Halo 3 Forum
This topic has moved here: Subject: Auto Aim Theory
  • Subject: Auto Aim Theory
Subject: Auto Aim Theory
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I dont know if anyone noticed, but the auto aim in Halo1 was a little more noticeable to me, i barely had to move the stick to follow someone at close range..

also without auto aim, games would be like PDZ, slow and not very appreciated.

My perception on auto aim in Halo is that the spartans have an butt-load of augmentations applied to them, giving them super-human reflexes, couldnt auto aim be part of them? Think about it.. Autoaim = neural augmentations, making your reflexes better, we as humans dont have the same reflexes a spartan does, so wouldnt having auto aim make you... part of your spartan that you are playing?

Plus it keeps the game fast pased instead of spending 5 minutes trying to kill someone cause you cant aim on them, then someone else kills both of you with a shotun..


[Edited on 6/26/2006]

  • 06.26.2006 1:02 PM PDT

You can have a less auto-aim than Halo 2 and it still be fun. Nobody is asking for NO auto-aim.

  • 06.26.2006 1:04 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

You do know that the bullets on the BR follow you around the corner right?

  • 06.26.2006 1:08 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

dont think so, they could be shooting your leg that is still protruding around that corner, you are more than just a head..

  • 06.26.2006 1:10 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: zZ Dr K Zz
You do know that the bullets on the BR follow you around the corner right?

Yeah...that's an exaggeration.

  • 06.26.2006 1:11 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: RhythmKiller
You can have a less auto-aim than Halo 2 and it still be fun. Nobody is asking for NO auto-aim.

Less would be good...but you're right, no auto-aim would make the game not as fun.

  • 06.26.2006 1:12 PM PDT
  • gamertag: [none]
  • user homepage:

I'm always amused at the "Too Much Auto-Aim" arguments.

Think about it this way. Have you ever played in a game that was just laggy enough so that almost none of your shots registered? Well, that's exactly how Halo would feel with less auto-aim. Auto-aim is a compromise that is necessary for on-line play with a controller. Believe me, Halo 2 with less auto-aim would be even more frustrating. You don't want that.

I've heard people say that the auto-aim is a tad too much in system link games. If true, then perhaps Bungie can account for that in Halo 3.

But Halo 2 doesn't have too much auto-aim on Xbox Live. I think the "too much auto-aim" arguments are generated by bad kids who just can't stand the fact that someone else is better than them.

  • 06.26.2006 4:14 PM PDT
  •  | 
  • Exalted Legendary Member

Halo CE > Halo 3 > Halo 2

Fix the Halo 3 BR spread, plz.

No autoaim doesn't make games slow paced. Low sensitivity with no auto-aim and dependency on headshots does. Quake 4 has no autoaim and it's one of the most fast paced shooters I've played. I also played FEAR on the PC with an Xbox 360 controller and I've been fine in that. It's really a matter of look sensitivity. FEAR has about the same as 5 on Halo 2, Quake has about the same as 8 on Halo 2. Both those games are also more fast paced because of les dependency on Headshots. PDZ is slow paced because it takes to long to kill someone without headshots, FEAR and Quake don't rely on headshots as much, so they are more fast paced. PDZ was simply too slow paced because it was too hard to kill someone.

Halo 2 and Halo 1 do seem to have the same amount of auto-aim, but the difference is that Halo 2 has hitboxes, so it's easier to kill people with the BR/Pistol and Sniper Rifle.

The last thing I have to say, is that character speed and look sensitivity have to be balanced in order for no auto-aim to be pulled off properly.

[Edited on 6/26/2006]

  • 06.26.2006 4:30 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I agree with the person that had the examples of F.E.A.R. and Quake. I would also like to add in DOOM 3 as well. Those are the fastest paced games I've ever played, and they have no auto-aim.

  • 06.26.2006 4:57 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I'm fine if people feel they need auto aim for online play as I agree on some scale with that but my biggest problem is that each player does not have the option to self reduce their own auto aim and lock on.

I personally would prefer limited to non existant auto aim while I play campaign or at lan games. I personally am praying for such an option to be available in halo 3. Though honestly I usually end up playing custom games most often not lag heavy at all so I personally would have no problem limiting my own auto aim.

So just offer people an option for self inflicted auto aim reduction (or broad reduction in someone's custom games if he wishes a universal standard of aiming skill) and this whole issue should be resolved without arguement. OTher than the obvious insult of players who choose to play with their auto aim on.

I suppose they wanted to keep lockon / auto aim universal from single player to online games but please just let me decided how much I need.

I quite honestly hate it when I get head shots that were clearly body shots with an over locked on BR or when a player so walks in front of me (not even in crosshairs) and my screen follows him. Please people you can have your aim assist and I'll just not use it for pride reasons/ fun reasons. If it gets too bad then I'll switch if it turns out it is needed due to poor quality connection though most often I think I can manage with just using my own aim.

I don't mean the insult of auto aim users as some sign of arrogance merely that there would be an obvious debate over legitimacy of skill of players who chose to recieve additional aid from auto aim. I personally would not care what you set your auto aim to so long as i know each of my kills were well earned with pure aim. If i die , I die but plz just let me make a kill on my own.

[Edited on 6/26/2006]

  • 06.26.2006 5:03 PM PDT

Posted by: Blue Rexx
I'm always amused at the "Too Much Auto-Aim" arguments.

Think about it this way. Have you ever played in a game that was just laggy enough so that almost none of your shots registered? Well, that's exactly how Halo would feel with less auto-aim. Auto-aim is a compromise that is necessary for on-line play with a controller. Believe me, Halo 2 with less auto-aim would be even more frustrating. You don't want that.

I've heard people say that the auto-aim is a tad too much in system link games. If true, then perhaps Bungie can account for that in Halo 3.

But Halo 2 doesn't have too much auto-aim on Xbox Live. I think the "too much auto-aim" arguments are generated by bad kids who just can't stand the fact that someone else is better than them.


The argument that "it's needed for online play" is rubbish. It is not. Only larger hitboxes help to combat the latency involved in internet gaming. The sticky reticule and the magnetic bullets - they apply to your enemy's character model on your screen not where he is, a few milliseconds ahead - which is the whole problem with latency.

  • 06.26.2006 5:06 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: Blue Rexx
I'm always amused at the "Too Much Auto-Aim" arguments.

Think about it this way. Have you ever played in a game that was just laggy enough so that almost none of your shots registered? Well, that's exactly how Halo would feel with less auto-aim. Auto-aim is a compromise that is necessary for on-line play with a controller. Believe me, Halo 2 with less auto-aim would be even more frustrating. You don't want that.

I've heard people say that the auto-aim is a tad too much in system link games. If true, then perhaps Bungie can account for that in Halo 3.

But Halo 2 doesn't have too much auto-aim on Xbox Live. I think the "too much auto-aim" arguments are generated by bad kids who just can't stand the fact that someone else is better than them.


sorry bro, but i play halo ce on xbox connect, and let me tell you ppl, its about the servers or the host or xbox live in general. If you have -blam!- servers or old ones, or ones that suck (which is xbox live), your games are going to be laggy. halo 2 could have less auto aim and still be fine, its the servers on xbox live or the crappy connections that ppl have. I dont even have a t1, t3. I have a cable modem, i play on xbox connect, and with a good connection that I have with other players, the auto aim is as good as when i play system link. So Blue Rex, less auto aim in halo 2 would not be frustrating if the servers on xbox live would be better... I hope that the auto aim is taken down a lot in halo 3, similar to halo ce... time go back to a game that requires more skill, thus less auto aim. It can happen...

  • 06.26.2006 5:11 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: SniperLegend12
Posted by: zZ Dr K Zz
You do know that the bullets on the BR follow you around the corner right?

Yeah...that's an exaggeration.


No its not. You can see the bullets follow the person around the corner.

  • 06.26.2006 5:16 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Auto-aim is neede in consoles. The sticks are nowhere near precise as a mouse. If you're ever trying to kill a teammate (mess around with your friends me and my friends see how long we can get a respawn up to) it's hard. You can do it sometimes, but it is jsut wayyyyyyyyyyyyy too hard.

  • 06.26.2006 5:33 PM PDT
  • gamertag: [none]
  • user homepage:

Nothing personal...

Posted by: QUIKQOLD
Auto-aim is neede in consoles. The sticks are nowhere near precise as a mouse. If you're ever trying to kill a teammate (mess around with your friends me and my friends see how long we can get a respawn up to) it's hard. You can do it sometimes, but it is jsut wayyyyyyyyyyyyy too hard.

It's not needed at all. Infact if there was never "Auto-aim" we'd all get better without it.

  • 06.26.2006 6:02 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: Blue Rexx
I'm always amused at the "Too Much Auto-Aim" arguments.

Think about it this way. Have you ever played in a game that was just laggy enough so that almost none of your shots registered? Well, that's exactly how Halo would feel with less auto-aim. Auto-aim is a compromise that is necessary for on-line play with a controller. Believe me, Halo 2 with less auto-aim would be even more frustrating. You don't want that.

I've heard people say that the auto-aim is a tad too much in system link games. If true, then perhaps Bungie can account for that in Halo 3.

But Halo 2 doesn't have too much auto-aim on Xbox Live. I think the "too much auto-aim" arguments are generated by bad kids who just can't stand the fact that someone else is better than them.
Halo 1 had less auto-aim than Halo 2, and it turned out great.

  • 06.26.2006 6:07 PM PDT
  • gamertag: [none]
  • user homepage:

@the_warmth444:
"if the servers on xbox live would be better . . . ."

Well dude, they aren't. Halo 2's auto-aim is the way it is because they have to account for the realities of Xbox Live, not some idealized best-case scenario. As I implied, for the overwhelming majority of people, it's better to have a little too much auto-aim than not enough.

@Vitamin Zawaz:
"Halo 1 had less auto-aim than Halo 2, and it turned out great."

You're comparing apples to oranges. Halo isn't an on-line game. It's a LAN game. LAN has much greater bandwidth and much lower latency. Therefore, not much auto-aim is necessary. Try playing Halo 1 over one of the internet tunneling programs sometime. While it is possible to get some lag free games, most of the time the lag makes it hard to play, especially off host.

Perhaps it's possible for Bungie to write Halo 3's netcode in such a way that it knows whether it's on Live or System Link, and adjust the auto-aim accordingly. Assuming Bungie stays with the same multilplayer design (i.e. one of the Xboxes is the server), I don't think making auto-aim a player-adjustable option would work very well because you probably wouldn't want everyone running around with different settings. I'm sure Bungie now has a lot of data about how Halo 2 performs over Live, so I'm pretty confident they can improve the netcode even further.

  • 06.26.2006 8:32 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Actually, Halo is an online game: Halo PC. And Halo PC's auto-aim is nowhere near as much as Halo 2's auto-aim. Even with the lag on Halo PC, it's still an enjoyable experience without the auto-aim.

  • 06.26.2006 8:38 PM PDT

gamer tag: CrazyChinchilla

Guess what guys.... you will have a choice whether you want to use auto-aim in Halo 3. Why? Because its already in the xbox 360 automatic settings for all FPS, you can find it by searching the profile editing options a little. It lets you turn off auto aim, and it works for a lot of games. So, dont worry, if you dont want it, you dont have to have it.

  • 06.26.2006 8:38 PM PDT

gamer tag: CrazyChinchilla

Posted by: Vitamin Zawaz
Actually, Halo is an online game: Halo PC. And Halo PC's auto-aim is nowhere near as much as Halo 2's auto-aim. Even with the lag on Halo PC, it's still an enjoyable experience without the auto-aim.


Halo PC, we are talking about Halo xbox. In PC games they can get rid of auto-aim because you have a mouse. Halo xbox had sick auto aim, and it worked for that game (I played it online, XBC) but it had a bit of different auto aim. In Halo 2, if someone walks past ur screen, in front of the crosshair, nothing happens, in halo 1, it would track the person. The thing with halo 2 is that the when the the crosshair turns red, it basically means the bullet is going to hit that person (even if the center of the crosshair is a fraction off the person). This is to make up for the massive lag that is online games, it keeps the game from sucking. Halo 2 also does not have huge hit boxes, what is happening is that when you think you are shoting at the chest of the player, by the time you fire the gun and all the information is sent while he is still moving, there is a bit of a visual differential, and you get a headshot (though it looked like you were aiming at his chest). You can see this in really laggy games when your body will land in completely different place from where the other player sees it land.... and he humps it, making it look like he is humping nothing.

  • 06.26.2006 8:47 PM PDT
  • gamertag: [none]
  • user homepage:

Posted by: Vitamin Zawaz
Actually, Halo is an online game: Halo PC. And Halo PC's auto-aim is nowhere near as much as Halo 2's auto-aim. Even with the lag on Halo PC, it's still an enjoyable experience without the auto-aim.

Were you playing HaloPC with a mouse/keyboard or a controller? My guess is that you didn't play it with a controller. I did, and I wouldn't describe it as an "enjoyable experience", especially after LANing Xbox Halo for a couple of years.

  • 06.26.2006 8:58 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I only use a controller when playing Halo PC, and it's fun as hell.

  • 06.26.2006 9:00 PM PDT
  • gamertag: [none]
  • user homepage:

I agree, HaloPC was fun, but I couldn't win too many pistol battles because I used a controller and the netcode was crap. Sometimes, you had to lead people who weren't even moving by rediculous amounts in order to hit them. The netcode seemed very inconsistent.

But the multiplayer maps were well designed, and the new weapons and vehicles were a lot of fun. I still play it every now and then. I switched from my old Nyko Airflow controller to the Xbox 360 controller, and it is an improvement, but I still can't hang with the good mouse/keyboard guys. So I settle for being the Rocket/FRG guy :)

  • 06.26.2006 9:17 PM PDT