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Subject: I am now a proud owner of a 20inch iMac computer.
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Posted by: GEO14
congrats * gives Ender Shadow a cookie*



You haven't been here long enough to give out cookies.

  • 06.28.2006 8:58 AM PDT
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Posted by: Master Fox


Not everybody on Halo 2 is like competetive gamers who time the spawns down and that kind of thing.


Yet these type of people are the ones who wanna scream "you're a noob, you suck, etc" in the post game lobby, knowing they only won because of the gameplay inbalances(in H2). If gameplay balance is tweaked in halo 3 to be similar(not a remake) to that of Halo:CE, those "non-competitive" types won't be saying much. And I honestly think thats what all of the supposedly "non-cmopetitive" people are scared of with Halo3....that they're gonna have to practice to get good instead of winning from a gimmick

  • 06.28.2006 9:02 AM PDT
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Posted by: Usedtabe
If gameplay balance is tweaked in halo 3 to be similar(not a remake) to that of Halo:CE, those "non-competitive" types won't be saying much.


Yeah...no they will. Every game has it's asses, making it more "skill" based isn't going to change anything.

  • 06.28.2006 9:04 AM PDT
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Posted by: KoinOperatedBoy
Posted by: Usedtabe
If gameplay balance is tweaked in halo 3 to be similar(not a remake) to that of Halo:CE, those "non-competitive" types won't be saying much.


Yeah...no they will. Every game has it's asses, making it more "skill" based isn't going to change anything.


True....even people that lose for some reason talk -blam!-. Its ridiculous

  • 06.28.2006 9:07 AM PDT
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Welcome to the internet.

  • 06.28.2006 9:07 AM PDT

Down, down to hell and say that I sent you there...

I came into the world with my legs forward and a woman cried "he was born with teeth!"

"I had no father I am like my father...I had no brother I am like my brother...And this word, "love" which old farts call divine be resident in men like you -blam!-. But not in me, I am my mother-blam!- self, alone."

You Are an Idiot

Posted by: Usedtabe
Posted by: Master Fox


Not everybody on Halo 2 is like competetive gamers who time the spawns down and that kind of thing.


Yet these type of people are the ones who wanna scream "you're a noob, you suck, etc" in the post game lobby, knowing they only won because of the gameplay inbalances(in H2). If gameplay balance is tweaked in halo 3 to be similar(not a remake) to that of Halo:CE, those "non-competitive" types won't be saying much. And I honestly think thats what all of the supposedly "non-cmopetitive" people are scared of with Halo3....that they're gonna have to practice to get good instead of winning from a gimmick

I personally don't like competetive gaming or competetive gamers because many are egotystical elitests. That being said, I like Halo 2 just fine the way it is except for the spawns. I don't think changing the weapons spawns is going to balance it out. If anything, it'll just help the people who get the weapons first even more.

As I said in my previous post, if a team gets all the power weapons by grace of their spawns and they're on timed spawns, all they have to do is get down there when the weapons will spawn again and take them again. I've played teams who get two or three snipers on Ivory Tower and you have no chance in hell without getting sniped. Sure, it's the losing team's fault to an extent. But it's also the fault of the spawns at the beginning of the game.

The only thing that adding timed spawns to weapons will do is give the teams with the weapons an even bigger advantage. I just say change the spawns and leave everything else the way it is. And you talk about those non-competetive gamers talking? I hear a lot more trash talk coming from MLG guys, especially when they lose.

  • 06.28.2006 9:08 AM PDT
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Posted by: Master Fox
Posted by: Usedtabe
Posted by: Master Fox


Not everybody on Halo 2 is like competetive gamers who time the spawns down and that kind of thing.


Yet these type of people are the ones who wanna scream "you're a noob, you suck, etc" in the post game lobby, knowing they only won because of the gameplay inbalances(in H2). If gameplay balance is tweaked in halo 3 to be similar(not a remake) to that of Halo:CE, those "non-competitive" types won't be saying much. And I honestly think thats what all of the supposedly "non-cmopetitive" people are scared of with Halo3....that they're gonna have to practice to get good instead of winning from a gimmick

I personally don't like competetive gaming or competetive gamers because many are egotystical elitests. That being said, I like Halo 2 just fine the way it is except for the spawns. I don't think changing the weapons spawns is going to balance it out. If anything, it'll just help the people who get the weapons first even more.

As I said in my previous post, if a team gets all the power weapons by grace of their spawns and they're on timed spawns, all they have to do is get down there when the weapons will spawn again and take them again. I've played teams who get two or three snipers on Ivory Tower and you have no chance in hell without getting sniped. Sure, it's the losing team's fault to an extent. But it's also the fault of the spawns at the beginning of the game.

The only thing that adding timed spawns to weapons will do is give the teams with the weapons an even bigger advantage. I just say change the spawns and leave everything else the way it is. And you talk about those non-competetive gamers talking? I hear a lot more trash talk coming from MLG guys, especially when they lose.


I like this guy

  • 06.28.2006 9:18 AM PDT
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Posted by: Wuyie
This is not war or love..its a game..it has to be fun. That being said "competive balance" refers to the idea that there is no one weapon or technique that can trump all others. A technique or weapon may be easier to learn but there is always a way to counteratteck it.


This is if the game is balanced.. If the game is balanced, then there will be ways to counter attack. But when the game has a way where one team has all the advantages, and little way of losing it, the ability to counter attack becomes slim to none.

Well -blam!- said.

The idea that you should be playing scissors paper rock with the power weapons is so boring.


The thing is that having weapons on a set timer is not rock/paper/scissors. It is NOT random of who gets them. The game becomes more skill rather than luck.

So yes, playing rock/paper/scissors is boring with the power weapons.. that is how Halo 2 is.. whoever spawns nearest the power weapons basically wins..

  • 06.28.2006 9:29 AM PDT

Down, down to hell and say that I sent you there...

I came into the world with my legs forward and a woman cried "he was born with teeth!"

"I had no father I am like my father...I had no brother I am like my brother...And this word, "love" which old farts call divine be resident in men like you -blam!-. But not in me, I am my mother-blam!- self, alone."

You Are an Idiot

Posted by: I EnderShadow I[quote]
So yes, playing rock/paper/scissors is boring with the power weapons.. that is how Halo 2 is.. whoever spawns nearest the power weapons basically wins..

That eventually comes around to having the spawns fixed more than timed respawns of the weapons. I can kill a guy with a sword with one SMG, a BR, a shotgun. Hell, I've even beaten them down before with a plasma rifle. But there's no way in hell I could kill two of them when they're both coming for me. The same goes for rockets. The power weapons have limited respawns so that the match just isn't "who has the most power weapons." While the match is like that to an extent, it's still limited to battling over one single weapon.

And in most games, the sword or the rocket really aren't that big of factors, at least in the matches I play in. I rarely see the sword in Lockout. And if I do, I usually kill him before he gets me.

  • 06.28.2006 9:33 AM PDT
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Posted by: Al Green
Posted by: I EnderShadow I
Yes.. a Mac.. they are amazing computers.. 100x better than that of a Dell, which most people tend to have. This is just my opinion of course, and we are all entitled to our own opinions.

What i find so amazing about it is the fact that the harddrive, the memory, everything is all in the monitor, and everything that's in this monitor is more poweful than most PC towers. Not only does it save space, but there aren't 100 wires going everywhere. Not to mention the fact that it looks badass.

Though, i will say, the main reason i got an iMac was so that i could do video editing on it.. I am going into advertising, and would love to make commercials..

Now that i have my iMac, my roommate and I are gong to make commercials and short movies just for -blam!-s and giggles..


That's a way super cool waste of mommy and daddy's money.


I do wish i could say that my mom and dad paid for it... but sadly, i can't. I had to take out a 1500 dollar computer loan from my bank, and have to pay at least 77 dollars a month for the next couple of years.

But it is super cool.

  • 06.28.2006 11:59 AM PDT
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Posted by: Master Fox
Well it's about time Ender shows up in the Halo 3 forums. Zanzibar's gone, our beloved Zanzibar, and he hasn't been on LIVE in a long time.


Eh.. It has been quite sometime.. I don't play Halo 2 as much, but i have been playing a lot more lately. Me and a couple other friends just moved into a new apartment, and we played a bit.. but they had to go to tennessee for the Ms. Tennessee pagent or what not to dance in it for 10 days.. but now that they are both back, me and the guy roommate play Halo, while our friend julia just rolls her eyes.

Anyway, I must disagree, as usual. Halo 3 should be like Halo 3. I don't want Halo: Combat Evolved HD with a new storyline and a rehashed multiplayer. Halo 2 took Halo: Combat Evolved's multiplayer and expanded on it and changed some games to give it a more broad appeal to gamers.

It wouldn't make Halo 3 turn into Halo 1 by any means at all, it would merely balance Halo 3 a lot better than Halo 2 was balanced. Why try something totally new again, and just have it thrown in their face? They tried a new WSS, and it failed. The games are imbalanced for the most part. It has gotten a little better with the implementation of the BR start, and the whole hardcore playlist, and with the updates last year to fix the BR, and make the grenades a little stronger., but it's still imbalanced. Halo 2 wouldn't be near as bad if the WSS was like Halo 1's, and if the grenades had the same affect on weapons or power ups.

Not everybody on Halo 2 is like competetive gamers who time the spawns down and that kind of thing. While I do agree with you about spawns, to an extent. I never could figure out why they don't have blue team spawn in blue base and red team spawn in red base on all the maps like in objective games. There are plenty of times, especially on different slayer variants at Coagulation, me or one of my teammates will get spawned by ourselves against 90% of the other team. And one of their teammates will get spawned over with our team. Bungie definitely needs to fix that.

That's the beauty of it. Not everybody is competitive at the game. This is why i like matchmaking. People who aren't competitive, and play as if they don't always need the power weapons, aren't going to notice the change anyway. Maybe for a bit, because they'll be playing good people, but the ranks will change that out.

You play how you want to play it, and you'll be put at the proper level so you play with the proper people. If you choose to get better, then you'll learn to start looking at the ingame timer. Like i said, they can't just change the WSS, they have to change the grenade ability too.. being able to blow weapons to yourself would be critical, and can be fun for many non competitive gamers as well.. think of it as another "cool" trick to do.. "oo look at me, i can do super jumps, this is fun".. now you can blow weapons to you.. not only would it be considered fair, but it's useful too.

But say you play a team who's fairly good and knows the times of the weapon spawns. They pick up a rocket launcher, say on Ivory Tower. And it respawns every 2 minutes. If they conserve that rocket ammo, they can be down there and grab the second one just as soon as it spawns. And then one team has two rocket launchers. And say they grab the sword and it respawns every two minutes. Well a person without a rocket or sword can go down there two minutes later and get it. And then you have a team of four with two rockets and two swords. That other team doesn't have a chance in bloody hell.

Again, this is what matchmaking will fix. If you want to become better, then you need to learn the weapon spawns too. you can be watching where the rocket would respawn, and start tossing grenades in the area to kill anybody dumb enough to drop down right when it spawns. Best thing to do is throw a grenade.

Not to mention the big power weapons in the map will spawn at the same time.. that means that while one team is setting up to get rocket, the other team can get the sword. If they split their team up, then they can easily get demolished by a team who decided NOT to split their team up.

At least when there is a team with one rocket and one sword, you have a very good chance of getting the weapons back. But if there are constant respawning weapons, all that team would have to do is camp around that area or keep an eye on it and the other team wouldn't have a chance. I know a lot of times on Waterworks, there will be a team that has three or four snipers scattered around the map. You spawn and you'll take two steps at most before you're dropped by one of them.

Yeah.. cause this is a lot better. Now, this team with the rocket can kill you with their rocket, then drop the rocket, and them only knowing the exact respawn time of the rocket, so that they can get it again, and again, and again... and you never have a chance.. At least with the Halo 1 WSS, you both knew when it would respawn, so you could actually set up a strategy to get it.. It's normally best not to drop right down and get it.. you'd want to watch your surroundings first..

Halo 2 was definitely about weapon control. And there shouldn't be multiple power weapons on the map like that. There's one rocket on Zanzibar, one sword and two snipers. Imagine if the snipers respawned every 30 seconds like on Waterworks. You have two people with snipers outside. Then you have two more people grab the respawned snipers and you have four people out there with snipers. If they even get the flag to the door, there's no way in hell the defensive team will have a chance.

Halo 2 is STILL about weapon control. In Halo 1, i hardly ever say 2 rockets on the map. Look at it this way, if they don't use their 4 rockets they get in 2 minutes, thats 4 less possible kills they have. In Halo 1, you'd want to count how many rockets they've used anyway.. even more so now in Halo 2..

Of course, a well balanced and tactical savy team can stay near the weapon spawns, on Ivory Tower for example. But they don't necessarily know how long ago the weapons were taken. And the other team does. It's just like the overshield on Beaver Creek. I take that overshield at the beginning of the game and I know I have one minute that I need to get back there and pick it up again. If I can get into a rythm there, there's no way anybody can stop me.

Exactly.. and that's why the Halo 2 WSS sucks. Only one person/team will know the exact respawn of the next weapon, and if they get in a rythm.. or are any type of decent, then they can't be stopped.

I think the inherent problem with the power weapons on Halo 2 wasn't that they were overpowered. And it wasn't that they weren't on respawns. It was the actual spawns of the players themselves.

No.. it's not the spawns themselves.. It's whoever CONTROLS the weapons first wins.. You can't really have perfect spawns for each team. This happened in Halo 1 as well.. but you had to work your way around it. The maps aren't completley symmetrical. Even if they were.. and the spawns were perfectly even.. then you are saying that the battle for the power weapons, or the battle for the game for that matter should only last for about 3 minutes out of a 15 minute game? How is that fun? Why not have a battle for the power weapons throughout the whole game?

  • 06.28.2006 12:23 PM PDT

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