- SuperCrack
- |
- Exalted Member
Jump feet first into hell!
Yeah because Halo 2 did not add new major gameplay elements like
-boarding vehicles
-destructible vehicles
-dual wielding
-COMPLETELY overhauled sandbox(not saying tha was good or bad)
-modernized meele system with lunge and lock on making meele a huge part of the game
Yeah I think it was no simple rehash.
Halo 3?
Ofc it was a rehash and I agree.
What radical did it do?
-very small weapons changes compared to halo2
-more meele damage(even more emphasize in melee)
-and equipment ...
Posted by: The Ruckus 2010
Posted by: SuperCrack
@guy above , give me your logic then.Explain to me how it is not how I say.
Halo 4 is a big halo reach rehash.
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The movement speed alone changes everything. With all that they've added, it's far from anything even resembling a "rehash". CoD would be a rehash. The transition from Halo: Reach to Halo 4, not so much. Halo 4 is no more of a rehash of Reach than Halo 2 and Halo 3 was of CE by your definition of a rehash. In either case, your assertion is invalid.
When they gave you bloom there was no way back.
You either keep bloom or remove it.
Instead community asked for the reduction of it during beta.
When bloom got reduced , it became not so significant in some ranges.
In result you can ignore it and still get the shots sometimes while other times he shots wouldn't land.
If they bloom was higher it would lead to more consistency in the long run.
Spam and you miss , pace and you land.
There wouldn't be cases of spamming and still hitting.
Counter strike is a very example of how REAL BLOOM helps to add skill gap in an FPS game.
When they made it clean Bloom was there to stay, community should have asked for MORE bloom , not less.
About the speed.They said they wanted it to feel more like the first halo.
What if they envisioned a slower, more strategic pace of play focused on ranged encounters (bloom fits that) instead of fast and mindless call of duty action?(not saying halo 3 is that)
Just saying that you can look things by different angles when you at not stuck up on previous games' gameplays.
Posted by: Mikelp_1
The big reason Reach got so much hate is because Bungie mainly changed the things that the general population didn't have a problem with, not the fact that it was just a drastic change from H3; Halo 2 was a drastic change from Halo 1, but its population didn't dwindle down to a laughable number within a year. They added random mechanics such as bloom and didn't see bullets flying in random directions as a problem to competitive players, etc... They also added annoying mechanics such as movement and aim acceleration, making movement and aim somewhat groggy and awkward. Overall, they took the good, fast-paced action that was in the previous Halo games and slowed it down, immensely.
While Halo 4's default settings isn't the ideal competitive atmosphere, at least 343 is able to recognize all of the incredibly huge faults that Reach had, which contributed to its slow and random gameplay, and change it. They took out bloom on most guns (and made it hardly affect the ones that do have it), restored speedy/smooth movement, put less stress on armor ability use/dependence, etc... It's not going to be the best, but it will be a hell of a lot better than Reach.
[Edited on 10.06.2012 9:50 PM PDT]