- Sliding Ghost
- |
- Intrepid Legendary Member
- gamertag: [none]
- user homepage:
Posted by: Sandtrap
It's funny because the skirmisher AI acts just like a jackal on steroids, except that they took all the good AI part out of normal jackals for skirmishers and added nothing.
Previous jackals dodged bullets, vehicles, and grenades. Previous jackals moved around quickly. Previous jackals could actually aim well.
But the lobotomized reach versions are only capable of doing three things.
-Occasionally dodging needles
-Occasionally shooting
-Primarily walking forward slowly past you in a straight line
Reach Jackals are the epitome of being a bullet sponge.
And skirmishers are just overrated pallet swaps meant to act like drones on land.
*claps slowly*
Thank you for this. This had to be said.
Reach Jackals are nothing but equivalents of the also-nerfed marines.
In fact, you could easily categorize practically every AI in Reach in just 3 categories (excluding Brutes, their "berserking" is laughably pathetic, excluding Engineers, which rarely move or respond to being shot at, and excluding Drones, which were the best they've ever been).
Moving ammo: militiamen, marines, Grunts
Moving shield: Jackals, Hunters, Noble Team
Moving annoyances/hazards: Elites, Skirmishers, civilians, Guta, Noble Team
Nearly all of them were damage sponges. Why the -blam!- does it take more than half an AR clip to kill any Grunt higher than a Grunt Minor?
Reach was merely a gauntlet, a race to the finish line, only to be impeded by waiting enemies, unskippable cutscenes, or you were forced to hold position because your allies took too long to help.
[Edited on 10.23.2012 7:26 PM PDT]