Halo 3 Forum
This topic has moved here: Subject: Words of Advice
  • Subject: Words of Advice
  • Pages:
  • 1
  • 2
  • of 2
Subject: Words of Advice

Halo's a hell of a drug.

How do you know that the people leaving the wish list threads were the ones who sent Bungie the bad mail? Hard to prove. It could be some jerks that never posted.

  • 06.26.2006 3:56 PM PDT

Posted by: Blue Rexx
Posted by: the squee masta
I concur. I really hate it when people say Halo 2's campaign sucked. They just have standards that are waaay to high.

Halo 2's campaign did suck (compared to the first game). There was no sense of urgency. It felt like a collection of unrelated tasks. Perhaps it was because we had to keep switching back and forth between the Chief and the Arbiter, but I just never felt like I was fighting for anything.

If my standards were to high, it was Bungie's fault. After all, Halo set an incredibly high bar. Halo was different from other games in some very fundamental ways. I feel that Halo 2 deviated too far from those fundamental things that made me love Halo so much in the first place.


I agree. Great game overall, but I was disappointed with the campaign experience, and I still don't get why they arbitrarily changed so many little things that were unique and didn't need changing.

  • 06.26.2006 3:58 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Good advice.

  • 06.26.2006 3:59 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: aplusjimages
How do you know that the people leaving the wish list threads were the ones who sent Bungie the bad mail? Hard to prove. It could be some jerks that never posted.

True, but there was a ton of complaining on these forums, even to this day. I realize you can't please all the people, all the time, but people went overboard. I just feel like we should learn from that.

  • 06.26.2006 8:53 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

H2 is a great game. Stupendous graphics, great control feel, and a revolutionary use of physics...well except for the times I get shot in the head and my rocket, that was half way to the target, just disappears. The only real problem I have with the game is the semi-rampant cheating. I don't like being killed when the offending shotgun barrel is pointing 180 degs from my head or players whose pings magically return to full green when the game ends.


Before I forget, Bungie's algorithm for partitioning the game into teams has some sort of glitch that occasional makes silly red/blue team assignments. Probably wouldn't take more than 50 lines of code (assuming C++?) to fix it.

[Edited on 6/26/2006]

  • 06.26.2006 9:04 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I agree, i came into this forum a year ago so i cant really relate, but i have been on enough gaming forums to know that the fan mass, not everyone gets stupid and expects rediculous things from a game that has'nt come out yet.

  • 06.26.2006 9:55 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I think the blame should be on both the fans and Bungie.

Bungie fed the eye-candy and fueled the ongoing out of control hype by the fans for three years. Sure, they exaggerated. At the end, it didn't turn out exactly as E3 went.

The fans, as said, expected too much and overhyped to the point there was 20 topics a page about the ATV. It got everyone going, and the longer the wait, the more you want the incredible things that Bungie promises.

  • 06.26.2006 10:28 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

That's the thing, Bungie attempted a few things that were ultimately left out, and all of a sudden the game "sucked." That's like buying a Ferrari that doesn't have a moonroof and you complain about it to all your friends.

  • 06.27.2006 8:09 AM PDT

Posted by: Zerodev
That's the thing, Bungie attempted a few things that were ultimately left out, and all of a sudden the game "sucked." That's like buying a Ferrari that doesn't have a moonroof and you complain about it to all your friends.


Thats not why people complained. It was the baffling omission of things they fully expected from a Halo game, all the unique and individual touches that made Halo unique. These people felt that too much had been changed just for the sake of change, and the result was a more generic game.

  • 06.27.2006 8:19 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: the squee masta
I concur. I really hate it when people say Halo 2's campaign sucked. They just have standards that are waaay to high.


I disagree.

While I do think that many people elevate their expectations beyond reasonable limits, I do think that the Halo 2 Campaign was thoroughly dissapointing in many areas - and I am taking hype into consideration.

It just felt small - not the length - but the scale of the game. The wide open vistas were gone. There were no big epic battles ala two betrayals. I wanted an open field/desert/ice land/somewhere, where I could take on twenty or thirty enemies with a plethora of new and fun weapons, but instead I had to be content with corridor crawling and linear map design.

Despite minor flashes of inspiration (the scarab chase in Metropolis), it remains underwhelming and I will always prefer Halo CE's Single player game.

  • 06.27.2006 9:38 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

here's a challenge though if u guys are up to it: pre-order a copy of halo 3 and wait like 5 days before you pick it up once it comes out. can you handle it?

  • 06.27.2006 9:49 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: Master Chaoz
here's a challenge though if u guys are up to it: pre-order a copy of halo 3 and wait like 5 days before you pick it up once it comes out. can you handle it?


What kind of comment is that?

Just because I'm dissapointed with a game, doesn't mean I lose excitement for the series. I know what Bungie are capable of - and I know how much I enjoy Halo, so of course I'll play it in the opening week - I'm just hoping the scale of the game reflects the new power they have behind it.

I'm aloud to have a negative opinion of Halo 2 without wanting to avoid the third... please don't make idiotic comments that do nothing but purport to insult people's intelligence.

  • 06.27.2006 9:59 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Listen, I'll admit I enjoy playing the Halo: CE campaign more than the Halo 2 campaign, but I still believe both are great.

  • 06.27.2006 10:08 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

One more piece of advice: stop reading purported release dates. If it's not from Bungie or Microsoft, it's not true. It's pretty simple.

  • 06.27.2006 11:56 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: PAT91P
Know what they are doin? Are you insane? blind? have you played galo 2?! You must be missin out on some stuff then, here, let me point em out:
-Assault Rifle is gone for some SMG POS. WTF?
-n00b combo is rampant makin all these n00bs that bought the game 2 hours ago a level 10 in an hour
-Elite character model is weaker (don't give me BS about it being "bigger")
-auto-aim is huge, sweep sniping, n00b pistol
-lunging with everything
-rockets track and usually don't kill the firer even though they may be in 2 feet of the target
-super bouncing that could be fixed by a simple 1 mm invisible wall above the bounce site (they are too lazy, it has nothing to do with the engine)
-quad was never made, it would be good for rushing rockets, getting to the flag guy to protect him real fast, running guys over before they could jump, etc...
-cheating was possible, I mean comon, if I had 10 minutes with the stuff bungie has, I could have made it unhackable
-n00b pistol brings down entire overshield, but only brings down normal shield too? why doesn't it kill whoever it followed in the first place if they have no overshield?
-It is practically impossible to dodge the n00b pistol's auto-aim blast.

These are only a few of the problems

bungie give this guy a job its clear that he has all the qualifications and pat how would you fix cheating in 10 mins

  • 06.28.2006 5:18 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Yeah, that went through my head too.

  • 06.28.2006 12:45 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: the squee masta
I concur. I really hate it when people say Halo 2's campaign sucked. They just have standards that are waaay to high.

  • 06.28.2006 12:48 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: PAT91P
Know what they are doin? Are you insane? blind? have you played galo 2?! You must be missin out on some stuff then, here, let me point em out:
-Assault Rifle is gone for some SMG POS. WTF?
-n00b combo is rampant makin all these n00bs that bought the game 2 hours ago a level 10 in an hour
-Elite character model is weaker (don't give me BS about it being "bigger")
-auto-aim is huge, sweep sniping, n00b pistol
-lunging with everything
-rockets track and usually don't kill the firer even though they may be in 2 feet of the target
-super bouncing that could be fixed by a simple 1 mm invisible wall above the bounce site (they are too lazy, it has nothing to do with the engine)
-quad was never made, it would be good for rushing rockets, getting to the flag guy to protect him real fast, running guys over before they could jump, etc...
-cheating was possible, I mean comon, if I had 10 minutes with the stuff bungie has, I could have made it unhackable
-n00b pistol brings down entire overshield, but only brings down normal shield too? why doesn't it kill whoever it followed in the first place if they have no overshield?
-It is practically impossible to dodge the n00b pistol's auto-aim blast.

These are only a few of the problems


Dude Shut up.

  • 06.28.2006 1:11 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: Zerodev
Well think about what position Bungie was put in. With Halo: CE, they revolutionized the FPS. It was an amazing game, and Bungie had a tall order in making the sequal equally amazing. Bungie is known for innovation, so how do you improve and innovate on a game like Halo: CE? You change things.
Little change = good. Too much change = bad. Halo 2 had an awful lot of change, it didn't feel like the sequel to Halo: Combat Evolved.

  • 06.28.2006 1:15 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I personally do not feel they went too far, but it's a matter of opinion I suppose.

  • 06.28.2006 1:30 PM PDT

  • Pages:
  • 1
  • 2
  • of 2