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Subject: If the UNSC was controlled by Halo's best players
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Let's say that during the Human-Covenant war, the soldiers were controlled by your friend joe who is a god at halo, who beats legendary like it's a morning stretch. If the UNSC troops, and NAVY were controlled by halo's best campaign players and mlg pros in some massive covenant war halo game, how would the war have turned out?

  • 10.29.2012 1:54 PM PDT

An early win for the human race and an unnecessary amount of tea bagging.

  • 10.29.2012 2:02 PM PDT

Haters are going to hate.
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The Bungie Forums are what keeps my mind sharp and my fingers active, between writing my own movie scripts, drawing, and studying industrial design. At the moment I'm working on miniatures for a short movie that I'll hopefully be able to film once I've saved up for a camera... That's me, with the mug, trying to have a conversation with Konoko.

Posted by: whiiteyyyy
An early win for the human race and an unnecessary amount of tea bagging.
And an unholy amount of betrayals because of the lack of sniper rifles.

  • 10.29.2012 2:06 PM PDT
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Just give all the 10 year old kids their own army group. They will be annihilated before they even encounter the covenant. All because of the sniper.

  • 10.29.2012 2:24 PM PDT

Glory and fame, blood is our name!
Souls full of thunder, hearts of steel!
Killers of men, a warrior's friend!
Sworn to avenge our fallen brothers!
Sons of the gods, today we shall die.
Open Valhalla's door!
Let the battle begin, with swords in the wind! Hail Gods of War!

Worse than any AI-controlled NPC. I'd take a legion of bots over people I don't know.

In the OP's case, the UNSC would tear itself apart.

  • 10.29.2012 2:47 PM PDT
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Hey, uh, if you like vs threads, then check out this little group right here, if you have the time. It's pretty fun, just hop right in.

We're still -blam!-ed.

  • 10.29.2012 3:21 PM PDT

It can be summed up in this simple sentence, "We're boned."

No offense to the mlg community, but I don't see jump and shoot, or duck and shoot being quite as effective in a realistic scenario, especially as a marine.

  • 10.29.2012 4:57 PM PDT
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In my case the unsc would tear itself apart? I think if I was cloned and 10 billion+ of me were playing as unsc troops the war would go very-very nicely for us.

For anyone else on the forum who is skilled enough I'd say th exact same thing.

  • 10.29.2012 5:36 PM PDT
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Pretty good actually.

Hell, if every Elite in the Covenant were unpredictable, Covies would have won ages ago.

I'm not saying I'm one of the best campaign players but I play creatively. Most encounters are only hard to me because of the amount of cheating.

  • 10.29.2012 5:56 PM PDT

Friends before pixels.

The Vice Admirals will stage a coup on the Fleet Admiral for the sniper rifle.

  • 10.29.2012 6:00 PM PDT

We would have lost big time.

They would have no idea how to handle an army. They would run in there guns blazing.

We would need a Halo Wars God.

  • 10.29.2012 6:02 PM PDT

"Don't go following causes. They'll just break your heart. When idealism meets reality, it's rarely reality that backs down."

Michael Liberty, UNN

Starcraft Universe

They would do no better because Halo has not yet added capital ship level space combat.

  • 10.29.2012 6:05 PM PDT


Posted by: Spartan1995324
We would have lost big time.

They would have no idea how to handle an army. They would run in there guns blazing.

We would need a Halo Wars God.

Not even halo wars, more a Company of Heroes god.

  • 10.29.2012 6:10 PM PDT

They'd be out BRing every Covenant species.

  • 10.29.2012 7:52 PM PDT


Posted by: Typocalypse

Posted by: Spartan1995324
We would have lost big time.

They would have no idea how to handle an army. They would run in there guns blazing.

We would need a Halo Wars God.

Not even halo wars, more a Company of Heroes god.
StarCraft God!

  • 10.29.2012 7:53 PM PDT
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Posted by: Spartan1995324
We would have lost big time.

They would have no idea how to handle an army. They would run in there guns blazing.

We would need a Halo Wars God.
I know how to handle an army, pal. Unconventional tactics win wars the best.

  • 10.29.2012 8:40 PM PDT


Posted by: Sliding Ghost

Posted by: Spartan1995324
We would have lost big time.

They would have no idea how to handle an army. They would run in there guns blazing.

We would need a Halo Wars God.
I know how to handle an army, pal.
Those are skirmishes at best. We need a person who can manage resources, plan ahead, coordinate attacks, set up defences, etc and not just in one battle.

This person needs to be able to do it from an "overhead view". They need to be able to focus on the big picture. Like an RTS game.
Posted by: Sliding Ghost
Unconventional tactics win wars the best.
That's totally why the Innies roflstomped the Covenant right?

Oh wait...

[Edited on 10.30.2012 12:16 PM PDT]

  • 10.30.2012 12:14 PM PDT

Haters are going to hate.
Praisers are going to praise.

The Bungie Forums are what keeps my mind sharp and my fingers active, between writing my own movie scripts, drawing, and studying industrial design. At the moment I'm working on miniatures for a short movie that I'll hopefully be able to film once I've saved up for a camera... That's me, with the mug, trying to have a conversation with Konoko.

Posted by: Sliding Ghost
I know how to handle an army, pal. Unconventional tactics win wars the best.
Ha, that was the funniest thing I've seen all day. If there only were games that were meant to be played like this!

  • 10.30.2012 12:33 PM PDT

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Relax, they aren't all pony related.

...which can't really be said about my Deviant Art Page however.

We'd be taking out capital ships with grenade spam.

  • 10.30.2012 1:03 PM PDT
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Posted by: Rainbow A Dash
We'd be taking out capital ships with grenade spam.
Hey, the AI I collected lacked pathfinding. It's not my fault I have to mod to make it more convenient to get them down. Otherwise, I'd have to melee and shove them around or push them off with a Ghost. Not very good for filming.

Posted by: the real Janaka
Ha, that was the funniest thing I've seen all day. If there only were games that were meant to be played like this!
So you prefer Halo's small skirmishes? :/

Posted by: Spartan1995324
Those are skirmishes at best. We need a person who can manage resources, plan ahead, coordinate attacks, set up defences, etc and not just in one battle.

This person needs to be able to do it from an "overhead view". They need to be able to focus on the big picture. Like an RTS game.
That's what I did. I just didn't show it. I got like a bunch of vehicles up the hill (a Scorpion, a Gauss Hog, 2 Prowlers, 3 Ghosts), stockpiled weapons, a Wraith, the ability to "call in" 2 Hornets that aren't held back by the invisible barriers, or an airstrike (essentially), etc. It's just game limitation (i.e. lack of supply cases and comm nodes for blockades, lack of checkpoints).

And I'd love to introduce the 2 Scarabs and various vehicles (which would have added 11 more marines, about 20 more Brutes, and 4 more Grunts) into the engineered encounter but Bungie's fail design kills the enemies off when I go to the Hornets. Not my fault.

This player does an even better job with managing his AI combatants, in a better game.

Posted by: Spartan1995324
Posted by: Sliding Ghost
Unconventional tactics win wars the best.
That's totally why the Innies roflstomped the Covenant right?

Oh wait...
Hey, it's situational. Sometimes it works (i.e. Keyes and his Loop maneuver). It's worth the risk IMO.

[Edited on 10.30.2012 1:40 PM PDT]

  • 10.30.2012 1:11 PM PDT

Haters are going to hate.
Praisers are going to praise.

The Bungie Forums are what keeps my mind sharp and my fingers active, between writing my own movie scripts, drawing, and studying industrial design. At the moment I'm working on miniatures for a short movie that I'll hopefully be able to film once I've saved up for a camera... That's me, with the mug, trying to have a conversation with Konoko.

Posted by: Sliding Ghost
Posted by: the real Janaka
Ha, that was the funniest thing I've seen all day. If there only were games that were meant to be played like this!
So you prefer Halo's small skirmishes? :/
No, what I meant was that I'd like to see a game that meant to be played in the same manner as those skirmishes were played, all the preparation, manipulation and execution, the scale on which one intricately would control lots of small elements in order to get a huge payoff in the end, in what essentially is a straight forward action game.

  • 10.30.2012 1:40 PM PDT
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Posted by: the real Janaka
Posted by: Sliding Ghost
Posted by: the real Janaka
Ha, that was the funniest thing I've seen all day. If there only were games that were meant to be played like this!
So you prefer Halo's small skirmishes? :/
No, what I meant was that I'd like to see a game that meant to be played in the same manner as those skirmishes were played, all the preparation, manipulation and execution, the scale on which one intricately would control lots of small elements in order to get a huge payoff in the end, in what essentially is a straight forward action game.
Oh, well that's great then. That's pretty much why I've stuck with Halo over the years.

I need to be more specific when I say some things because I'm suddenly being bombarded from all sides. It's not that I don't respect Halo Wars. But I've been very disappointed with how fps Halo games have been. It's feasible to unite the two, it's just being neglected by developers. :/

  • 10.30.2012 1:42 PM PDT

Haters are going to hate.
Praisers are going to praise.

The Bungie Forums are what keeps my mind sharp and my fingers active, between writing my own movie scripts, drawing, and studying industrial design. At the moment I'm working on miniatures for a short movie that I'll hopefully be able to film once I've saved up for a camera... That's me, with the mug, trying to have a conversation with Konoko.

Posted by: Sliding Ghost
Posted by: the real Janaka
Posted by: Sliding Ghost
Posted by: the real Janaka
Ha, that was the funniest thing I've seen all day. If there only were games that were meant to be played like this!
So you prefer Halo's small skirmishes? :/
No, what I meant was that I'd like to see a game that meant to be played in the same manner as those skirmishes were played, all the preparation, manipulation and execution, the scale on which one intricately would control lots of small elements in order to get a huge payoff in the end, in what essentially is a straight forward action game.
Oh, well that's great then. That's pretty much why I've stuck with Halo over the years.

I need to be more specific when I say some things because I'm suddenly being bombarded from all sides. It's not that I don't respect Halo Wars. But I've been very disappointed with how fps Halo games have been. It's feasible to unite the two, it's just being neglected by developers. :/
I feel the same, it is as if there's an overwhelming fear towards allowing the player to do just a bit more than simply shoot and throw grenades in a fps.

Just a simple thing as being able to halt ones fellow marines fom running to their deaths, would be a good start ( would have eliminated so much frustration), but no, I'm forced to knock over a crate so that it covers the doorway, or run two checkpoints back, so that I'll have the time to kill the enemies before the marines get there. And all the hassle with marines and vehicles, it's an endless back and forth before I get what I want.

Hardly any of the more micromanaging parts of the game were explored. Things that I'd say would be the natural evolution of a Halo game.

Planning my battles and executing them smoothly has always been one of the charms of the singleplayer part of Halo, and I've always wanted that part to grow and become more reliable, so that I don't feel like I'm breaking the game.

On Halo Wars: Back when Halo Wars was announced, I went into theater mode and placed the camera high over The Ark, at the part where all the tanks were, and I remember thinking that it could be really awesome if the game essentially was Halo 3 seen from above and controlled more like an rts. But it ended up being a reskinned AoE, which wasn't bad, but still..

EDIT: sorry for going off topic (I do that far too often) :(

[Edited on 10.30.2012 2:23 PM PDT]

  • 10.30.2012 2:18 PM PDT
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Posted by: the real Janaka
Posted by: Sliding Ghost
I feel the same, it is as if there's an overwhelming fear towards allowing the player to do just a bit more than simply shoot and throw grenades in a fps.
I've been seeing developers in a bad light for a long time but now it's just becoming apparent. They frustrate players who want to find new ways to play.

I just spent 70 minutes collecting 18 Elite Councilors and when I got 19 Zealots & Spec Ops Elites, I decided to get them to fight Tartarus. I got him on my Banshee and managed to get him to the Elites without them diving off. All hell broke loose. Most of them got knocked off the platform and the ones with guns rarely fired their guns. But the worst part is that my recording program -blam!- up with it's settings and none of my programs can recognize the videos.

How inconvenient it was that I couldn't control the AI without putting myself at risk or having to make sacrifices (i.e. can't watch the battle because I'm too busy working).

How inconvenient it was that I couldn't save my result due to the lack of checkpoints.

How inconvenient it would have been that there was no Theater to save my results at least in video form. It's why I'm especially worried about Halo 4 potentially having no theater for campaign. It was one of the best things Halo 3 did.

Posted by: the real Janaka
Just a simple thing as being able to halt ones fellow marines fom running to their deaths, would be a good start ( would have eliminated so much frustration), but no, I'm forced to knock over a crate so that it covers the doorway, or run two checkpoints back, so that I'll have the time to kill the enemies before the marines get there. And all the hassle with marines and vehicles, it's an endless back and forth before I get what I want.

Hardly any of the more micromanaging parts of the game were explored. Things that I'd say would be the natural evolution of a Halo game.
Exactly, exactly!!

All this stupidly hard and tedious labor just to fulfill our dreams. Setting things up in CE was great due to the timed checkpoints (they reoccur in some areas), easier to control AI (no marine drivers besides Ghosts), and how most checkpoints could last forever. Setting things up in Halo 2, 3, or Reach is going to cost you at least 5 hours, 4 of those hours are going to be managing the stupid AI or building blockades to control them instead of making the final preparations (i.e. weapon stockpiles, vehicles).

Why in Reach, on LNoS, I got Jorge blocked up with a dozen supply cases which opened up opportunities for stealth not to mention easier ways to kill the enemy. But it took me at least 30 minutes hauling all those supply cases and getting them into the position I wanted (otherwise the Elites will simply jump over them and get his attention). The only available checkpoint is right behind a loading point which closes the door behind me, stopping me from going back if I wanted to make changes. So if I miscalculated, I have to start all over again!

It's easier to just use Liberty to move all the AI to one spot. I did this on Nightfall, got the hidden Banshee, the Guta, every Covie in the area all in one convenient location with a checkpoint. Really -blam!- great compared to my setups in Halo 2/3 (Hornets getting knocked out of the sky by AA Wraiths because they don't fire unless I'm not in a Hornet, Elites piloting Ghosts, climbing up crates).

Posted by: the real Janaka
Planning my battles and executing them smoothly has always been one of the charms of the singleplayer part of Halo, and I've always wanted that part to grow and become more reliable, so that I don't feel like I'm breaking the game.
Amen to that. It's lame when battles always play out the same. From what I hear, Halo 4 encounters will play out differently, but only when reverting. That's not nearly as much change as I hoped.

Posted by: the real Janaka
On Halo Wars: Back when Halo Wars was announced, I went into theater mode and placed the camera high over The Ark, at the part where all the tanks were, and I remember thinking that it could be really awesome if the game essentially was Halo 3 seen from above and controlled more like an rts. But it ended up being a reskinned AoE, which wasn't bad, but still..

EDIT: sorry for going off topic (I do that far too often) :(
That'd have been interesting.

The #1 thing I didn't like about Halo Wars was that we couldn't save our results. So if I got an army and I send them at some enemies, sometimes they don't have enough time to aggregate for total domination since their allies have already killed off the enemy forces. So I have to start over, building up my resources... it's very inconvenient.

Not a problem. I do that too.


To summarize my post, I think Halo games are becoming more and more inconvenient.

Areas that really need attention IMO: checkpoints (only lasting 8 seconds, even if it was delayed by a single Grunt that I didn't spot, that's just lame. Getting a bad checkpoint and I have to kill myself 5 times to get to an even earlier one), options (i.e. separate save and quit, revert to second last checkpoint, HUD adjustment, extensive audio adjustment), theater, performance (frame rate drops, huge lag at loading points, that's just not right), easter eggs (I found them lackluster in Reach, excluding the 4 Banshees one), game saves (why can't there be game save management so I don't have to press the xbox guide button, sign out, then sign back in? It's already inconvenient that we can't rename them, that we have to go to system settings to access them, etc.).

[Edited on 10.30.2012 5:51 PM PDT]

  • 10.30.2012 5:36 PM PDT

Posted by: AngryBrute1
Oh yeah, since somebody does not believe what YOU believe; that makes us vapid...
I cannot grasp that what you call "Something happened to nothing, and that nothing became something, and it was smaller than than a period."

Posted by: the real Janaka
Posted by: whiiteyyyy
An early win for the human race and an unnecessary amount of tea bagging.
And an unholy amount of betrayals because of the lack of sniper rifles.
This is accurate.

  • 10.31.2012 7:21 AM PDT

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