Halo 3 Forum
This topic has moved here: Subject: I am now a proud owner of a 20inch iMac computer.
  • Subject: I am now a proud owner of a 20inch iMac computer.
  • Pages:
  • 1
  • 2
  • of 2
Subject: I am now a proud owner of a 20inch iMac computer.
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Yep.. i just thought I'd throw that out there, this thing is quite amazing.

But to stay on topic... here is what i think should happen in Halo 3...

----
Halo 2 is obviously imbalanced for competitive type gamers. The whole game revolves around spawn, and holding the weapons that won't respawn unless dropped.

One thing that Halo 1 and Halo 2 have in common is that both games revolve around controlling the weapons. Though, there is a difference. In Halo 1 it's HARDER to control the weapons. Why is this?
In my opinion, the reason Halo 1 is so much more balanced is because the Weapon Spawn System (WSS). In Halo 1, the WSS was almost perfect. Each weapon was on a set timer. the weapons spawned every 30 seconds, minute, minute and thirty seconds, or two minutes.

For instance in Damnation
Rocket - Every 2 minutes the rocket would spawn
Sniper - Every 30 seconds the sniper would spawn
Camo - Every minute the camo would spawn
Overshield - Every minute the overshield would spawn

These weapons/powerups would spawn no matter what.. It didn't matter if one team had them already.. This means that there could possibly be 2 people with rocket launchers on the map at the same time without it being due to the dreadful blue screen.

In correlation with the WSS, was the ability to blow weapons to yourself. This also made for a more interesting, more balanced game. Sure, one team could be holding the rockets/sniper in the top room at damny, but guess what? You know exactly when the next rocket/sniper/camo/os will be up.. meaning you could get in a safe position to blow these things to you, or to a closer place around you, making it HARDER for the team who already has the weapons to get them again.

Long story short,

It's more balanced because each team/person has an equal opportunity to get the weapons in the game, because each team/person had the ability to know the exact respawn time of each weapon, and had the ability to blow the weapon to them.. whereas in Halo 2.. each team/person does not have this ability. The team/person who has the weapons already is the only team/person to know the exact respawn time of the next weapon. Why should this be? They already have an advantage just having the weapons, now they have an even larger advantage because of the information they have.

I just hope that in Halo 3 the WSS that was in halo 1, and the ability to actually blow weapons to yourself are there.

  • 06.28.2006 7:21 AM PDT
  • gamertag: [none]
  • user homepage:

Location: Outlaws' Summit.

a Mac???

are you insane???

LoL

have fun bud

  • 06.28.2006 7:23 AM PDT

I like using the physics to blow the weapons to yourself, that was genius.
I don't like control-type power weapon respawns.

But that said, I don't want a situation where people are sitting there with an egg-timer.

  • 06.28.2006 7:23 AM PDT
  •  | 
  • Exalted Mythic Member
  • gamertag: gezab
  • user homepage:

Carrots.

I kill everyone who made the choice to buy a MAC...

  • 06.28.2006 7:26 AM PDT

Posted by: GezaB
I kill everyone who made the choice to buy a MAC...

Looks like that chip Bill Gates implanted in your head is working then.

  • 06.28.2006 7:29 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: GezaB
I kill everyone who made the choice to buy a MAC...


dont be predjudiced!

And something along the lines of Halo 1s weapon spawming would be great... plus, its fun to kill noobs who just shoot the guns to make them spin around... that was great.

  • 06.28.2006 7:29 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Yes.. a Mac.. they are amazing computers.. 100x better than that of a Dell, which most people tend to have. This is just my opinion of course, and we are all entitled to our own opinions.

What i find so amazing about it is the fact that the harddrive, the memory, everything is all in the monitor, and everything that's in this monitor is more poweful than most PC towers. Not only does it save space, but there aren't 100 wires going everywhere. Not to mention the fact that it looks badass.

Though, i will say, the main reason i got an iMac was so that i could do video editing on it.. I am going into advertising, and would love to make commercials..

Now that i have my iMac, my roommate and I are gong to make commercials and short movies just for -blam!-s and giggles..

------

Anyway, back on topic. I do wish that Halo 3 is more like Halo 1 than Halo 2.

Grenades really should be more like Halo 1's.. Halo 1 grenades actually did something.. Weapons went flying when a grenade blew up next to it.. Warthogs actually flipped over, knocking the flag guy, and driver out, allowing you to easily finish them off.. Think of it as a reward for tossing a good grenade. These rewards don't happen in Halo 2 as often, because you can't flip a warthog with a grenade.

I remember when The player didn't become more powerful just for being in a vehicle. But now it seems they do.. You can hit a ghost with 2 grenades and it will barely budge, and just proceed to kill you. These are the types of things that need to change for Halo 3..

  • 06.28.2006 7:32 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: RhythmKiller
I like using the physics to blow the weapons to yourself, that was genius.
I don't like control-type power weapon respawns.

But that said, I don't want a situation where people are sitting there with an egg-timer.


Ahh.. but notice how in Halo 2 there is an in-game timer that counts down.. They can, and surely will have those in Halo 3.. Meaning there is no need for your own personal timer, unless you just feel you play better with it. Everybody would have the timer there for use when the game starts. It's just all in how you use this knowledge. The smarter Team would win.

  • 06.28.2006 7:35 AM PDT

Posted by: I EnderShadow I
Posted by: RhythmKiller
I like using the physics to blow the weapons to yourself, that was genius.
I don't like control-type power weapon respawns.

But that said, I don't want a situation where people are sitting there with an egg-timer.


Ahh.. but notice how in Halo 2 there is an in-game timer that counts down.. They can, and surely will have those in Halo 3.. Meaning there is no need for your own personal timer, unless you just feel you play better with it. Everybody would have the timer there for use when the game starts. It's just all in how you use this knowledge. The smarter Team would win.


Allow me to rephrase that then... I don't want a situation where everyone is timing. It takes the soul out of the game to an extent.

Perhaps a respawn with a base fixed time, but modifiers based on different factors like ...other weapons in play for example. I don't know. But I think it would be more interesting to have to plan for going to pick up that weapon and it's not there yet. I'd like to see something a little new for this I think. Just so long as it's not control-type.

  • 06.28.2006 7:38 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

You do know that now you can play marathon...... but thats about it.

  • 06.28.2006 7:42 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: ICEMAN ASSASS1N
a Mac???

are you insane???

LoL

have fun bud


What happened to your bold thing, eh?

  • 06.28.2006 7:46 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: RhythmKiller
Posted by: I EnderShadow I
Posted by: RhythmKiller
I like using the physics to blow the weapons to yourself, that was genius.
I don't like control-type power weapon respawns.

But that said, I don't want a situation where people are sitting there with an egg-timer.


Ahh.. but notice how in Halo 2 there is an in-game timer that counts down.. They can, and surely will have those in Halo 3.. Meaning there is no need for your own personal timer, unless you just feel you play better with it. Everybody would have the timer there for use when the game starts. It's just all in how you use this knowledge. The smarter Team would win.


Allow me to rephrase that then... I don't want a situation where everyone is timing. It takes the soul out of the game to an extent.

Perhaps a respawn with a base fixed time, but modifiers based on different factors like ...other weapons in play for example. I don't know. But I think it would be more interesting to have to plan for going to pick up that weapon and it's not there yet. I'd like to see something a little new for this I think. Just so long as it's not control-type.


Eh.. Again, we all have our opinions.. But in my OPINION it made the game more fun, more exciting when each team had a timer. When each team had a timer, there would always be a battle for the weapons, something was always going on. If something didn't work before hand, you had to try something new.

If the weapons spawn was completley random then we'd be stuck with the imbalanced gameplay that is Halo 2 right now.

What would happen if it was completley random? Then the best power weapon on that map would be constantly gaurded by the team who got control of all the power weapons first.. And right when those weapons spawn, then they can easily get them because they already have the power weapons from prior.

Sure, they can do that if the weapons were on a set timer.. but if the weapons could be blown to you, then the opposing team would still have a chance. They could throw a grenade right when it's spawning to blow it out of it's position into a safer position to retrieve it. Plus, if the weapons were spawning at random, then there would be constant camping, because you'd never know exactly when it would respawn.

If the WSS becomes like it is for Halo 1.. then you'd know when it would be back, so you could run around and get some more kills.. or try sneaking up on the enemy while they are just watching the weapons. In Halo 1, when i played, i was never standing still.. I may stay in the same general area of the power weapons, but since i knew when they'd respawn, I'd go out a little farther to maybe trap the opposing team to get some kills before the weapons respawn.. as long as i knew i could be back when they did respawn, or that my team would get it, then it would be all good. But again, when they are at random, you have to be constantly watching.. and there'd be a lot of sitting around.. of course, i have not tried this scenario yet, so i can only assume how it would be from playing similar gameplay from Halo 2.

  • 06.28.2006 7:48 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Totally disagree. I think you should have to fight for the power weapons. Besides, who said there needs to be "competitive balance"? That is a myth. It can't be done unless everyone has the same weapon. And have you ever heard the phrase, "All is fair in love and war"? Don't mess the game up by making everyone have the same weapon. That is boring. Halo is great because of the variety.

  • 06.28.2006 7:52 AM PDT

Not that I would ever advocate totally random, but I don't see how the opposing team could guard the power weapons if they WERE randomly respawning. Totally random would be very different from control-type. I know Halo 2 bashers like to associate Halo 2 with randomness but in my opinion it's far too predictable - whoever holds the weapon doesn't just know when it respawns, they DECIDE when it respawns.

No, I am not asking for randomness, but some variation. The Halo:CE system was better than the Halo2 system, but that does not mean they would be best reverting to the HaloCE system when they could build on it and try something new.

  • 06.28.2006 7:57 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: a bad mo fo
Totally disagree. I think you should have to fight for the power weapons. Besides, who said there needs to be "competitive balance"? That is a myth. It can't be done unless everyone has the same weapon. And have you ever heard the phrase, "All is fair in love and war"? Don't mess the game up by making everyone have the same weapon. That is boring. Halo is great because of the variety.


Dude.. Please learn to read before you post such frivolous comments.

If you "Totally disagree." Then why did you agree with me when you said "I think you should have to fight for the power weapons." You see.. that's what i've been saying this whole time. I think you should have to FIGHT for them, not get them at the start, and control them the rest of the game because you and your team are the only ones to know the exact respawn time.. That isn't fighting now is it?..

It would bring variety because the power weapons can switch hands many times throughout the game.

  • 06.28.2006 7:58 AM PDT

Posted by: Wuyie
This is not war or love..its a game..it has to be fun. That being said "competive balance" refers to the idea that there is no one weapon or technique that can trump all others. A technique or weapon may be easier to learn but there is always a way to counteratteck it.

Well -blam!- said.

The idea that you should be playing scissors paper rock with the power weapons is so boring.

  • 06.28.2006 8:05 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

To topic starter.....very well said. I dream of one day having that sense of gameplay balance again

  • 06.28.2006 8:07 AM PDT

Down, down to hell and say that I sent you there...

I came into the world with my legs forward and a woman cried "he was born with teeth!"

"I had no father I am like my father...I had no brother I am like my brother...And this word, "love" which old farts call divine be resident in men like you -blam!-. But not in me, I am my mother-blam!- self, alone."

You Are an Idiot

Well it's about time Ender shows up in the Halo 3 forums. Zanzibar's gone, our beloved Zanzibar, and he hasn't been on LIVE in a long time.

Anyway, I must disagree, as usual. Halo 3 should be like Halo 3. I don't want Halo: Combat Evolved HD with a new storyline and a rehashed multiplayer. Halo 2 took Halo: Combat Evolved's multiplayer and expanded on it and changed some games to give it a more broad appeal to gamers.

Not everybody on Halo 2 is like competetive gamers who time the spawns down and that kind of thing. While I do agree with you about spawns, to an extent. I never could figure out why they don't have blue team spawn in blue base and red team spawn in red base on all the maps like in objective games. There are plenty of times, especially on different slayer variants at Coagulation, me or one of my teammates will get spawned by ourselves against 90% of the other team. And one of their teammates will get spawned over with our team. Bungie definitely needs to fix that.

But say you play a team who's fairly good and knows the times of the weapon spawns. They pick up a rocket launcher, say on Ivory Tower. And it respawns every 2 minutes. If they conserve that rocket ammo, they can be down there and grab the second one just as soon as it spawns. And then one team has two rocket launchers. And say they grab the sword and it respawns every two minutes. Well a person without a rocket or sword can go down there two minutes later and get it. And then you have a team of four with two rockets and two swords. That other team doesn't have a chance in bloody hell.

At least when there is a team with one rocket and one sword, you have a very good chance of getting the weapons back. But if there are constant respawning weapons, all that team would have to do is camp around that area or keep an eye on it and the other team wouldn't have a chance. I know a lot of times on Waterworks, there will be a team that has three or four snipers scattered around the map. You spawn and you'll take two steps at most before you're dropped by one of them.

Halo 2 was definitely about weapon control. And there shouldn't be multiple power weapons on the map like that. There's one rocket on Zanzibar, one sword and two snipers. Imagine if the snipers respawned every 30 seconds like on Waterworks. You have two people with snipers outside. Then you have two more people grab the respawned snipers and you have four people out there with snipers. If they even get the flag to the door, there's no way in hell the defensive team will have a chance.

Of course, a well balanced and tactical savy team can stay near the weapon spawns, on Ivory Tower for example. But they don't necessarily know how long ago the weapons were taken. And the other team does. It's just like the overshield on Beaver Creek. I take that overshield at the beginning of the game and I know I have one minute that I need to get back there and pick it up again. If I can get into a rythm there, there's no way anybody can stop me.

I think the inherent problem with the power weapons on Halo 2 wasn't that they were overpowered. And it wasn't that they weren't on respawns. It was the actual spawns of the players themselves.

One time, I spawned near overshield ramp and grabbed a BR and o/s. My other teammate spawned up near the sniper rifle. One guy spawned near me. And the other guy spawned up on the wood part just above the rockets. Within 10 seconds, we had rockets, sniper, overshield, battle rifle and sword. That's not fair to the other team who spawned over around the shotgun area. If you have a team that spawns at blue base and at red base, they'll get different weapons but if you look at it, the rocket can easily take out the sniper. And the battle rifle can easily take out the sword. Or vice versa. Everything would balance itself out without flooding the match full of rockets and swords.

  • 06.28.2006 8:24 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: sycomunkee
You do know that now you can play marathon...... but thats about it.
Myth, Myth 2, Marathon, Marathon 2, Marathon Infinity, Pathways into Darkness, Minotaur.

  • 06.28.2006 8:31 AM PDT

  • Pages:
  • 1
  • 2
  • of 2