- last post: 01.01.0001 12:00 AM PDT
Posted by: PK 11
Posted by: Savag3Shadow
Sorry, but IMO, a lot of that stuff sounds really un-Haloesque. It sounds more like a Rainbow Six type of game, which is not what Halo is. If you want to balance the weapons THAT badly (which evidently you do, since you spent that much time making three different threads that obvioulsy took a lot of time and energy to put together--however misguided it may be) just go directly to Bungie with it, or make your own game.
I guess what I'm saying is that what you are saying sounds like its well thought out, but it just doesn't sound like it would fit with Halo very well.
Halo is a game that needs balanced weapons. There are alot of games that can get away with unbalanced weapons, but Halo isn't one of them.
I'm pretty sure it already did...
Anyway, I read the whole thing. I like most of the stuff, But the instant kill thing is a little silly. It would be fun to use, but after a short time it would become useless because everyone will be able to predict it and dodge it. More often than not, you would screw yourself by accidentally power meleeing. So if anyone of import reads your post, I hope they scrap that part.
I like your concept for the PR's but I think you got it backwards. Agreed, if the elites use the PR more than any other weapon, it should be decent. However, A stock wouid be an unrealistic addition this late in the series. besides, the elites are less concerned with brute force, that's why the BPR is more powerful, but it overheats faster. I also think it has a (very) slight advantage in ROF. If you have never tried, take a pair of BPR's to some bloke with an overshield. remember to pump. you will be amazed.
Well, I don't know if I was going anywhere with that train of thought, so I'll just wrap it up. Other than the stuff I mentioned, I like what you've got. nice work.