Halo 3 Forum
This topic has moved here: Subject: Project: Balance, Version 3
  • Subject: Project: Balance, Version 3
Subject: Project: Balance, Version 3
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Wow...I just...wow...I thought my two-hour Halo 3 Ending was good...This...this is just amazing...

  • 06.29.2006 8:49 PM PDT
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ok...

  • 06.29.2006 9:11 PM PDT
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Here is the problem with balancing weapons too much. Whoever gets off the first shot wins. Not in every opportunity. But there needs to unbalance as much as balance. If every combo is just as powerful, then why even have different weapons? Halo CE was great because it wasn't as balanced as Halo 2.

Here is what they MUST DO. Make more Medium to Long range weapons. And make another weapon that can bring down banshees. Period

  • 06.29.2006 9:19 PM PDT

If you want to see the MC die, play Legendary. If you want to see MC finish the fight, play Halo 3. If you want to see MC finish the fight by dieing, why did you waste six years when you could have done it yourself right now?

☼►Popular Fusion - Doing anything, everything, and then some.◄☼

Posted by: The Doctor 104
Here is the problem with balancing weapons too much. Whoever gets off the first shot wins. Not in every opportunity. But there needs to unbalance as much as balance. If every combo is just as powerful, then why even have different weapons? Halo CE was great because it wasn't as balanced as Halo 2.

Here is what they MUST DO. Make more Medium to Long range weapons. And make another weapon that can bring down banshees. Period


This is an opinion that has been held since the dawn of Halo. I'll answer this the way I always have. My system is unbalanced. You want to say an SMG is just as powerful as a Battle Rifle? It's not, but the SMG can do other things a Battle Rifle can't.

[Edited on 6/29/2006]

  • 06.29.2006 9:23 PM PDT
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Posted by: bansheeownz
Posted by: The Doctor 104
Here is the problem with balancing weapons too much. Whoever gets off the first shot wins. Not in every opportunity. But there needs to unbalance as much as balance. If every combo is just as powerful, then why even have different weapons? Halo CE was great because it wasn't as balanced as Halo 2.

Here is what they MUST DO. Make more Medium to Long range weapons. And make another weapon that can bring down banshees. Period


This is an opinion that has been held since the dawn of Halo. I'll answer this the way I always have. My system is unbalanced. You want to say an SMG is just as powerful as a Battle Rifle? It's not, but the SMG can do other things a Battle Rifle can't.


I never said that. Please do not put words in my mouth. I say, balance is what made Halo 2 what is was. A close to medium combat game. If every gun was balanced. Whats the point of having different weapons. Why not just have a long, medium and short range weapon and take out the rest?

  • 06.29.2006 9:35 PM PDT

If you want to see the MC die, play Legendary. If you want to see MC finish the fight, play Halo 3. If you want to see MC finish the fight by dieing, why did you waste six years when you could have done it yourself right now?

☼►Popular Fusion - Doing anything, everything, and then some.◄☼

Posted by: The Doctor 104
I never said that. Please do not put words in my mouth. I say, balance is what made Halo 2 what is was. A close to medium combat game. If every gun was balanced. Whats the point of having different weapons. Why not just have a long, medium and short range weapon and take out the rest?


I never said every gun would be balanced either. I just think things should "add up". At least we share the same viewpoint.

  • 06.29.2006 9:40 PM PDT
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Every weapon should have its pros and cons. It is as simple as that. But every weapon in the game should give you some kind of reason to pick it up depending on the scenario. Some weapons can be totally useless or completely vital.

This is what made Side Winder the best 8 on 8 map in Halo CE. There were different kind of battles going on threw out the map. You had close range in the tunnels. Long range threw the teleports and vehicle madness in between. Every weapon had a different purpose that stage. And that is how it should be in Halo 3. Give weapons a PURPOSE.

  • 06.29.2006 9:53 PM PDT

If you want to see the MC die, play Legendary. If you want to see MC finish the fight, play Halo 3. If you want to see MC finish the fight by dieing, why did you waste six years when you could have done it yourself right now?

☼►Popular Fusion - Doing anything, everything, and then some.◄☼

Well then there's your answer. I'm not making a map here though. Plus, the purpose of the weapons is already pretty well defined as it is.

  • 06.29.2006 10:08 PM PDT
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Yeah, I also think weapons should be a lot more accessible in Halo 3. None of this waiting for someone to finish using the sniper rifle/rocket launcher crap. Now everybody take your turn. There is enough to go around. HA.

It doesn't work. Halo 3 needs weapons with armory's. Not just random guns lying around the maps. Make it to where you leave your base equipped. Not just running out hoping you get to the weapon before someone else does.

And pick up other guns on the way. Weapons that have fallen from unlucky spartans.

  • 06.29.2006 10:17 PM PDT

If you want to see the MC die, play Legendary. If you want to see MC finish the fight, play Halo 3. If you want to see MC finish the fight by dieing, why did you waste six years when you could have done it yourself right now?

☼►Popular Fusion - Doing anything, everything, and then some.◄☼

This isn't PDZ let me remind you. That is the purpose of making more balanced weapons. If you can't get the weapon you want, you can get the next best thing, right? At least make sure that each gun is actually worthy of picking up. That's the idea. It keeps people on their toes.

  • 06.29.2006 10:26 PM PDT

If you want to see the MC die, play Legendary. If you want to see MC finish the fight, play Halo 3. If you want to see MC finish the fight by dieing, why did you waste six years when you could have done it yourself right now?

☼►Popular Fusion - Doing anything, everything, and then some.◄☼

Funny, the best threads never last because there's nothing to talk about. The only thing keeping it alive was a debate, or just pure worship. Unfortunately, making the most agreed upon thread wasn't enough to keep it up because there was nothing to talk about and this thread dropped back to the second page. What am I going to do to keep the conversation alive? Give it an all caps title and say "READ THIS" in the title? No, that's not how you have an intelligent conversation. You need to ask what it is you like and don't like about the main idea. Since mostly everything is agreed upon, I'll go ahead and ask the questions.

Here's the first one. The Needler has changed since it's Popular Fusion version. What do you think about the stream-line attack I described for it?

Lazy Link

  • 06.30.2006 12:11 AM PDT
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Quite frankly I think you just have too much to read.

  • 06.30.2006 12:46 AM PDT
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I think that its ok. While having the needles home themselves is good, they also need to home the enemy.
Plus they arent really that bad if dual wielded in an offline MP game.

  • 06.30.2006 6:49 AM PDT
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It shouldnt be that hard to dodge them if you turn a corner and hug a wall, you should live. That melee thing, thats awesome.

  • 06.30.2006 7:35 AM PDT
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Why isn't the creator of this thread working for bungie?

That is all I have to say although I do see some areas that I would change I do for the most part agree with everything you have said.

1 notable change though is that I would keep the long lunge of the sword but make that the weaker 2 hit kill and make the close range no lunge be the insta kill. That would remove it's power weapon status and make it just a balanced low range weapon that it wouldn't matter if it was held by someone.

Also I love the lock on warning but I think much more radical steps need to be taken on vehicles in general to make them more vulnerable to all ground weapons in hopes of perhaps removing the rocket lock on entirely. I have yet to feel good about my self when I lock onto a hog and kill it today but yet I can go back and play halo 1 and feel a true rush when I had to use nades and my primary weapon to flip hogs and kill the occupants with follow up fire.

Though other than those two and a few minor (not even a real issue) details I would want to play your version of halo 3 over halo 2 as it is.
Actually you should get into modding, you could try to pull off what those guys at halo2 CE did if halo 3 turns out to not have this level of balance.

  • 06.30.2006 7:55 AM PDT
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Modding is Bad, MMMkay

SUCK IT™

  • 06.30.2006 8:05 AM PDT
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Charged melee should take a second to charge, and have a diffrent animation for each weapon.

Magnum, you lean back and then smash it through their visor for example.

  • 06.30.2006 8:31 AM PDT

Down, down to hell and say that I sent you there...

I came into the world with my legs forward and a woman cried "he was born with teeth!"

"I had no father I am like my father...I had no brother I am like my brother...And this word, "love" which old farts call divine be resident in men like you -blam!-. But not in me, I am my mother-blam!- self, alone."

You Are an Idiot

I prefer Halo 2's settings with minor tweaks and improvements myself. Most of that stuff wouldn't work, let alone even be applicable.

  • 06.30.2006 8:57 AM PDT
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I am your shield, I am you sword (source).

The PP should be dual wieldable, but it should not be possible to charge it if you're dual wielding it.

There shouldn't be a delay when you throw frags or plasma 'nades, that's the point with a grenade-button. + It would be annoying to accidentally throw a frag in a middle of a fight if it takes a few seconds before you're ready to shoot again after that, instead of the ~1 second right now. Instead 'nades should be more rare in multiplayer. I like the idea of larger explosions though.

  • 06.30.2006 9:40 AM PDT

Down, down to hell and say that I sent you there...

I came into the world with my legs forward and a woman cried "he was born with teeth!"

"I had no father I am like my father...I had no brother I am like my brother...And this word, "love" which old farts call divine be resident in men like you -blam!-. But not in me, I am my mother-blam!- self, alone."

You Are an Idiot

The problem with frag grenades is they're on timers. As soon as you pull the pin and let go of the trigger, there is usually only a 3 to 5 second delay before it blows up. But in Halo, you can bounce it off three or four walls and until it hits the ground, it won't blow up.

I hope in Halo 3 there's a timer and it blows after that timer, whether it's in the air or not.

  • 06.30.2006 9:46 AM PDT
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Posted by: Master Fox
The problem with frag grenades is they're on timers. As soon as you pull the pin and let go of the trigger, there is usually only a 3 to 5 second delay before it blows up. But in Halo, you can bounce it off three or four walls and until it hits the ground, it won't blow up.

I hope in Halo 3 there's a timer and it blows after that timer, whether it's in the air or not.


Umm, your kind of speaking in reverse. In Halo 2, there is a very short timer, which starts once the grenade hits something. A frag grenade will explode a half second after making contact with any surface.

In H3, I want it to have to stop then blow up after a half second. That will make grenades skillfull, in that you need to set up a good throw so it stops quickly, instead of hurling it at them and it bounces into their face.

  • 06.30.2006 10:01 AM PDT
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yeah. i agree. i like the idea that the grenades have a timer from the moment you throw them, not from the moment they hit the ground. that would make for some pretty sweet fireworks with frags. the plasmas should still work as they do now in my retarded opinion.

  • 06.30.2006 12:48 PM PDT