Posted by: Captain Nimda
Posted by: Oh Godlike One
First rule of commerce - you offer what the customer desires, not what you want them to desire.
(and if you cant follow that simple rule, then dont start complaining when the customers say they hate your product)
If huge and popular companies like Nike and lead designer Tinker Hatfield listened to that way of thinking, they wouldn't be the most successful, favored, and dominant athletic company today.. that's for sure. It's called innovation. When you do something different, you have to have pretty thick skin.
Innovation fine ... but when you get it WRONG you have to be ready to fix it, listen to your customers, respond.
Did bungie EVER release a patch to fix any of the issues in reach (and yes, there are may web pages devoted to the game glitches).
(and lol, did Nike ever issue a ban if you kept quitting wearing their shoes ... stupid bungie)
Posted by: Captain Nimda
Majority of players aren't going to flood the forums if they like a game, they're gonna spend time playing it.
True ... and even after having record breaking pre-order sales, and record day-1 sales ... bungie online numbers dropped just 2 weeks after launch.
So if 'players love it' why did they stop playing is massive numbers just two weeks after launch?
- did it lack entertainment value?
- was if too buggy?
- or did people just truely hate it?