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I'm just your average idiot savant.
Posted by: the real Janaka
I think whatever Bungie is cooking will have its own flavour. Dust 514 is heavy on a lot of things that I don't think Bungie are fans of. Menus for instance; I don't think bungie will create a game where one spends half ones time playing the game in various menus (I hope not anyway). They've been pretty clear in the past that the quicker and more efficiently one gets into the actual game, the better.
The pacing will hopefully be quite different too. Many games nowadays are structured so that the various gameplay elements are spread out and sometimes even area/situation/context sensitive. Dust 514 for instance will not allow the player to do whatever it wants withing the gameplay limitations, whenever and wherever it wants. Halo had its "30 seconds of fun", and I hope Destiny will work with the same kind of mentality, but altered to fit the new levels and gameplay mechanics. Intricatly juggling between mechaninics, forcing--or allowing--the player to experience the entire palette of possible ways of interacting, within the games pacing cycle. If I can do something here, I should be able to do the exact same thing over there, like driving a Mongoose in a space station.
I'm not sure what kind of bar it is you're referring to, whether it is about size or the amount of content, but what I do hope Bungie sets a new bar on, is the level of dynamicity; how seamless everything is. No jagged edges everywhere; loading times, menus, difference/restriction in gameplay depending on where one is, etc. At its core I want it too be as dynamic and interactive as a multiplayer level in Halo 3 (objcets effect, entrance into vehicles is smooth, all weapons and projectiles affect eachother, etc. Look at Halo Mythbusters and you'll get what I mean). EDIT: A robust ecosystem of mechanics that is manifested more physically than numerically.
Word up, I know exactly where you're coming from. Games are always more fun when the player has more freedom and openness with less micromanaging which is one of the things that makes Bungie games great.
OT, I don't know what, "Bar," you're talking about either, OP. Do you mean the notion of creating a game that is so revolutionary that it blows everything else out of the water, like Halo CE way back when? BTW Dust 514, like the top commenters in that video said, just looks like a rehash of a bunch of other games. Not really very interesting.