote. Anyway, the point was, you can't please all the people all the time, and any time spent with that goal is a waste.

double edit: actually, it was in there, here's my original post, which found it's way into the quote somehow...

I have exactly *NO* idea how much time it would take to program this element into the game. However, I do know that spending any time on trying to make everyone happy is a waste of time. They just need to make the best game possible. If they get the core elements of the game done properly and polished early, and have some time to kill and want to throw in all the customization elements possible, so be it. But, to endeveor on a mission to please everyone all the time....why bother?


[Edited on 6/26/2006]

  • 06.26.2006 1:42 PM PDT
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i never played it ...

  • 06.26.2006 1:46 PM PDT
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Im not saying to please everyone, because you are right, that is impossible and pointless. But using your logic: why make halo 3? they can't please everyone and its a waste of time....

My point is, even though they can't please everyone, they are going to try and make the best game possible, and the best game possible should give you more customization options.... Not limitless, but if they aim high, instead of low, they'll achieve higher.

  • 06.26.2006 1:49 PM PDT
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They shouldn't make Halo 3 to please everyone, they should make Halo 3 the best game they can. Don't misquote my logic.

Edit: If other elements of the game don't suffer for customization, I agree that they should add all the customization elements possible.

[Edited on 6/26/2006]

  • 06.26.2006 1:51 PM PDT

Give a man a fish, feed him for a day.
Teach a man to fish, feed him for a lifetime.
Teach a man religion, and he will starve to death praying for a fish.

Zombies is retarded. it's too tedious. always changing teams and only using this weapon or that one........leave it out.

  • 06.26.2006 1:51 PM PDT
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Posted by: SuperSniperMC
Zombies is retarded. it's too tedious. always changing teams and only using this weapon or that one........leave it out.


They would have to make it so that you are forced to change teams, and only one team can use certain weapons.

Also to fit zombies in with the whole Halo theme, the 'zombies' should be flood forms of whatever your multiplayer character is.

  • 06.26.2006 2:16 PM PDT
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Posted by: The Gunshark 360
Zombies is a stupid gametype that I despised in Perfect Dark Zero and one that I thought was absolutely crummy in Halo 2 (Seriously, the Zombies always win due to no time limit? How stupid is that?!?!?)

So, no...
Regardless Zombies is fun, your just one of those people who like to win at everything huh?

IT would be enjoyable, Zomnbies is a challenge of paying attention, and if you die, it auto switches you to green. So no one cheats.

  • 06.26.2006 2:23 PM PDT