- Sliding Ghost
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Player = pathetic strafe, jump height, slow melee, slow reloading, very slow, low health, annoying sprint breathing sounds, very bulky appearance
Noble Team = LOL
Allies = non-existent
Enemies = Elites: uninteresting, watered down Halo 2 Elites, Jackals: uninteresting moving shields, Grunts: slow paced headshot galore with a new surprise animation and more combat oriented kamikaze (as a result, we can't have kamikaze trains anymore :(), Skirmishers: Ranged Form replacements, Brutes: absolutely garbage, Engineers: unresponsive
Weapons = 1/10 CE damage, 0% versatile, crutches, excess Bloom, sidearms still don't feel like a sidearm (slow animations compared to Halo 4 sidearms)
Vehicles = shoddy, inferior (Revenant lacks traction, Ghost lacks firepower, Wraith lacks turning speed and maneuverability, Scorpion controls and aiming, Hog flips too easily), and OP (Wraith autoaim, Banshee fuel rod and tricks)
Physics = unstable (launching Revenants, launching Wraiths, launching AI into the sky), inferior (just look at CE and Halo 2: easy clipping, BAW, bumping, doing levels without jumping, Sputnik skull, T2T)
I'm disinterested in Reach but I don't hate on it with long rants anymore. This post is just an appetizer.
There is one thing I do like about Reach though.
Checkpoints: unlike Halo 2 and Halo 3 in which 99% of checkpoints die off after 8 seconds, some cps can be delayed indefinitely just like in CE. Also, there are timed checkpoints (visiting a spot repeatedly can yield a checkpoint). Setups are so much more convenient as a result, though most work (in my case) is limited to weapon stockpiling and moving supply cases compared to the glorious art of AI/vehicle collecting in CE and Halo 2.
[Edited on 11.02.2012 2:32 PM PDT]