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  • Subject: Bungie's new project hit the bar?
Subject: Bungie's new project hit the bar?

IcanHazSausage

I sell Graphic Designs.

If interested, contact me.

Games as you know, are constantly getting bigger and better and try to out do one another. Well, I really hope Bungie can hit this sort of bar!! Linky!!

You're thoughts?

  • 10.29.2012 9:13 AM PDT

Haters are going to hate.
Praisers are going to praise.

The Bungie Forums are what keeps my mind sharp and my fingers active, between writing my own movie scripts, drawing, and studying industrial design. At the moment I'm working on miniatures for a short movie that I'll hopefully be able to film once I've saved up for a camera... That's me, with the mug, trying to have a conversation with Konoko.

I think whatever Bungie is cooking will have its own flavour. Dust 514 is heavy on a lot of things that I don't think Bungie are fans of. Menus for instance; I don't think bungie will create a game where one spends half ones time playing the game in various menus (I hope not anyway). They've been pretty clear in the past that the quicker and more efficiently one gets into the actual game, the better.

The pacing will hopefully be quite different too. Many games nowadays are structured so that the various gameplay elements are spread out and sometimes even area/situation/context sensitive. Dust 514 for instance will not allow the player to do whatever it wants withing the gameplay limitations, whenever and wherever it wants. Halo had its "30 seconds of fun", and I hope Destiny will work with the same kind of mentality, but altered to fit the new levels and gameplay mechanics. Intricatly juggling between mechaninics, forcing--or allowing--the player to experience the entire palette of possible ways of interacting, within the games pacing cycle. If I can do something here, I should be able to do the exact same thing over there, like driving a Mongoose in a space station.

I'm not sure what kind of bar it is you're referring to, whether it is about size or the amount of content, but what I do hope Bungie sets a new bar on, is the level of dynamicity; how seamless everything is. No jagged edges everywhere; loading times, menus, difference/restriction in gameplay depending on where one is, etc. At its core I want it too be as dynamic and interactive as a multiplayer level in Halo 3 (objcets effect, entrance into vehicles is smooth, all weapons and projectiles affect eachother, etc. Look at Halo Mythbusters and you'll get what I mean). EDIT: A robust ecosystem of mechanics that is manifested more physically than numerically.

[Edited on 10.29.2012 10:05 AM PDT]

  • 10.29.2012 9:36 AM PDT
  •  | 
  • Exalted Mythic Member

....spongy, bungie, who cares? I got mine!

I remember bringing this up when DUST 514 was first announced, It garnered no attention.

  • 10.29.2012 12:45 PM PDT

I'm just your average idiot savant.


Posted by: the real Janaka
I think whatever Bungie is cooking will have its own flavour. Dust 514 is heavy on a lot of things that I don't think Bungie are fans of. Menus for instance; I don't think bungie will create a game where one spends half ones time playing the game in various menus (I hope not anyway). They've been pretty clear in the past that the quicker and more efficiently one gets into the actual game, the better.

The pacing will hopefully be quite different too. Many games nowadays are structured so that the various gameplay elements are spread out and sometimes even area/situation/context sensitive. Dust 514 for instance will not allow the player to do whatever it wants withing the gameplay limitations, whenever and wherever it wants. Halo had its "30 seconds of fun", and I hope Destiny will work with the same kind of mentality, but altered to fit the new levels and gameplay mechanics. Intricatly juggling between mechaninics, forcing--or allowing--the player to experience the entire palette of possible ways of interacting, within the games pacing cycle. If I can do something here, I should be able to do the exact same thing over there, like driving a Mongoose in a space station.

I'm not sure what kind of bar it is you're referring to, whether it is about size or the amount of content, but what I do hope Bungie sets a new bar on, is the level of dynamicity; how seamless everything is. No jagged edges everywhere; loading times, menus, difference/restriction in gameplay depending on where one is, etc. At its core I want it too be as dynamic and interactive as a multiplayer level in Halo 3 (objcets effect, entrance into vehicles is smooth, all weapons and projectiles affect eachother, etc. Look at Halo Mythbusters and you'll get what I mean). EDIT: A robust ecosystem of mechanics that is manifested more physically than numerically.

Word up, I know exactly where you're coming from. Games are always more fun when the player has more freedom and openness with less micromanaging which is one of the things that makes Bungie games great.


OT, I don't know what, "Bar," you're talking about either, OP. Do you mean the notion of creating a game that is so revolutionary that it blows everything else out of the water, like Halo CE way back when? BTW Dust 514, like the top commenters in that video said, just looks like a rehash of a bunch of other games. Not really very interesting.

  • 10.29.2012 12:54 PM PDT

IcanHazSausage

I sell Graphic Designs.

If interested, contact me.


Posted by: Timmie
I remember bringing this up when DUST 514 was first announced, It garnered no attention.


Same here. I don't understand why that is.

  • 10.29.2012 2:21 PM PDT

Et Eärello Endorenna utúlien.
Sinome maruvan ar Hildinyar.
tenn' Ambar-metta!


Posted by: IcanHazSausage
Games as you know, are constantly getting bigger and better and try to out do one another. Well, I really hope Bungie can hit this sort of bar!! Linky!!

You're thoughts?


Oh my! I hope Bungie gives us something much better than this, if they do, Halo 4 will look like dump!

[Edited on 10.29.2012 9:24 PM PDT]

  • 10.29.2012 9:23 PM PDT