Halo 3 Forum
This topic has moved here: Subject: Project: Balance, Version 3
  • Subject: Project: Balance, Version 3
Subject: Project: Balance, Version 3

If you want to see the MC die, play Legendary. If you want to see MC finish the fight, play Halo 3. If you want to see MC finish the fight by dieing, why did you waste six years when you could have done it yourself right now?

☼►Popular Fusion - Doing anything, everything, and then some.◄☼

Version 3

That’s right. This is the third edition, but that doesn’t mean this one is longer then the other ones. This one is actually shorter. It's been edited and believe it or not, it's now easier to understand.

The way this works is mathematically. Each weapon will be balanced mathematically and logically but that doesn't mean every weapon is exactly the same. Some weapons like the Rocket Launcher and the Sniper are meant to be slightly more powerful to make the classic "weapons on map" gameplay we all know and hopefully love.

These are the classics that led up to this version. Just note that I went a little crazy in the first version. Duel-swords... right... balanced...

1st edition
2nd edition

If you take this seriously, it's really not all that much for Bungie to do. All this does is adjust the weighting on the weapons. I'm not bringing anything new to the table because I want you to stay on the same page as me. Making new weapons is Bungie's job. They don't need any help in that department.

Note that this is not all me. Several ideas have been from members of the chapter Popular Fusion. Though they've had the reputation to have quite immature members, the moderating team and other strong members have their heads on straight and have great ideas to improve an already great game. They deserve the credit.

[Edited on 6/29/2006]

  • 06.29.2006 4:27 PM PDT

If you want to see the MC die, play Legendary. If you want to see MC finish the fight, play Halo 3. If you want to see MC finish the fight by dieing, why did you waste six years when you could have done it yourself right now?

☼►Popular Fusion - Doing anything, everything, and then some.◄☼

Table of Contents

Associated Balance Ideas

Weapon Classes

Attribute Descriptions

Magnum
Plasma Pistol
SMG
Plasma Rifle
Brute Plasma Rifle
Needler
Battle Rifle
Carbine
Brute Shot
Sentinel Beam
Shotgun
Energy Sword
Sniper Rifle
Beam Rifle
Rocket Launcher
Fuel Rod Cannon
Frag Grenade
Plasma Grenade
Assault Rifle

Final Word

2/25 Hold your posts till I’m finished.

[Edited on 6/29/2006]

  • 06.29.2006 4:28 PM PDT

If you want to see the MC die, play Legendary. If you want to see MC finish the fight, play Halo 3. If you want to see MC finish the fight by dieing, why did you waste six years when you could have done it yourself right now?

☼►Popular Fusion - Doing anything, everything, and then some.◄☼

Associated Balance Ideas

These are the ideas that must be mentioned before you read to understand some of the other things I mention in the main project.

Supply Visibility:
Halo 2 improved on the ability to see exactly what type of shielding a person had by adding the animations for dead shields, recharging shields, and overshields but it's now time to implement supply visibility. Everything you keep on you including your secondary weapon, ammo for each weapon, and grenades would be visible.

When a person is killed, only the things in their hands are separated from their body. Extra ammo, grenades, and secondary weapons stay attached to the body. For a person to get the grenades and ammo, they must walk through the body.

Example: If a sniper is dropped when the person dies, the gun can hold 4 rounds and 8 extra. Any extra ammo after that is attached to the body. If a person is trying to arm a grenade when they die, that grenade will either blow up later if it was armed, or drop to the ground free.

Full Weapon Switch Animation:
This is a natural balance element, fixing the dubbed 'noob combo', 'sword hiding', and any other cheap strategies that are impossible to predict by hiding and preparing the other weapon in secondary. Instead of your hands disappearing off screen and coming back holding a new weapon, your character literally places the weapon on his back, or to his sides depending on the weapon. Having the ability to switch between weapons incredibly quickly was a balance issue in itself, let alone, it was just too unrealistic, even for a video game like this.

Movement in Scope:
While in scope, your character would strafe slower then if he wasn't in scope. This would apply more realism and balance.

No Auto-Aim, Not Tracking:
An idea like this can only be explained in an example. When you aim a Battle Rifle at someone, you may notice when they move, your suit seems to follow them without you doing anything to follow them. This is not auto-aim and it should stay. Auto-aim is when you shoot a burst round at an enemy somewhat distant and somehow, all the bullets land in the head of their target. This is unrealistic, even for a Spartan. This is what needs to be taken out

Head Tracking:
Head Tracking is the tracking that stays locked onto an enemy's head while you're shooting. Though this is vital to a console game like Halo, I feel the tracking is still too sensitive.

Less Duel-Wield
With some consideration, I decided only certain weapons will be duel-wieldable. They are the SMG, the Brute Plasma Rifle, and the Needler. The Magnum, Plasma Pistol, and Plasma Rifle will not be duel-wieldable but will see much greater upgrades.

Charged Melee:
Press B while holding the left joystick back to deliver a devastating melee attack that kills instantly. This attack is different depending on the weapon and the character. For most weapons, each character does this attack like this. A Spartan leans back to put momentum into the attack, then lunges forward with the bud of the weapon in front. An Elite jumps into the air with the gun above his head and attempts to hit the enemy's head. (Note: this is the same attack we see Elite AI use)

This is a tactical attack. First, the character must be on the ground to do it. Second, it takes 1/2 a second to prepare, let alone execute. Finally, it leaves the character vulnerable because they will be immobile during the attack.

3/25 Hold your posts till I’m finished.

  • 06.29.2006 4:29 PM PDT

If you want to see the MC die, play Legendary. If you want to see MC finish the fight, play Halo 3. If you want to see MC finish the fight by dieing, why did you waste six years when you could have done it yourself right now?

☼►Popular Fusion - Doing anything, everything, and then some.◄☼

Weapon Classes

All weapons are given a score from 1 to 5 for all attributes. Each weapon is classified into three categories. The first two classes must have an average of 3 among the attributes below, meaning 18 if you add it up. You may not understand this now, but you will once you see this in action.

Weak:
These can be duel-wielded but have less then or the same points in damage then everything else. The things that do damage are in the first three attributes. They are Resistance, Fatality, and Melee.

Standard:
These are balanced more toward damage then other attributes unlike the weak guns.

Powerhouse:
Now, I present the juggernauts of the battlefield. I call them powerhouses because you definitely have a better hand then the next person, metaphorically speaking of course. These have three extra points then the rest of the weapons. Each map should have three or more Powerhouse weapons. Otherwise, someone could just get one or two weapons and just start his killing spree leaving everyone else in the dust (example: slayer on Midship when someone picks up the sword... completely unstoppable.)

4/25 Hold your posts till I’m finished.

  • 06.29.2006 4:29 PM PDT

If you want to see the MC die, play Legendary. If you want to see MC finish the fight, play Halo 3. If you want to see MC finish the fight by dieing, why did you waste six years when you could have done it yourself right now?

☼►Popular Fusion - Doing anything, everything, and then some.◄☼

Attribute Descriptions

Now for the attributes I'll be balancing. Please read this carefully so there's no confusion:

Resistance: How well this weapon fares against enemy shielding. This does not mean how much every shot does nor does it have anything to do with shieldless foes.

Fatality: How deadly this weapon is once the shields are down. It can also mean how close you have to be to deliver a headshot effectively, and efficiently.

Melee: How difficult and deadly melee with this weapon is. Difficult, meaning how much time is taken per each attack. The CE sniper is a good example.

Range: The distance a weapon can be used effectively, not how far you can shoot with it.

Difficulty: How accurate, predictable, and on-queue this weapon can be.

Efficiency: How long and often you'll be reloading or overheating with this weapon.

5/25 Hold your posts till I’m finished.

  • 06.29.2006 4:30 PM PDT

If you want to see the MC die, play Legendary. If you want to see MC finish the fight, play Halo 3. If you want to see MC finish the fight by dieing, why did you waste six years when you could have done it yourself right now?

☼►Popular Fusion - Doing anything, everything, and then some.◄☼

And now, the balance system!

Keep in mind; these numbers hold very deep meaning. A weapon may be powerful, but will not be able to everything well. To illustrate just how much one point can change the entire weapon, I've also put what each weapon is currently, meaning in Halo 2.

Magnum

Currently: Balanced
Resistance: 2
Fatality: 3
Melee: 3
Distance: 3
Difficulty: 2
Efficiency: 5

Balance: Standard
Resistance: 3
Fatality: 4
Melee: 3
Distance: 3
Difficulty: 2
Efficiency: 3

This here is a true magnum. It will pack just as much punch as a Battle Rifle. There are a few differences though. This gun has a slow firing rate. For every burst a BR shoots, is one round for this gun. Though it’s slow, it’s fast enough to beat a BR if you’re close enough. This does not have a scope but why should it? If it did, it would be a better choice on almost every level then a BR.

6/25 Hold your posts till I’m finished.

  • 06.29.2006 4:30 PM PDT

If you want to see the MC die, play Legendary. If you want to see MC finish the fight, play Halo 3. If you want to see MC finish the fight by dieing, why did you waste six years when you could have done it yourself right now?

☼►Popular Fusion - Doing anything, everything, and then some.◄☼

Plasma Pistol

Currently: +4
Resistance: 5
Fatality: 1
Melee: 4
Distance: 4
Difficulty: 4
Efficiency: 4

Balance: Standard
Resistance: 5
Fatality: 2
Melee: 2
Distance: 3
Difficulty: 2
Efficiency: 4

The one thing on everyone's mind is if the homing ability of charges is taken out. Don't worry, I don't want that either. Other than that, you probably don't have anything else to say. However, I couldn't put it up here for balance purposes but regular shots will be about a 3 in resistance, increasing their original power in Halo 2, not that anyone would use it in multiplayer.

I also dropped its melee power. Why should your fist do more damage than the gun itself? This does raise the issue that you won't be able to instantly kill with this weapon using the charge, then meleeing. However, I think that would help the gameplay anyway. It creates less dependence on this weapon.

Charges should take longer then they do now. I'd say about 1.5 seconds. That, along with less homing will make this quite a difficult weapon to use.

7/25 Hold your posts till I’m finished.

  • 06.29.2006 4:31 PM PDT

If you want to see the MC die, play Legendary. If you want to see MC finish the fight, play Halo 3. If you want to see MC finish the fight by dieing, why did you waste six years when you could have done it yourself right now?

☼►Popular Fusion - Doing anything, everything, and then some.◄☼

SMG

Currently: Weak
Resistance: 1
Fatality: 2
Melee: 3
Distance: 2
Difficulty: 5
Efficiency: 5

Balance: Weak
Resistance: 1
Fatality: 2
Melee: 3
Distance: 2
Difficulty: 5
Efficiency: 5

Same ol' SMG. I don't think I would make any extreme changes. It will still be duel-wieldable. This is the weapon you spawn with on most maps, but large maps and Covenant maps use other weapons. There are 4 total spawn weapons.

8/25 Hold your posts till I’m finished.

[Edited on 6/30/2006]

  • 06.29.2006 4:32 PM PDT

If you want to see the MC die, play Legendary. If you want to see MC finish the fight, play Halo 3. If you want to see MC finish the fight by dieing, why did you waste six years when you could have done it yourself right now?

☼►Popular Fusion - Doing anything, everything, and then some.◄☼

Plasma Rifle/w Stock

Currently: -1
Resistance: 3
Fatality: 1
Melee: 3
Distance: 3
Difficulty: 2
Efficiency: 5

Balance: Standard
Resistance: 3
Fatality: 1
Melee: 3
Distance: 3
Difficulty: 3
Efficiency: 5

As all the Elites do it, using one plasma rifle must be more reliable. I suggest increasing the projectile speed.

Stunning from plasma shots should be brought back. I strongly agree with this actually. Rifles in my opinion, are not mean't to be difficult to wield. The only thing is that stunning will only apply to the standard Plasma Rifle. PP and BPR don't really need it as much as this one does.

This is not much of a balance issue but more for show. How about if the Plasma Rifle came equipped with stock? The Brute version will not have this since you'll be duel-wielding that one.

This weapon will be the spawn weapon for large, Covenant maps

9/25 Hold your posts till I’m finished.

[Edited on 6/30/2006]

  • 06.29.2006 4:32 PM PDT

If you want to see the MC die, play Legendary. If you want to see MC finish the fight, play Halo 3. If you want to see MC finish the fight by dieing, why did you waste six years when you could have done it yourself right now?

☼►Popular Fusion - Doing anything, everything, and then some.◄☼

Brute Plasma Rifle

Currently: Balanced
Resistance: 5
Fatality: 2
Melee: 3
Distance: 3
Difficulty: 2
Efficiency: 3

Balance: Standard
Resistance: 5
Fatality: 2
Melee: 3
Distance: 3
Difficulty: 2
Efficiency: 3

Just so there's no confusion, I would not increase the projectile speed for the Brute version. It is already way powerful enough as it is now yet still balanced. It won't have stun damage but can still be duel-wielded.

This weapon will be the spawn weapon for small, Covenant maps.

10/25 Hold your posts till I’m finished.

[Edited on 6/30/2006]

  • 06.29.2006 4:33 PM PDT

If you want to see the MC die, play Legendary. If you want to see MC finish the fight, play Halo 3. If you want to see MC finish the fight by dieing, why did you waste six years when you could have done it yourself right now?

☼►Popular Fusion - Doing anything, everything, and then some.◄☼

Needler

Currently: -2
Resistance: 4
Fatality: 2
Melee: 3
Distance: 4
Difficulty: 1
Efficiency: 2

Balance: Standard
Resistance: 4
Fatality: 2
Melee: 4
Distance: 4
Difficulty: 2
Efficiency: 2

Here's a little twist that will make this gun dreaded, but still balanced. Each needle is attracted to the one in front of it. This magnetism is so much more powerful then the attraction to you, that it can even follow at a 90 degree angle. This means that if you're hit by the first of a spray of needles, you're gone. If however, you don't get hit by the first needle, you may have a chance of getting away if you don't get hit by too many and the needles won't attract to you.

For the final touch, the charged melee attack on this gun would be awesome but not quite like the way Halo 1 did it. The character holds the gun straight down instead of sideways then lunges forward. The process would be slower then you might think. If the needles penetrate, your character then pulls the weapon out in an upward motion so the needles stick to the enemy. Of course, the catch to this is you take a little bit of damage from the explosion, but not much.

It still needs to be duel-wieldable. It needs some help in the damage department.

11/25 Hold your posts till I’m finished.

  • 06.29.2006 4:34 PM PDT

If you want to see the MC die, play Legendary. If you want to see MC finish the fight, play Halo 3. If you want to see MC finish the fight by dieing, why did you waste six years when you could have done it yourself right now?

☼►Popular Fusion - Doing anything, everything, and then some.◄☼

Battle Rifle

Currently: +5
Resistance: 4
Fatality: 4
Melee: 3
Distance: 4
Difficulty: 4
Efficiency: 4

Balance: Standard
Resistance: 3
Fatality: 4
Melee: 3
Distance: 3
Difficulty: 3
Efficiency: 2

Although this weapons power would be decreased, it would still do everything it's supposed to, easy headshots and what not. However, things like auto-aim decrease both distance and difficulty. Lightning fast reload needs to change as well.

12/25 Hold your posts till I’m finished.

  • 06.29.2006 4:34 PM PDT

If you want to see the MC die, play Legendary. If you want to see MC finish the fight, play Halo 3. If you want to see MC finish the fight by dieing, why did you waste six years when you could have done it yourself right now?

☼►Popular Fusion - Doing anything, everything, and then some.◄☼

Carbine

Currently: +4
Resistance: 4
Fatality: 4
Melee: 3
Distance: 4
Difficulty: 4
Efficiency: 3

Balance: Standard
Resistance: 3
Fatality: 4
Melee: 3
Distance: 4
Difficulty: 3
Efficiency: 1

The same goes for this; less power and accuracy but not quite as much. In this balance, the Carbine may be an even better choice then the Battle Rifle but shots are harder to make. Though the Carbine was more powerful in Halo 2, it wasn't as easy to use as the Battle Rifle since it didn't have an accurate burst.

13/25 Hold your posts till I’m finished.

  • 06.29.2006 4:35 PM PDT

If you want to see the MC die, play Legendary. If you want to see MC finish the fight, play Halo 3. If you want to see MC finish the fight by dieing, why did you waste six years when you could have done it yourself right now?

☼►Popular Fusion - Doing anything, everything, and then some.◄☼

Brute Shot

Currently: -3
Resistance: 4
Fatality: 3
Melee: 4
Distance: 2
Difficulty: 1
Efficiency: 1

Balance: Standard
Resistance: 4
Fatality: 4
Melee: 5
Distance: 2
Difficulty: 2
Efficiency: 1

The new Brute Shot would return just like you remember it, but with a few adjustments. Each grenade is charged with explosive red plasma. Though for balance, this wouldn't increase its power, it would make it shoot larger projectiles making it slightly easier to hit your target. Plus, the shots will explode on contact, making a larger blast radius.

14/25 Hold your posts till I’m finished.

  • 06.29.2006 4:36 PM PDT

If you want to see the MC die, play Legendary. If you want to see MC finish the fight, play Halo 3. If you want to see MC finish the fight by dieing, why did you waste six years when you could have done it yourself right now?

☼►Popular Fusion - Doing anything, everything, and then some.◄☼

Sentinel Beam

Currently: -3
Resistance: 3
Fatality: 2
Melee: 3
Distance: 3
Difficulty: 2
Efficiency: 2

Balance: Standard
Resistance: 4
Fatality: 3
Melee: 3
Distance: 4
Difficulty: 2
Efficiency: 2

This version of the beam is much more focused on power then the last one since there are so many things that slow it down. It doesn't last, it overheats quickly, it’s hard to aim, and it does slim damage compared to most other weapons. It absolutely needs something better.

15/25 Hold your posts till I’m finished.

  • 06.29.2006 4:36 PM PDT

If you want to see the MC die, play Legendary. If you want to see MC finish the fight, play Halo 3. If you want to see MC finish the fight by dieing, why did you waste six years when you could have done it yourself right now?

☼►Popular Fusion - Doing anything, everything, and then some.◄☼

Shotgun

Currently: -7 (begging for more power!)
Resistance: 5
Fatality: 3
Melee: 3
Distance: 1
Difficulty: 1
Efficiency: 1

Balance: Powerhouse
Resistance: 5
Fatality: 4
Melee: 4
Distance: 2
Difficulty: 3
Efficiency: 3

Now, this version of the Shotty would be as balanced as it is awesome. Well, not exactly. This weapon is a powerhouse. That means it is one of the stronger weapons on the map.

This is a rule that should have already been applied to the Shotgun we have now. When you shoot your gun and instantly melee to finish your enemy off, your gun still needs to be pumped. This applies to reload or anything you can do to cut off 'pumping your gun' (I cannot say that without my mind drifting to something completely off-subject, and out-of-place). It applies to anything other then weapon switching since you bring your gun out pumping it.

16/25 Hold your posts till I’m finished.

  • 06.29.2006 4:37 PM PDT

If you want to see the MC die, play Legendary. If you want to see MC finish the fight, play Halo 3. If you want to see MC finish the fight by dieing, why did you waste six years when you could have done it yourself right now?

☼►Popular Fusion - Doing anything, everything, and then some.◄☼

Energy Sword

Currently: +2
Resistance: 5
Fatality: 5 (The lunge)
Melee: 3
Distance: 2
Difficulty: 4
Efficiency: 5

Balance: Powerhouse
Resistance: 5
Fatality: 1
Melee: 5
Distance: 1
Difficulty: 4
Efficiency: 5

The dreaded lunges would be taken out and replaced with an instant kill up close. It would be battery powered in multiplayer. Since the battery would only degenerate if you kill someone, the Efficiency of this weapon goes straight to maximum.

Instead of lunging, Right Trigger activates, and deactivates your sword. This is extremely useful because with the new slower weapon switching, the player must decide between holding his sword out, and switching to it slower. The problem is that the sword is still visible when activated, if you're using camouflage. With this, we may even see Elites in the game hide their swords when they're camo'd on harder difficulties.

17/25 Hold your posts till I’m finished.

  • 06.29.2006 4:38 PM PDT

If you want to see the MC die, play Legendary. If you want to see MC finish the fight, play Halo 3. If you want to see MC finish the fight by dieing, why did you waste six years when you could have done it yourself right now?

☼►Popular Fusion - Doing anything, everything, and then some.◄☼

Sniper Rifle

Currently: +2
Resistance: 5
Fatality: 5
Melee: 4
Distance: 5
Difficulty: 1
Efficiency: 3

Balance: Powerhouse
Resistance: 5
Fatality: 5
Melee: 3
Distance: 5
Difficulty: 1
Efficiency: 2

Though it may have seemed balanced enough at first glance in Halo 2, through gameplay shows that this could use a little equalization. As it goes for every weapon, a little degrade with auto-aim is all it needs.

18/25 Hold your posts till I’m finished.

  • 06.29.2006 4:38 PM PDT

If you want to see the MC die, play Legendary. If you want to see MC finish the fight, play Halo 3. If you want to see MC finish the fight by dieing, why did you waste six years when you could have done it yourself right now?

☼►Popular Fusion - Doing anything, everything, and then some.◄☼

Beam Rifle

Currently: +2
Resistance: 5
Fatality: 5
Melee: 4
Distance: 5
Difficulty: 1
Efficiency: 3

Balance: Powerhouse
Resistance: 5
Fatality: 5
Melee: 3
Distance: 5
Difficulty: 1
Efficiency: 2

As it was in Halo 2, deciding between the Sniper and the Beam Rifle would all be determined by preference. The Sniper could get four shots in quick but required you to reload at least every four shots as well. The Beam Rifle can keep the shots coming for the concentrated player that doesn't panic in firefights.

19/25 Hold your posts till I’m finished.

  • 06.29.2006 4:39 PM PDT

If you want to see the MC die, play Legendary. If you want to see MC finish the fight, play Halo 3. If you want to see MC finish the fight by dieing, why did you waste six years when you could have done it yourself right now?

☼►Popular Fusion - Doing anything, everything, and then some.◄☼

Rocket Launcher

Currently: Powerhouse
Resistance: 5
Fatality: 4
Melee: 4
Distance: 3
Difficulty: 4
Efficiency: 1

Balance: Powerhouse
Resistance: 5
Fatality: 4
Melee: 4
Distance: 3
Difficulty: 4
Efficiency: 1

Not much to say about the Rocket Launcher. It is THE powerhouse weapon of any situation. I would make no serious changes to this.

About the lock-on feature; How about if each vehicle comes equipped with some sort of lock-on warning, just like the military. In other words, they will be able to know if the rocket is coming and if they're lucky, they can get out in time or even dodge it if they're in a Banshee using flips. Thereby, adding another gameplay element that keeps weighty elements in balance. About the other vehicles, they're on their own because they won't be able to do any type of flips or dodges. I guess they should be in the right place at the right time or get out before their vehicle blows up.

20/25 Hold your posts till I’m finished.

  • 06.29.2006 4:39 PM PDT

If you want to see the MC die, play Legendary. If you want to see MC finish the fight, play Halo 3. If you want to see MC finish the fight by dieing, why did you waste six years when you could have done it yourself right now?

☼►Popular Fusion - Doing anything, everything, and then some.◄☼

Fuel Rod Cannon

Currently: +1
Resistance: 5
Fatality: 3
Melee: 4
Distance: 3
Difficulty: 5
Efficiency: 2

Balance: Powerhouse
Resistance: 5
Fatality: 3
Melee: 4
Distance: 3
Difficulty: 4
Efficiency: 2

I'm still not sure why Bungie decided this weapon was too strong to put into multiplayer. Maybe, it's because of its rate of fire. If you slow that down, maybe it will be a fair enough weapon to use.

21/25 Hold your posts till I’m finished.

  • 06.29.2006 4:40 PM PDT

If you want to see the MC die, play Legendary. If you want to see MC finish the fight, play Halo 3. If you want to see MC finish the fight by dieing, why did you waste six years when you could have done it yourself right now?

☼►Popular Fusion - Doing anything, everything, and then some.◄☼

Frag Grenade

Resistance: 3
Fatality: 5
Distance: 4
Difficulty: 3
Efficient: 2

Implying the rule 'nothing appears out of no where,' you can't just have an armed grenade ready to throw in your hand all of a sudden. It should take at least 0.2 seconds to pick the grenade up.

If you remember Halo 1, grenade explosions were massive compared to Halo 2. Decreasing their power was an act of balance, but now I think we should go for the larger explosions since arming time would be slower if we did things like the old game.

22/25 Hold your posts till I’m finished.

  • 06.29.2006 4:41 PM PDT

If you want to see the MC die, play Legendary. If you want to see MC finish the fight, play Halo 3. If you want to see MC finish the fight by dieing, why did you waste six years when you could have done it yourself right now?

☼►Popular Fusion - Doing anything, everything, and then some.◄☼

Plasma Grenade

Damage: 5
Distance: 4
Fatality: 3
Difficulty: 1
Efficient: 2

Same rules apply, only as usual, each weapon is different to the next one. The grenade can be armed a little faster. The fuse on this one, as it was in Halo 1, is a little longer then the Frag Grenade. Although it would have a larger blast radius, it won't be quite a big as the Frag Grenade.

23/25 Hold your posts till I’m finished.

  • 06.29.2006 4:41 PM PDT

If you want to see the MC die, play Legendary. If you want to see MC finish the fight, play Halo 3. If you want to see MC finish the fight by dieing, why did you waste six years when you could have done it yourself right now?

☼►Popular Fusion - Doing anything, everything, and then some.◄☼

Assault Rifle

Currently: -4
Resistance: 1
Fatality: 2
Melee: 4
Distance: 1
Difficulty: 5
Efficiency: 1

Balance: Standard
Resistance: 3
Fatality: 2
Melee: 3
Distance: 3
Difficulty: 5
Efficiency: 2

The Assault Rifle has returned, but it won't be like an SMG. This one would be used for longer distance fights then that. The damage on this one would be massive, but it would have some trouble finishing it's target off, so basically, not much changes other then its brute power.

This weapon will be the spawn weapon for large maps.

24/25 Hold your posts till I’m finished.

[Edited on 6/30/2006]

  • 06.29.2006 4:42 PM PDT

If you want to see the MC die, play Legendary. If you want to see MC finish the fight, play Halo 3. If you want to see MC finish the fight by dieing, why did you waste six years when you could have done it yourself right now?

☼►Popular Fusion - Doing anything, everything, and then some.◄☼

Final Word

That’s all. I hope you enjoyed it. Please don't take this thread so seriously as I see a lot of members did with the old versions and think I hate Bungie or that I'm smarter then they are, because I'm not. I'm only 17 years old with a fan-base and a community willing to listen to when I have to say. If this gets some attention, I'll show you some other projects I've done in the past that didn't get nearly as much attention, but are worth showing to you.

Power to the column!
Bansheeownz, trusted member since 06/05

25/25 That’s all of them. You’re free to speak your mind now. Heh, notice how the replies start on the second page? (implying that nobody replied while I was posting) That's no coincidence.

  • 06.29.2006 4:42 PM PDT