- Sliding Ghost
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I think blending Halo 2 and Halo 3 Brutes would be the best course of action:
Halo 2:
-primal berserking
-sudden burst of speed
-last Brute berserks
-last Brute mourning his buddies when left alone
Halo 3/ODST:
-evasive maneuvers
-evasive berserking patterns (they weave)
-jumping attack
-large numbers
-brutal animations (most of which were deleted from or unused in Halo 3)
-showed them doing non-combat stuff (patrolling, eating, pissing, planting a bomb on an Engineer)
-using equipment (improved in ODST)
-in rare instances, Brutes can berserk with their weapons drawn
-noticing their dead comrades (when they haven't noticed you and a recently killed body flies past them or goes through them)
-Brute pimps. Enough said
Halo 3 Brutes were much more sophisticated. They just lacked the charisma of Halo 2 Brutes.
Also,
1) It was not a good thing for Tough Luck to have the side effect of making every Brute berserk when they lost their power armor. It made them way too easy to kill.
2) Their berserking was pathetic since they were so slow. What's the point of increasing animation speed but leaving the base speed unchanged? It just makes them unrealistic.
3) only 1 known Brute in Halo 3 berserks over the death of his comrades: the first one on Sierra 117. It's pretty coincidental that Sierra 117 bears the marks of Halo 2 (your weapon appearing in cutscenes, high learning curve) and nearly every mission afterward (sans The Ark and The Covenant) feels watered down. But at least they're a different experience. That's what matters IMO. I wouldn't want Halo 3 to be merely an extension of Halo 2 (then again, I wouldn't miss the first 3 levels).
[Edited on 10.23.2012 9:13 PM PDT]