With Halo 4 around the corner, I figured I'd make a thread with all the Loadout options so people can quickly see what kind of loadout they want to work toward on launch. I'm sure similar threads have been posted here or on other sites but I personally haven't seen one (haven't looked much though) so here's another.
Discussion wise, let me know what Loadout(s) you think you'll be trying to unlock this November. Or maybe if you think you have any cool ideas for Support and Tactical packages, feel free to post them. For instance, I would have a perk that made me invisible to radar, but it would also disable my own radar (for those who enjoy Pro-variant game types that typically have no radar).
* Asterisk denotes end-game class perks I believe.
PRIMARY WEAPON
Assault Rifle (UNSC)
Standard fully automatic firearm of all UNSC branches, effective in both close-range and mid-range combat.
Storm Rifle (Covenant)
Fully automatic energy weapon widely considered the successor to the traditional Plasma Rifle.
Suppressor (Promethean)
Fully automatic Forerunner infantry weapon, firing bolts of hard light in rapidly accelerating succession.
Battle Rifle (UNSC)
Utilises precise, three-round burst functionality, making it a formidable mid-range, semi-automatic weapon.
DMR (UNSC)
Premiere marksman rifle of the UNSC, offering impressive single-fire accuracy at resonably long distances.
Covenant Carbine (Covenant)
Notable semi-automatic mid-range accuracy, firing ballistic rounds unlike most other Covenant weapons.
Light Rifle (Promethean)
Precision weapon that fires beams of hard light for mid-range to long-range combat.
SECONDARY WEAPON
Magnum (UNSC)
UNSC's personal sidearm of choice due to its excellence at close-range to mid-range engagements.
Plasma Pistol (Covenant)
Directed energy weapon capable of a scaled-burst effect which disables electronics.
Boltshot (Promethean)
Forerunner particle dilator used for both its precision at mid-range and its burst functionality when up close.
GRENADE
Frag Grenade (UNSC)
The Fragmentation Grenade, which has existed relatively unchanged for centuries, is used to efficiently clear any dug-in enemies.
Plasma Grenade (Covenant)
The Plasma Grenade, when triggered, is engulfed in latent plasma, allowing it to cling to targets before detonating.
Pulse Grenade (Promethean)
The Pulse Grenade forcefully detonates and forms a hazardous ionisation sphere which eventually collapses, destroying any nearby targets.
ARMOUR ABILITY
Promethean Vision
Allows users to detect enemy signatures through walls and other hard surfaces.
Thruster Pack
Enables a powerful burst of movement offering the ability to evade or quickly close the gap.
Hologram
Allows users to generate a nearly identical holographic decoy to deceive enemies during combat.
Jet Pack
Allows users limited flight through a vertical lift propulsion system similar to that of EVA reentry packs.
Hardlight Shield
Allows users to generate a protective barrier of hard light which stops most small arms fire and some explosives.
Active Camouflage
Allows users to generate a visual effect astonishingly close to invisibility.
Autosentry
An automated turret which can be deployed to defend its user or command a key battlefield chokepoint.
Regeneration Field
Allows users to release a short-range energy field that heals any nearby Spartans.
TACTICAL PACKAGE
Mobility
Mobility allows unlimited sprint.
Shielding
Shielding speeds up your armour's energy shield recharge rate.
Resupply
Resupply allows the recovery of grenades from fallen allies and foes.
AA Effiiciency
AA Efficiency increases the rate at which energy recharges for Armour Abilities.
Grenadier
Grenadier increases grenade carrying capacity.
Firepower
Firepower allows the use of a primary weapon in the secondary weapon slot.
Fast Track *
Fast Track allows user to advance quicker in rank.
Requisition *
In modes with personal ordnance, Requisition lets the player request new choices when an ordnance is granted.
Wheelman *
Wheelman increases the long term durability of your vechicle as well as how it reacts to EMP charges.
SUPPORT UPGRADE
Dexterity
Dexterity speeds up reloads and weapon swapping,
Ammo
Ammo increases the ammunition capacity for both starting weapons and ordnance drops.
Sensor
Sensor increases motion sensor range.
Awareness
Awareness allows the use of motion sensors while using a scope.
Explosives
Explosives alters grenade performance, increasing blast radius and decreasing grenade damage received.
Ordnance Priority
In modes with personal ordnance, Ordnance Priority offers more frequent ordnance drops to user.
Stability
Stability steadies your weapon while being struck by incoming fire.
Gunner *
Gunner increases how long a mounted weapon can fire before overheating as well as movement speed with detached turrets.
Stealth *
Stealth dampens your footsteps, makes you harder to see on Promethean Vision, and increases your assassination speed.
Nemesis *
Nemesis marks enemy responsible for your last death.
Drop Recon *
Drop Recon calls out ordnance drops in advance.
[Edited on 10.23.2012 5:07 AM PDT]