- Sliding Ghost
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Posted by: Quantam
Posted by: Sliding Ghost
Chief in a gun fight with a Zealot which transitions into a lengthy chase scene (edit: on foot) culminating with an epic sword fight. The Elite would have overshields, dual wield swords, use conventional weapons (storm rifle, needler, and carbine), use camo, and have a bunch of Elite minor bodyguards.
Halo 2 watered down Zealots. Halo 3 sidelined Zealots. Reach retconned Zealots (but made them enemies to be feared again, I applaud Reach). When will Zealots be restored to their former glory?
Zealots were still the best in Reach, I agree with your post but CE Zealots were stupid and easy to kill. They didn't instantly catch up to you; they gave you a running start. I thought they were much more preferable as a result. Their sword swings were very graceful compared to the lack of zealous swinging seen in Reach.
And if they're stupid, then why can they jump at me while Reach Zealots spend their time running in place? I admit, the excess berserking was unneeded (ruins Zealot vs. Flood fights), but even Reach Zealots do that.
Try doing a bridge beatdown on AotCR, Legendary difficulty; at the bridge where Goldie spawns, go down to the lower level and beat him down, dodging all of his attacks. It's not as easy as it sounds. Or try bringing him to the end of Two Betrayals while dealing with the Flood at the same time. And have you considered limiting yourself (i.e. no noob combo, no plasma grenades)? Reach won't let you do that (99% chance you'll die) but CE will.
Finally, have you forgotten about the plasma rifle wielding Zealots? Also, the T&R boarding battle where you can encounter up to 10 Zealots at a time?
Those Zealots at the end of Winter Contingency and Pillar of Autumn and the one on TotS are laughably easy if you have Hologram, needle rifle, plasma pistol, take advantage of invincible allies, use scenery objects (either to block their firing or to get them to waste a melee allowing you to go around him), etc.
[Edited on 11.02.2012 1:43 AM PDT]