Halo: Reach Forum
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  • Subject: Whats your opinion on Halo Reach
Subject: Whats your opinion on Halo Reach


Posted by: Oh GodLike One
Posted by: CBWade16
Posted by: Oh GodLike One
Posted by: Dark Hunter 2100
I believe that people were mostly talking about multiplayer Ghost...though the campaign is just as messed up too.

Wait for it ... CBWade16 will have to ask 'In what way was it messed up too' - lol.
Not sure, but CNWade16 may just be a forum eliza program - based on his level of indepth level of questions.
Why do you say that.

Now see, you spoilt it all.
Obviously not an automated interweb styled psychotherapist ... such a beast could never show this much humor ;)
I had never heard about a eliza program till you mentioned it.Quite an interesting concept

  • 10.25.2012 4:38 PM PDT

I gaze upon the stars and see the majesty that is the universe.


EGO mos bulla astrum.


Posted by: AH4L
I thoroughly enjoyed and still do enjoy Reach. Halo 3 was great in it's day, but playing it now feels dated... I prefer Reach.

In comparing Halo 3 and Reach, I find advantages and disadvantages in each, but I do prefer Reach and still enjoy playing it. I know many disagree, but it's just my opinion.

  • 10.25.2012 9:29 PM PDT

In memory of those fallen in the defense of Earth and her colonies.

March 3, 2553

My copy sits in my bin. You tell me?

  • 10.26.2012 12:32 AM PDT

Posted by: cameo_cream
My copy sits in my bin. You tell me?


Thats a waste ... beer/coffee coaster.
Also shows you have the rare combination of good taste and the willingness to try new things (but yet move on).

The guy who makes these coasters mentioned that reach was a big loss item for him, in part to the number of people actually using the disks (rather than buying his).

  • 10.26.2012 2:31 AM PDT

In my opinion, Reach wasn't that bad.
However, that being said, it was no where near as satisfying to play as the other games.

  • 10.26.2012 5:54 PM PDT


Posted by: dammerd
In my opinion, Reach wasn't that bad.
However, that being said, it was no where near as satisfying to play as the other games.
Meh i find it as satisfying if not more satisfying then the other games.

  • 10.30.2012 2:11 PM PDT

Old School Gamer and Proud Member of the Seventh Column

I like it. It's a great game.

  • 10.30.2012 5:52 PM PDT

"History will be kind to me, for I intend to write it."
-Sir Winston Churchill

The Secret Society 95% of activity is me, I could use some help.


Posted by: A 3 Legged Goat
An ambitious game with seemingly good theoretical concepts that were unfortunately either not fully realized or executed poorly


Actually quite accurate.

I liked it.

  • 10.30.2012 5:53 PM PDT
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It's an ok game, but without Halo as support, the game falls down rather quickly.

  • 10.30.2012 9:08 PM PDT
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  • Honorable Member

Reasons why:

1. Storyline did not follow the Halo Novel "Fall of Reach." Cortana was never delivered as a "package" but she was with the chief before and after the covenant invaded. This is just one example in the story that they decided to magically change.

2. Spartants look like dwarves, buffed up with no comparable height considering they are more than 7 feet tall.

3. Nade damage radius is crazy. Rocket launcher damage radius is also crazy. Overall weapon balance sucks and pales in comparison to Halo 3.

4. No competitive ranking system

5. Horrible multiplayer maps, which they thought it was somehow cool to incorporate from campaign. (Its multiplayer, not campaign genius)

6. Bloom! - For a spartan with a high powered armor suit and quick reflexes, it still amazes me how a weapon would shake in a "bloom" effect when fired considering he can kill a man with a single punch.

7. Theater mode is just for single player. It was fun in Halo 3 to bring your friends to watch a video in theater and look at the highlights of the previous game together. Can't do that in Reach.

8. No Bungie Favorites. Come on, you knew it was awesome to see the new pics, maps, and game-types each week in Bungie faves.

9. Can't see people's Fileshare. It was great pleasure before a game in the lobby to go through a players fileshare and look at any pictures he would have. Guess what, can't do that anymore. Because of this, Fileshare became unused in Reach. In Halo 3 this small event made Fileshare interactive, but had to kill it in Reach didn't you.

10. Jumping and nade bounce. To jump in Halo means everything. From getting to tactical places or for maneuvering shots, in Halo 2 to 3, jumping made the difference. In Halo Reach you can't jump over a pinecone. Also nades in 2 and 3 had more of a bounce, which made you use them with skill if you knew how to threw them and where. The nades in Reach feel like oranges that bounce 1cm and stay in the ground.

11. Focus Rifle. Come on, any reason you removed a covenant sniper weapon and replace it with a piece of barfed copy of the sentinel beam? Next time, stop dreaming and come to the real world.

12. Armor abilities are a shame to Halo, and the way that Bungie implemented them in Reach is horrible. Come on...invisibility blocks your radar? Tell me hows that useful to a Spartan that plans to sneak without the enemy knowing anything if he's there or his position. Jetpack destroyed control areas, and Armor lock is a waste and another shame.

13. What happened to the nice Bungie, who gave us free maps and created or rendered a better version for us...I don't know - Cold Storage in Halo 3. Greedy donkeys.

There is probably more I can still say, but overall Halo Reach is a disappointment to the franchise and to the loyal community. My hope is that 343 will fix most of these issues.

  • 10.30.2012 10:20 PM PDT
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Posted by: ReFx
2. The only size Reach got right was the Hunters.

3. It added to the challenge/difficulty in a bad way. Hunters don't have to be accurate. Elites with concussion rifles don't have to be accurate. They just need to spam their shots and fire them recklessly...

7. IIRC, Bungie made the mistake of relying on stats, which weren't accurate. I'm just glad campaign theater is in Reach.

8. I loved downloading the stuff, even though Bungie wasn't *personally* picking them.

10. Amen. Jumps were the best in Halo 3 and much of the campaign levels supported it (particularly Sierra 117, The Covenant, and Cortana).

11. It had the same purpose as the beam rifle, but it was extremely situational when you were using it and extremely annoying when the Skirmishers were using it.

12. I miss CE and Halo 3 cloaking.

13. Blame Microsoft. It was their decision to make ODST $60.

  • 10.30.2012 11:00 PM PDT
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Why can't we put Bungie Cards here?

Campaign:

Too much firefight style gameplay (defend an area against waves - this seems like a cheap and easy way to not have to design a whole level)

Multiplayer:

Gameplay contorted and slowed by armor lock and active camoflage
Grenades too powerful
Beatdown system insane - I can be hit way more times yet still win the battle?
Too many forged maps

Reach did get a few things right though, such as the challenge system.

  • 10.31.2012 3:19 AM PDT

Country: United States.
State: Pennsylvania.
County: Warren.
I graduated from high school on June-11-2011. I'm 19 right now. I'm turning 20 in December. I like playing video games, and board games. I like reading Sci-Fi, and World War II novels, and what not.

"There is nothing better in the world than being better at a video game than someone else....oh wait"

My problems with it:
Both:
-Sprint should have been default.

-Focus Rifle: That is one of the most useless weapons I used in a video game. The only thing it was really designed to do was lower shield. The only time it's useful is when you have infinite ammo in Firefight.

-Plasma Repeater: It's just about as useless as the Focus Rifle. There was no point of having it when the Plasma Rifle is pretty much the same thing, but more powerful.
_______________________
Campaign:
-The AI was completely useless. They couldn't drive or kill. If I let the AI drive I'm dead. If I let them gun I'm dead. Jun has this thing called a sniper rifle which is used at long distances. But he uses it at shotgun range.

-I know the games override the books. But I do not like how the game took a giant -blam!- on the Fall of Reach novel. It's sad they had to rewrite the novel and you have to read Halsey's journal for Reach to make sense.

-I hated the story. You had no clear objective at all until you retrieved Cortana near the end of the game. And that's when the game actually gets a plot to it. The only thing you were doing was being Colonel Hollands term for a female dog.
_______________________
Firefight:
It went form a survival/see how long you can go. To a point whoring fest. The majority of the maps are not made for holding up a location. They are made for running around and seeing how many points you can get.
_______________________
Multiplayer:
-The vehicles are made out of something weak, like paper mache...or Raditz...

-Sword block: It's one of the dumbest game mechanics I seen in a game. The Energy Sword is a one hit kill anywhere on the body, but as soon as someone puts their arm up. It magically stops it from killing them.

-The majority of the default multiplayer maps are campaign areas. I don't care that they were designed first and built into the campaign. It's incredible lazy and unoriginal.

-Bloom: It's just one big derp of a system. It wouldn't be so bad if it was a recoil effect that you can control. Like the SMG in Halo 3. If you fired it it traveled up your screen(I believe that's how the DMR was in the beta.) or like the FAL in Black OPS. It's pretty accurate when you paced it, but when you spammed it. The weapon moved all over your screen. Any of those 2 things allows the player to control it and to know where the bullets are ending up, but bloom is completely random. Instead of reducing spam it increased it.

-I like the idea of armor abilities, but Bungie screwed them up:
*Sprint should have been default.

*Armor Lock was one of the worst things you can add to a game.

*The drop shield should have worked like this. It would basically act like AL, but you would deploy the shield instead. Which means you can't move while it's activated.

-The DLC was not wroth buying at all. Anybody that bought them got screwed. They removed the DLC playlist which was the only real way to play on the map pack maps. Having a DLC map come up in the non-DLCplaylist is next to impossible. They should have done what they did with Halo 3. Which was have playlist that required the DLC.

[Edited on 12.19.2012 1:32 PM PST]

  • 10.31.2012 3:45 AM PDT
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Posted by: Capt Stoneheart
Campaign:

Too much firefight style gameplay (defend an area against waves - this seems like a cheap and easy way to not have to design a whole level)
This is spot on. The worst part is it's pacing: it's slow and punishing, not fast and adrenaline filled like in Halo 2. In the Cairo Station hangars, if you didn't kill the enemies quick enough, more enemies would spawn. And if you did kill them, they'd still spawn. Due to the ineffectiveness of most weapons, you only had your plasma pistol and grenades. Due to the fact that they seek cover, it could be frustrating.

Not to mention you can spend as much time camping around in most of Reach's encounters and it holds your hand (never spawns the enemies until the very last one is dead). The Truth and Reconciliation boarding battle spawned enemies regardless of how many you killed and you were either trapped in the hall or dead on the floor if you let them all spawn.

And need I mention CE megabattles? So fast paced, so intense that if someone tells you to play on Normal or Heroic, they won't be lying (unlike the developers who make their games child play).

[Edited on 10.31.2012 10:05 AM PDT]

  • 10.31.2012 10:02 AM PDT
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My real account.

If you are going to ask, I like this game and defend some debated parts of Reach, but don't ever even think I am a person like spartan ken 15. Thank you. So can you get off of my profile and stop stalking me?

I loved it. COD:BO was equally matching with its Zombies DLC in 2011, and the few games better than it were Minecraft (post-1.8) and Borderlands 2.

  • 11.01.2012 4:54 AM PDT
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While I like some of the new weapons on the Reach game, the game play and story line through me off. When I heard that there was going to be a game I thought it would be like the book. Now I understand that the book adaptation was by a different person but I liked it and I wished that it was included in the story line of the game.

  • 11.01.2012 8:12 PM PDT

Do you think bungie ever take any of this feedback?

Must be tough, reading the mostly negative opinions ... and this on the home forum of the games developer.


But given they continue to "remain dark" it obvious that bungie is not about to change ... shame actually.

  • 11.02.2012 6:31 AM PDT

#rubberdingirapids

meh...

original trilogy>>>Reach

  • 11.02.2012 1:19 PM PDT

It has greater graphs

  • 11.03.2012 12:16 PM PDT

Good campaign, terrible MP

  • 11.03.2012 12:39 PM PDT

I loved the campaign, and firefight has given me some good memories. Multiplayer was good, but couldn't beat the original trilogy. Between the armor abilities being unbalanced for a good portion of it's life and Forge maps being spammed into the playlists, I had to stop playing simply because I was sick of a Gray map popping up every 3 seconds, not to mention the fact that too many core maps were made in forge mode. With that said I'd say I'm glad I purchased Halo: Reach at full price and it gave me worthwhile memories but I'm ready to move on to halo 4

  • 11.03.2012 1:03 PM PDT

its epic.

  • 11.03.2012 1:04 PM PDT


Posted by: BerzerkCommando
My problems with it:
Both:
-Sprint should have either been default or not included in the game at all.

-Focus Rifle: That is one of the most useless weapons I used in a video game. The only thing it was really designed to do was lower shield. The only time it's useful is when you have infinite ammo in Firefight.

-Plasma Repeater: It's just about as useless as the Focus Rifle. There was no point of having it when the Plasma Rifle is pretty much the same thing, but more powerful.
_______________________
Campaign:
-I know the games override the books, but I did not like how the game. Took a giant -blam!- on the Fall of Reach novel.

-I hated the story. You had no clear objective at all. Until you retrieved Cortana near the end of the game and that's when the game actually gets a plot to it. The only thing you were doing was being Colonel Hollands term for a female dog.
_______________________
Multiplayer:
-The vehicles are made out of something weak, like paper mache...or Raditz...

-Sword block: It's one of the dumbest game mechanics I seen in a game. The Energy Sword is a one hit kill anywhere on the body, but as soon as someone puts their arm up. It magically stops it from killing them.

-The majority of the default multiplayer maps are campaign areas. I don't care that they were designed first and built into the campaign. It's incredible lazy and unoriginal.

-Bloom: It wouldn't be so bad if it was a recoil effect. Like the SMG in Halo 3 and 3. If you fired it it traveled up your screen(I believe that's how the DMR was in the beta.) or like the FAL in Black OPS. It's pretty accurate when you paced it, but when you spammed it. The weapon moved all over your screen. Any of those 2 things allows the player to control it and to know where the bullets are ending up, but bloom is completely random. Instead of reducing spam it increased it.

I shouldn't be losing DMR duels because I have better aim and I can fire faster than the other person. I'm losing because I'm firing to fast and I can't control where the bullets end up. The pace I'm firing should give the bloom enough time to reset, but it doesn't. It's just one big derp of a system.

-I like the idea of armor abilities, but Bungie screwed them up. Armor Lock was one of the worst things you can add to a game and the drop shield should have worked like this. It would basically act like AL, but you would deploy the shield instead. Which means you can't move while it's activated.

-The DLC was not wroth buying at all. Anybody that bought them got screwed. (They removed the DLC playlist which was the only real way to play on the map pack maps. Having a DLC map come up in the non-DLCplaylist is next to impossible.)

  • 11.03.2012 1:15 PM PDT

You got stuck by FalconStickr

I love and and will miss it

  • 11.03.2012 7:15 PM PDT

Posted by: FalconStickr
I love and and will miss it

Does 'and' know of your publically state affection?

  • 11.03.2012 8:00 PM PDT