- last post: 01.01.0001 12:00 AM PDT
Posted by: RhythmKiller
Posted by: I EnderShadow I
Posted by: RhythmKiller
I like using the physics to blow the weapons to yourself, that was genius.
I don't like control-type power weapon respawns.
But that said, I don't want a situation where people are sitting there with an egg-timer.
Ahh.. but notice how in Halo 2 there is an in-game timer that counts down.. They can, and surely will have those in Halo 3.. Meaning there is no need for your own personal timer, unless you just feel you play better with it. Everybody would have the timer there for use when the game starts. It's just all in how you use this knowledge. The smarter Team would win.
Allow me to rephrase that then... I don't want a situation where everyone is timing. It takes the soul out of the game to an extent.
Perhaps a respawn with a base fixed time, but modifiers based on different factors like ...other weapons in play for example. I don't know. But I think it would be more interesting to have to plan for going to pick up that weapon and it's not there yet. I'd like to see something a little new for this I think. Just so long as it's not control-type.
Eh.. Again, we all have our opinions.. But in my OPINION it made the game more fun, more exciting when each team had a timer. When each team had a timer, there would always be a battle for the weapons, something was always going on. If something didn't work before hand, you had to try something new.
If the weapons spawn was completley random then we'd be stuck with the imbalanced gameplay that is Halo 2 right now.
What would happen if it was completley random? Then the best power weapon on that map would be constantly gaurded by the team who got control of all the power weapons first.. And right when those weapons spawn, then they can easily get them because they already have the power weapons from prior.
Sure, they can do that if the weapons were on a set timer.. but if the weapons could be blown to you, then the opposing team would still have a chance. They could throw a grenade right when it's spawning to blow it out of it's position into a safer position to retrieve it. Plus, if the weapons were spawning at random, then there would be constant camping, because you'd never know exactly when it would respawn.
If the WSS becomes like it is for Halo 1.. then you'd know when it would be back, so you could run around and get some more kills.. or try sneaking up on the enemy while they are just watching the weapons. In Halo 1, when i played, i was never standing still.. I may stay in the same general area of the power weapons, but since i knew when they'd respawn, I'd go out a little farther to maybe trap the opposing team to get some kills before the weapons respawn.. as long as i knew i could be back when they did respawn, or that my team would get it, then it would be all good. But again, when they are at random, you have to be constantly watching.. and there'd be a lot of sitting around.. of course, i have not tried this scenario yet, so i can only assume how it would be from playing similar gameplay from Halo 2.