Halo 1 & 2 for PC
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Subject: Halo 2 Vista Had BETTER Have.....
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Posted by: HaloMan321
But the thing is, how will DX10 make Halo 2 PC look better, sure it'll add effects and make the game overall look better, but the real factors, are the resolution, the level of detail, and the textures.


The most important part of how good a game looks is its lighting effects. Hopefully Bungie will utilize DX10 and add in fancy lighting effects like HDR.

  • 06.30.2006 6:41 PM PDT
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Posted by: DC Spartan
You're boring me.....

Omg haloman dont be ignorant and actually think what microsoft vista will do, create more graphics, have smoother game play, and much more that I dont even know about because they havent put in their notables yet! Its called Google


How does Vista create more graphics? Oh right, it doesn't. Don't call the kettle black.

HDR would take alot of time to implement. They would have to redo, most if not every, bitmap in the game. The filesizes would be larger, and they would have to make significant changes to the engine. I think people are expecting too much out of this port, just like they did with the original release of H2.

  • 06.30.2006 8:51 PM PDT

In my opinion, for all the console people, it should definately have support for the Xbox 360 Controller. I bought one just to use with my computer, and it is really cool. Tried it with Halo 1, and had a little trouble mapping the buttons, but it was still good (tip: assign the X button to action, don't set reload. They share the same button, but if you press action, reload will happen anyway) (go for that ten foot experience). And Halo 1 was using Direct Input or something, so the triggers both are mapped on the Z-axis, which creates a little bit of confusion when you press the Fire and Grenade triggers at the same time.

That, and they should support Co-Op.

And after seing how so much went wrong with Halo 1 multiplayer for PC, I don't think that they will make the same mistake. I mean, it wasn't even them for Halo 1. So I'm not too worried about Halo 2 for PC. Should be a lot like the Xbox version.

Now some rambling:

Halo 2 for Windows Vista is still probably going to be using DirectX 9. The DirectX 10 requirement will guarantee a minimum set of requrements. If you have DirectX 10 hardware, it is guaranteed to support all the features it says it has (except three, I don't remember what those three are, and it is subject to change). And it is guaranteed to be backwards compatible. Actually, I think Xbox uses DirectX 8, or maybe even 7. I don't know. Probably not 9. At least, not all the features of 9.

One problem that game developers will no longer have after making the switch to DirectX 10 is trying to figure out what the user's computer will support as far as features. Capabilities vary form computer to computer and the program has to check that the computer meets a specific set of requirements.

Also, Microsoft is moving Xbox Live functionality over to Windows, primarily Vista. So multi-player should be using a standard format that is similar to Xbox Live and other games for Vista (headsets and stuff). But that's still a long way off.

And Windows Vista will add a lot (maybe not that much) of specific features for games (namely the Game Explorer), but it will not make in game graphics or sound any better. A program will still only do what it is made to do.

But, I am so spokes person for Microsoft, so any accuracy of the above statements is probably nonexistent (to a certain extent).

[Edited on 7/1/2006]

  • 07.01.2006 12:26 AM PDT

Don't follow in my footsteps; I walk into walls
my 360s blog

decent achievements

  • 07.01.2006 5:52 AM PDT

This BETTER be like Halo 2 Vista or Halo 2 Vista should be better. Halo 2 PC-like screenshot.
Or this : Cuz this looks cool!
Or : Nice Shot huh? or : Kim's chance of have H2PC shots...
Master Kim, there are some H2PC-like screenshots, H2PC will probley be better than that.

[Edited on 7/1/2006]

  • 07.01.2006 6:57 AM PDT
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Posted by: Zeph
No, I need dialup support!


HELL YA IT BETTER HAVE f***1ng dial up support !!!!!!!!!

  • 07.01.2006 9:32 AM PDT
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Posted by: twinpistols22
Posted by: Zeph
No, I need dialup support!


HELL YA IT BETTER HAVE f***1ng dial up support !!!!!!!!!
Wow.. dial-up.
People still use it? How do you look at anything on the internet?

  • 07.01.2006 12:40 PM PDT
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Its free where I live.

  • 07.01.2006 3:02 PM PDT
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In my opinion, for all the console people, it should definately have support for the Xbox 360 Controller. I bought one just to use with my computer, and it is really cool. Tried it with Halo 1, and had a little trouble mapping the buttons, but it was still good (tip: assign the X button to action, don't set reload. They share the same button, but if you press action, reload will happen anyway) (go for that ten foot experience). And Halo 1 was using Direct Input or something, so the triggers both are mapped on the Z-axis, which creates a little bit of confusion when you press the Fire and Grenade triggers at the same time.

That, and they should support Co-Op.

And after seing how so much went wrong with Halo 1 multiplayer for PC, I don't think that they will make the same mistake. I mean, it wasn't even them for Halo 1. So I'm not too worried about Halo 2 for PC. Should be a lot like the Xbox version.

They probably will have backwards compatibility with the Xbox 360 controller. When the latest issue of PC Gamer arrived, I read an article stating that Xbox 360 gear will be compatible with Vista games. But the controller is nothing compared to the mouse and keyboard.

I believe they should support co-op, but should it be too hard to pull off online, then they should support it for LANs. And hopefully, Halo 2 PC will be just like the Xbox version, but better.

  • 07.01.2006 3:37 PM PDT

* Pr: ĭnʹtərnĕts: "I hear there's rumors on the uh (pause), Internets...

The original Xbox used a DirectX 8.1 codepath, and had a Windows ME-esque OS for it.


But since Vista and H2 Vista will use the DirectX 10 API, I expect better sound, reverbs; better video, real-time reflections, refractions, volumetric lighting, dynamic day-night, dynamic clouds...

Posted by: RidiculousX
Now some rambling:

Halo 2 for Windows Vista is still probably going to be using DirectX 9. The DirectX 10 requirement will guarantee a minimum set of requrements. If you have DirectX 10 hardware, it is guaranteed to support all the features it says it has (except three, I don't remember what those three are, and it is subject to change). And it is guaranteed to be backwards compatible. Actually, I think Xbox uses DirectX 8, or maybe even 7. I don't know. Probably not 9. At least, not all the features of 9.

One problem that game developers will no longer have after making the switch to DirectX 10 is trying to figure out what the user's computer will support as far as features. Capabilities vary form computer to computer and the program has to check that the computer meets a specific set of requirements.

  • 07.01.2006 3:52 PM PDT
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You won't get dynamic day-night, clouds, or refractions. You might MIGHT get RTR as I think its already a flag in the engine.

  • 07.01.2006 5:23 PM PDT
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Posted by: twinpistols22
Posted by: Zeph
No, I need dialup support!


HELL YA IT BETTER HAVE f***1ng dial up support !!!!!!!!!


As long as we can filter out people who are stuck in the 1990's and are still using dial-up.

  • 07.01.2006 8:19 PM PDT

Don't follow in my footsteps; I walk into walls
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Posted by: darthbob
The original Xbox used a DirectX 8.1 codepath, and had a Windows ME-esque OS for it.


But since Vista and H2 Vista will use the DirectX 10 API, I expect better sound, reverbs; better video, real-time reflections, refractions, volumetric lighting, dynamic day-night, dynamic clouds...

Posted by: RidiculousX
Now some rambling:

Halo 2 for Windows Vista is still probably going to be using DirectX 9. The DirectX 10 requirement will guarantee a minimum set of requrements. If you have DirectX 10 hardware, it is guaranteed to support all the features it says it has (except three, I don't remember what those three are, and it is subject to change). And it is guaranteed to be backwards compatible. Actually, I think Xbox uses DirectX 8, or maybe even 7. I don't know. Probably not 9. At least, not all the features of 9.

One problem that game developers will no longer have after making the switch to DirectX 10 is trying to figure out what the user's computer will support as far as features. Capabilities vary form computer to computer and the program has to check that the computer meets a specific set of requirements.

it's the same engine

  • 07.02.2006 12:06 PM PDT
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i dont care bout the pc version i just want a macintosh version!!!!!!!!!!! come on!! they released the first 1 on the mac why wont they the second???????¿¿¿?¿¿¿¿¿ ;¿???

  • 07.03.2006 11:03 AM PDT
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Posted by: Xorinth
i dont care bout the pc version i just want a macintosh version!!!!!!!!!!! come on!! they released the first 1 on the mac why wont they the second???????¿¿¿?¿¿¿¿¿ ;¿???

Cool, another Mac user! Welcome to the Maw, Xorinth! (One of us! One of us! One of us!)
Actually, you should care about the PC version of H2. If no PC version of a game is released, then chances are that a Mac version won't be released.

All the Mac guys can do is hope that Bungie heeds our pleading, and releases a Mac port of H2, for old time's sake.

Also, Xorinth, please don't spam the forums with unneeded punctuation.

  • 07.03.2006 11:10 AM PDT
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Posted by: OmniosSpartan
Posted by: Xorinth
i dont care bout the pc version i just want a macintosh version!!!!!!!!!!! come on!! they released the first 1 on the mac why wont they the second???????¿¿¿?¿¿¿¿¿ ;¿???


Macs can boot Vista, so there prolly WONT be a Mac specific version.


Whoa...he actually has a pretty good point there.

  • 07.04.2006 8:53 AM PDT
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Halo lags on xbc and makes you have to lead your shots, so its probably not gearbox's fault. They just added online to a game that was not originally meant to be played online.

  • 07.04.2006 5:47 PM PDT

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