- Delstory
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- Honorable Member
I was playing Prototype, and noticed the game would pick up on what i wanted to do; meaning if i ran by a ladder, and wanted to fling myself up the ladder, i'd simply make the character i'm playing as move just towards the ladder enough so the game could tell that that's what i want to be done. Don't believe me? Play Prototype.
So how about add a feature in Halo 4 that makes it so when you're playing, and lets say you're trying to get around a doorway that has a protruding ridge, the game knows you dont want to clip the doorway and run in place and die. Instead, it moves your spartan around the ledge.
A perfect example would be the map Condemned.
in the engineering bay, where there is a crashed ship, there's a 2nd floor ledge that lets you (if you have sprint) to jump clear over the ship. But if you don't time the jump right, you hit the ship, and slide down, where you're most likely shot to death if you're running from an enemy.
So instead, implement Prototypes system (preferably create your own, which i know would turn out even better because your programmers are exceptional) and make it so things such as the ones stated above, don't happen.
I really hope you take into consideration the possible benefits this program could have in your game. And i know it can be done, being since i've seen it in other games. Plus, you could do a lot more then just make it so you don't get stuck on an edge. It could be used to solve the shotgun/sword dilemma (if you get a bulltrue, you probably shouldn't die), or like weapon preferences (picking up a plasma pistol instead of a rocket launcher [i'd much rather the rockets]).
Also, Bethesda studios might be able to help. There's alot of edges that you could possibly get stuck on in Fallout 3 and Fallout New Vegas, but you usually don't.
I pray this suggestion is taken into consideration.
Sincerely,
A hopeful fan
[Edited on 10.28.2012 9:20 PM PDT]