- gamertag: MR E0S
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Halo: Reach is the beginning of a new age for gaming.
It proves that developers can get away with punishing their players instead of fixing their game....and yet the fanboys will still sing praises to them.
-blam!- all of you fanboys!
To educate you people and to shove your nose in the pile of -blam!- you left behind.
Also....
Trying to say, I've been living under a rock?
You don't know the meaning of the phrase.
Here's the equivalent of living under a rock, as far as Halo goes.
Signing up to a 3rd party Forum, browsing through a list of which is mostly outdated except for maybe that last half of the list. Spamming invites to those people, waiting for them to accept the invites. Chatting, scheduling a time frame. etc. etc. etc. etc. etc. etc. etc. etc
ONLY to finally finish the map just to submit it to a -blam!- bottleneck.
Of which, most likely, my map would never see the light of day in matchmaking because it would not follow an "OFFICIAL" guidline for the type of crap they put in playlists.
I would never ever care to submit to a bottleneck. EVER!
Just look at the playlists and what they have consisted of.
Just about anything I create, would probably be immediately rejected by whatever REJECTS they have controlling the playlists. Because they are that -blam!- stupid. And the proof is in the playlists.
IE. MY BTB map, will not have EVERY -blam!- VEHICLE in the game. It's going to be very specific. Like Warthogs only.
Unfortunately, the Rejects in control of the playlists have a HARD ON for stupid -blam!- like BTB Heavies.
I have no confidence in the "Bottleneck" of creativity.
Which is why I refuse to go out of my way to create content for them until they remove that bottleneck.
[Edited on 10.05.2012 12:43 PM PDT]