Halo: Reach Forum
This topic has moved here: Subject: Whats your opinion on Halo Reach
  • Subject: Whats your opinion on Halo Reach
Subject: Whats your opinion on Halo Reach

I think if ur a halo fan u shouldnt hate the games bungie and microsoft bring out cos then ur not one.
Also halo reach has new things on it:
New game modes eg. Invasion, infection alpha zombies etc
New maps
Elite/human firefight
Customize ur dude
Theatre
New weapons
Assassination on both charactors
Cool forge
Armour abilities
Mlg for pro players
And grif ball
Story fits in with all the other halo storyline which makes sense

  • 11.24.2012 3:06 PM PDT


Posted by: aquafox14


You do know there's more than one meaning of "halo fan", right?

  • 11.24.2012 3:22 PM PDT

Posted by: Mythical Wolf
You do know there's more than one meaning of "halo fan", right?

As in a cooling halo fan ... explains so much.

Or perhaps the guy who only played reach?

But this could be my favorite halo fan, sure there would be a massive hands-up for that mision.

  • 11.25.2012 4:38 AM PDT
  • gamertag: [none]
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All that is needed for the triumph of evil is for good men to do nothing.

I really loved my time spent on Reach.

And I've always felt this way about it, I'm not coming back from Halo 4 with only nice things to say.

  • 11.25.2012 9:02 AM PDT

"Hear that? Sounds like we're being boarded from the rear! And not the hey-take-a-deep-breath-and-lets-expirement kind of boarded from the rear."-Quagmire

I'm almost certain that Reach was rushed, even with it's development time. There's no way Bungie could have looked at the armor abilities after extensive testing and said "Yup. They're good to go". I think armor lock, if not more of them, were implemented really closely to the beta's launch. After seeing how it turned out, Bungie probably wanted to remove it from the game, but because it was already showcased in trailers and in the beta, they couldn't remove it. Then again, why wouldn't they have at least patched it? Maybe the transfer to 343i made them too busy? Or maybe they thought it was perfectly fine because they didn't do enough extensive testing? It would kind of make sense, seeing that they thought Scorpions on Hemorrhage would be ok. Not sure.

If you don't think that armor abilities were rushed, which you have good reason to be skeptical, I think it could be safe to say the maps were. It doesn't make any sense to have a developer, after 10 years of making a game known for it's ultra-original and well designed multiplayer maps, decide to rip environments and designs from the campaign, two of them being remakes. I think it's also safe to say that most people didn't like most of the maps, with most people saying that the designs were awful.

  • 11.25.2012 2:31 PM PDT

Posted by: Raptor 086
I'm almost certain that Reach was rushed, even with it's development time. There's no way Bungie could have looked at the armor abilities after extensive testing and said "Yup. They're good to go". I think armor lock, if not more of them, were implemented really closely to the beta's launch. After seeing how it turned out, Bungie probably wanted to remove it from the game, but because it was already showcased in trailers and in the beta, they couldn't remove it. Then again, why wouldn't they have at least patched it? Maybe the transfer to 343i made them too busy? Or maybe they thought it was perfectly fine because they didn't do enough extensive testing? It would kind of make sense, seeing that they thought Scorpions on Hemorrhage would be ok. Not sure.

If you don't think that armor abilities were rushed, which you have good reason to be skeptical, I think it could be safe to say the maps were. It doesn't make any sense to have a developer, after 10 years of making a game known for it's ultra-original and well designed multiplayer maps, decide to rip environments and designs from the campaign, two of them being remakes. I think it's also safe to say that most people didn't like most of the maps, with most people saying that the designs were awful.

was going to try to cut your post down a few lines ... but couldnt, all so true.

Your 100% right ... bungie made way too many mistakes with reach to be accidental. Ok, it was widely known that the team atmosphere was totally missing, people leaving etc - but even so?!?

No development studio can turn that bad that quickly ... nah bungie wanted to kill off the halo brand. They knew this was their last (and so the tagline "From the beginning, you know the end" was born) ... and they planned to bring out their own title ... why try to compete against a game you still have controll over - kill the brand.

  • 11.26.2012 3:54 AM PDT

Country: United States.
State: Pennsylvania.
County: Warren.
I graduated from high school on June-11-2011. I'm 19 right now. I'm turning 20 in December. I like playing video games, and board games. I like reading Sci-Fi, and World War II novels, and what not.

"There is nothing better in the world than being better at a video game than someone else....oh wait"

Posted by: aquafox14
I think if ur a halo fan u shouldnt hate the games bungie and microsoft bring out cos then ur not one.
Also halo reach has new things on it:
New game modes eg. Invasion, infection alpha zombies etc
New maps
Elite/human firefight
Customize ur dude
Theatre
New weapons
Assassination on both charactors
Cool forge
Armour abilities
Mlg for pro players
And grif ball
Story fits in with all the other halo storyline which makes sense

Can you kill the English language anymore with one post?

  • 11.26.2012 4:13 AM PDT

Posted by: BerzerkCommando
Can you kill the English language anymore with one post?

You expect too much of the average reach gamer :(
(plus he may have been scottish , you know how they are)

  • 11.26.2012 4:43 AM PDT
  • gamertag: [none]
  • user homepage:


Posted by: Raptor 086
I'm almost certain that Reach was rushed, even with it's development time. There's no way Bungie could have looked at the armor abilities after extensive testing and said "Yup. They're good to go". I think armor lock, if not more of them, were implemented really closely to the beta's launch. After seeing how it turned out, Bungie probably wanted to remove it from the game, but because it was already showcased in trailers and in the beta, they couldn't remove it. Then again, why wouldn't they have at least patched it? Maybe the transfer to 343i made them too busy? Or maybe they thought it was perfectly fine because they didn't do enough extensive testing? It would kind of make sense, seeing that they thought Scorpions on Hemorrhage would be ok. Not sure.

If you don't think that armor abilities were rushed, which you have good reason to be skeptical, I think it could be safe to say the maps were. It doesn't make any sense to have a developer, after 10 years of making a game known for it's ultra-original and well designed multiplayer maps, decide to rip environments and designs from the campaign, two of them being remakes. I think it's also safe to say that most people didn't like most of the maps, with most people saying that the designs were awful.

I think Reach was Bungie's way of saying FU to MS or influenced by 343i.

  • 11.26.2012 9:48 AM PDT

Posted by: nightspark
I think Reach was Bungie's way of saying FU to MS or influenced by 343i.

And stopping 343 doing anything useful with the engine following bungies departure ... contractually they had to hand it over, but nothing said it had to be anything close to a quality job.

Also a way of saying FU to the fans and halo brand.
The only "legendary ending" that bungie thought the fans deserved.

  • 11.27.2012 4:09 AM PDT


Posted by: Raptor 086
I'm almost certain that Reach was rushed, even with it's development time. There's no way Bungie could have looked at the armor abilities after extensive testing and said "Yup. They're good to go". I think armor lock, if not more of them, were implemented really closely to the beta's launch. After seeing how it turned out, Bungie probably wanted to remove it from the game, but because it was already showcased in trailers and in the beta, they couldn't remove it. Then again, why wouldn't they have at least patched it? Maybe the transfer to 343i made them too busy? Or maybe they thought it was perfectly fine because they didn't do enough extensive testing? It would kind of make sense, seeing that they thought Scorpions on Hemorrhage would be ok. Not sure.

If you don't think that armor abilities were rushed, which you have good reason to be skeptical, I think it could be safe to say the maps were. It doesn't make any sense to have a developer, after 10 years of making a game known for it's ultra-original and well designed multiplayer maps, decide to rip environments and designs from the campaign, two of them being remakes. I think it's also safe to say that most people didn't like most of the maps, with most people saying that the designs were awful.


They had said that the maps in Reach were made, then turned into sections used in the campaign. They also did a what you are describing about the maps in Halo 3. Citadel is the map that comes strait to mind.

  • 11.27.2012 2:53 PM PDT

Its about time someone also thinks that just cause its old it doesn't beat all new releases because their try to sound cool and O.G. (Original Gamer)

  • 12.04.2012 1:26 PM PDT

i agree with your question

  • 12.06.2012 4:30 PM PDT

berzerkcommando...why cant you be nice? and im looking for 1v1s. my rec 65-4
Posted by: BerzerkCommando
Posted by: aquafox14
I think if ur a halo fan u shouldnt hate the games bungie and microsoft bring out cos then ur not one.
Also halo reach has new things on it:
New game modes eg. Invasion, infection alpha zombies etc
New maps
Elite/human firefight
Customize ur dude
Theatre
New weapons
Assassination on both charactors
Cool forge
Armour abilities
Mlg for pro players
And grif ball
Story fits in with all the other halo storyline which makes sense

Can you kill the English language anymore with one post?
Cant you just be nice??

[Edited on 12.06.2012 4:33 PM PST]

  • 12.06.2012 4:32 PM PDT

Country: United States.
State: Pennsylvania.
County: Warren.
I graduated from high school on June-11-2011. I'm 19 right now. I'm turning 20 in December. I like playing video games, and board games. I like reading Sci-Fi, and World War II novels, and what not.

"There is nothing better in the world than being better at a video game than someone else....oh wait"


Posted by: Scarecrow20009
berzerkcommando...why cant you be nice? and im looking for 1v1s. my rec 65-4
Posted by: BerzerkCommando
Posted by: aquafox14
I think if ur a halo fan u shouldnt hate the games bungie and microsoft bring out cos then ur not one.
Also halo reach has new things on it:
New game modes eg. Invasion, infection alpha zombies etc
New maps
Elite/human firefight
Customize ur dude
Theatre
New weapons
Assassination on both charactors
Cool forge
Armour abilities
Mlg for pro players
And grif ball
Story fits in with all the other halo storyline which makes sense

Can you kill the English language anymore with one post?
Cant you just be nice??

LOL. What are? A 12 year old? You're not going to last long here kid...

[Edited on 12.19.2012 1:22 PM PST]

  • 12.07.2012 5:15 AM PDT

Been with Bungie since 1996, and no plans of leaving.

I would have to agree..

  • 12.07.2012 6:23 AM PDT

Posted by: fortifythamind
I would have to agree..

Your opinion on Reach is "I would have to agree" ??

Is that going with your mamma's policy of "if you cant say anything nice ..."?

  • 12.09.2012 4:29 AM PDT

Reach was excellent, refreshing, and exactly what the Halo franchise needed. If any of you followed the progress that led up to Reach's release then you know that Bungie was trying to go in a different direction with this game. If those old video docs are still available through XBL you should download them. Reason I mention that is because it seems a good chunk of the community was completely slapped across the face with this game. So many people hated it, didn't expect it, said this isn't Halo, etc. And how many people played the beta? I know it was just a beta, but they are usually pretty accurate representations of what the game will be.

The biggest complaint with this game seems to be the armor abilities. In Halo 3 they introduced equipment. Did everyone hate that also? It was pretty similar if you ask me. Sure, everyone came to love the battle rifle and it was missing. Nothing was wrong with the DMR and needle rifle, though. Everyone was just frustrated with bloom. It wasn't that hard to learn how to use it. They brought the pistol back anyway, zoom and all. Something the Halo community was crying for since its departure in Halo CE.

Every single Halo had its frustrations, I think. And players had to find ways to deal with it and get use to them. By the time Reach became available I think majority of people were fed up, didn't want to deal with it, and therefore complained. Most of you complainers probably played the crap out of Reach anyway. If you didn't like the game Halo 3 matchmaking was still up and running. Might have taken a while to get through a couple games, but it was there. Much like Halo 4 now. Lot of complaining going on. No one is forcing you to play.

  • 12.10.2012 2:08 PM PDT

Posted by: Captain Nimda
Reach was excellent, refreshing, and exactly what the Halo franchise needed. If any of you followed the progress that led up to Reach's release then you know that Bungie was trying to go in a different direction with this game.

Yeah .. cripple the whole halo brand.
Killing halo would mean one less successful title to compete against come the release of their next game.

Posted by: Captain Nimda
If those old video docs are still available through XBL you should download them. Reason I mention that is because it seems a good chunk of the community was completely slapped across the face with this game. So many people hated it, didn't expect it, said this isn't Halo, etc.

lol ... reminds me of those w@nker chefs, who when you order a char grilled steak refuse and deliver something ultra rare.

First rule of commerce - you offer what the customer desires, not what you want them to desire.
(and if you cant follow that simple rule, then dont start complaining when the customers say they hate your product)

  • 12.11.2012 4:38 AM PDT

Posted by: Oh Godlike One
First rule of commerce - you offer what the customer desires, not what you want them to desire.
(and if you cant follow that simple rule, then dont start complaining when the customers say they hate your product)


If huge and popular companies like Nike and lead designer Tinker Hatfield listened to that way of thinking, they wouldn't be the most successful, favored, and dominant athletic company today.. that's for sure. It's called innovation. When you do something different, you have to have pretty thick skin. People are going to take shots at you, criticize, and get upset about things they don't understand. Whether or not you may believe it, I think Reach was pivotal to the Halo franchise and more people liked it than hated it. Majority of players aren't going to flood the forums if they like a game, they're gonna spend time playing it.

  • 12.11.2012 9:43 AM PDT

Posted by: Tom T
Prolonged exposure to this forum is bad for your health.


Posted by: aBIueBooksheIf
because I like pen­is.

source


Posted by: Captain Nimda
In Halo 3 they introduced equipment. Did everyone hate that also? It was pretty similar if you ask me.



Hardly similar at all.

Once required you to fight for it.
Other required you to die and take it off-spawn.

One of them was also a 1 time use.
Other was unlimited as long as the charge was there.




Yet, you think they're "similar".






wat

[Edited on 12.11.2012 10:34 AM PST]

  • 12.11.2012 10:33 AM PDT

Posted by:Kira Onime
Hardly similar at all.

Once required you to fight for it.
Other required you to die and take it off-spawn.

One of them was also a 1 time use.
Other was unlimited as long as the charge was there.


You just did a good job describing why they are similar. It was the same idea is what I'm saying. Similar means: having a resemblance in appearance, character, or quantity, without being identical. This could also be personal opinion. Examples might be Bubble Shield and Armor Lock. Radar Jams also had the same effect on the radar as Active Camo did. If you want more examples, just ask.

  • 12.11.2012 11:10 AM PDT

Posted by: Tom T
Prolonged exposure to this forum is bad for your health.


Posted by: aBIueBooksheIf
because I like pen­is.

source


Posted by: Captain Nimda

One has to be found to obtain and is 1 time use only.
Other is off-spawn and unlimited use

Both act, and change the gameplay very differently than the other.



I guess that means they're similar the on an another



/flawless logic

  • 12.11.2012 11:25 AM PDT

Posted by: Kira Onime
I guess that means they're similar the on an another


What???

Similar, but not identical. Hockey is similar to soccer. Both have the same general idea. Get the ball/puck into the goal. Does soccer have power plays? Does hockey have yellow and red cards? See how they are similar but different as well? Equipment had the same idea as armor abilities. I realize when you deploy a bubble shield its not the same as becoming invincible and giving off an EMP burst if you get too close. But you were invincible from everything outside the bubble for a limited time.. just like armor lock. Just forget it, dude. If anything agree to disagree.

  • 12.11.2012 11:42 AM PDT

I feel like it could have been the perfect Halo.

If they hadn't decided to make loadouts part of the default gameplay, and kept it to the traditional "golden triangle," Reach would've been the best Halo yet.

Also, I think the voting system was a bad idea. That was another thing that ruined MM for me. It was not fun watching all those gametypes/maps get voted down just so I would have to play DMR starts again.

  • 12.11.2012 12:15 PM PDT