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This topic has moved here: Subject: Remove quitting?
  • Subject: Remove quitting?
Subject: Remove quitting?
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I have to agree. I just put down my controller a half hour ago.

My friends and I spent five minutes waiting to finish the last ten seconds of a game as each member of the opposing team quit out one by one. Host passed to host passed to host.

It was an enraging experience.

  • 06.29.2006 8:08 PM PDT
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dude it could affect their rep. thats what the rep was made for anyway.

[Edited on 6/29/2006]

  • 06.29.2006 8:09 PM PDT
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remove quiting is not going to work ppl will just shut there box off or unplug it

  • 06.29.2006 8:10 PM PDT
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Posted by: toph77
dude it could affect their rep. thats what the rep was made for anyway.


Only in a minor way. Plus the 360 rep is independant of what i was talking about. Leave rep on who you want, about whatever you want. That's not the issue. In the end it works though, if you leave once in a blue moon so what? If you leave all the time and people complain about you constantly you may deserve a little sin bin time. ^_^

  • 06.29.2006 8:18 PM PDT
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just make it a bigger penelty to quit. like go down a level or 2

  • 06.29.2006 8:23 PM PDT
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Posted by: purpl3 haz3 41
remove quiting is not going to work ppl will just shut there box off or unplug it


Not necessarily, Xbox live knows when you've quit. It can't tell for absolute certain why but it can tell. If you're doing it a dozen times a day (Like many do) then they can be penalized in some way.

Personally, I'd like it setup so that if anyone quits more then 15% of the time... I won't ever see them online. They can hang out with their own quitting bastard friends.

  • 06.29.2006 8:24 PM PDT
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Posted by: Achronos
There are better ways to deal with quitting a game than simply removing it from the menu.

Don't worry, we have a good plan for dealing with quitters. It is on the list.


For some reason, Achronos's statement just made me NOT want to buy Halo 3. I don't know about you, but when I get a laggy/unresponsive game where nothing is working as expected I quit and instruct everyone on my LAN to quit. I also do the same thing when the game starts off with a large number of betrayals.

I'm concerned about any plan for quitters that doesn't address why people quit? I think its riddiculous to expect everyone to just sit there with games that are laggy/unresponsive with betrayers, especially when optimatch takes up to several minutes to find and configure a match.

As it stands, leaving a game is really the only thing legitimate players can do when faced with cheaters, so now are we supposed to just sit and take the stress? If so, I smell lawsuit.

  • 06.29.2006 8:24 PM PDT
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Posted by: Achronos
There are better ways to deal with quitting a game than simply removing it from the menu.

Don't worry, we have a good plan for dealing with quitters. It is on the list.


All I have to say is YAY!

  • 06.29.2006 8:37 PM PDT
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Believe

My gametag is not sparda34b, it was an error, gamertag is Sparda3b.

Actually I thought of this a while ago but what if your against a modder but then again it is messed up if the match is comebackable so i though let say a lvl 23 guy quites a lvl23 AI would be put in this way everything will stay balanced.

  • 06.29.2006 8:38 PM PDT

Posted by: DEATHCOMESQUICHE
As it stands, leaving a game is really the only thing legitimate players can do when faced with cheaters, so now are we supposed to just sit and take the stress? If so, I smell lawsuit.

What, you're going to sue because you can't quit? In a perfect world the only way you should be able to quit a game is if you severe your connection or turn off your console. It should not even be an option.

  • 06.29.2006 8:39 PM PDT
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To DEATHCOMESQUICHE I would add that Betrayers are fairly easy to deal with. You hold down X when prompted to eject the culprit.

What's a little harder to deal with are suiciders.

  • 06.29.2006 8:42 PM PDT
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Posted by: tank1178
Posted by: DEATHCOMESQUICHE
As it stands, leaving a game is really the only thing legitimate players can do when faced with cheaters, so now are we supposed to just sit and take the stress? If so, I smell lawsuit.

What, you're going to sue because you can't quit? In a perfect world the only way you should be able to quit a game is if you severe your connection or turn off your console. It should not even be an option.

Arguably, its only a short time before violence attributed to video games starts making it's way into the courts under a combined theory of products liability and negligence. If Bungie knows the effects caused making specific decisions in design and programing, then they've opend themselves up to potential liability.

For example, if Bungie knows that people get anurisms when their controls are unresponsive, and designed the game in a way that makes a players contols unresponsive, then they will be liable for the anurisms that people get. Of course, Bungie can use disclaimers to mitigate the damages and claim that people knew that they would get anurisms, but this would require Bungie to disclose this in their disclaimer. To the extent they only use generic terms in their disclaimer, it may not even be considered at all.

  • 06.29.2006 9:07 PM PDT
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Posted by: My Liege
To DEATHCOMESQUICHE I would add that Betrayers are fairly easy to deal with. You hold down X when prompted to eject the culprit.

What's a little harder to deal with are suiciders.

For some reason, when we're host we can't eject betrayers (too many ejections). But they can eject the host, even if the host isn't playing? The person hosting a game was getting the door when he was ejected for betraying? He hadn't even touched the controls, and we didn't know he was the host until we went to bluescreen from his ejection.

Honestly, ALL of these problems would be avoided by having independent servers. There would be no need for long waits configuring games to match up network settings, and cheating would nill.

Even if Bungie had individual xboxes host games where the host DIDNOT play in the actual game would be better than the present system.

Or even a system where every game has 2 matches where the host switches between matches.

  • 06.29.2006 9:18 PM PDT
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Excellent idea marsman! I do believe this is an idea that would definetly increase the amount of legit games we play, especially BT objective games. I feel it would be best however if they made specific game-types with a description that there would be no quitting allowed. That way a player knows if he enters this game-type he has to finish it.

  • 06.29.2006 9:35 PM PDT
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people actually thinks this crap is a good idea? wow

  • 06.29.2006 9:39 PM PDT
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What about people that join in on your team and just kill themselves. Causing you to loose the game. Wouldn't you rather want them to quit. Or be able to boot them from the game? (Like holding down X when someone continually betrays you?) Match making shouldn't allow teams of two and three to join into a match making games. Only in unranked games should this be allowed. So in order to join a match making game. Your group must have the exact number of people to make one team. If someone acts up, bench them or boot them.

  • 06.29.2006 9:42 PM PDT
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If you wanna see an airplane cemetery, why don't you just find an old airplane and look at where it goes?

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Posted by: Gallimimus
just make it a bigger penelty to quit. like go down a level or 2


Posted by: SatanInASweater
Why does everybody think that lowering people's stats for leaving is a punishment? It's only a punishment for people who have a strange relationship with their level, and people that think that it's a good punishment also probably have an unnatural relationship with their rank.


Anyway, I just think that people shouldn't be forced to play through annoying games. What if somebody's modding? Do you have to sit through that? What if you're doing really badly and you don't want your team to lose because of you? Will you be discouraged from leaving in that scenario? It's just a very flawed idea. Maybe if Bungie didn't make you play the games that they want you to play, people wouldn't quit all of the time.

[Edited on 6/29/2006]

  • 06.29.2006 9:43 PM PDT
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I know this is completely off the above topic,and i have been with halo since day1 but am way too lazy to be an active bnet user and these are my couple rank ideas.

Idea1
Alot of the times you may easily be the best player in the game but
becauseyour team is a little dee-dee-dee it may cost you your hard
earned rank, chances of earning it back could be made harder beause
of the now gigantic population of modders,standbyers,bridgers,etc, but
if your rank was determined on your own skill.In a match EX: your te-
am loses 50-41 but you had 27kills and 5 deaths then you will still gain
experience. If your team wins you gain a little bonus, but if you lose th-
eir will be no exp loss unless your were completely unable to kill
anything and kept dieing and were killed more than your own amount
of kills. So basically your team loses but your were really good, you
still gain exp

Idea2
You would enter matchmaking normally and play some wins and los-
ses (more losses) instead of each match directly affecting your rank
you could play lets say 10 games3wins 7losses and you dont want
to lose exp then you can choose to not update your rank and have
the list cleaned. So you continue playing and are lucky 9wins 1loss
you choose to up date and go up a level. This way presure would st-
ill be on a game but dee-dee-dee over their wont lower your rank be-
cause of his inability to aim correctly. So basically (indicator bar)
show a loss of exp then choose to delete and not suffer, but if it
show positive you choose to update.

Idea3
A simple idea if you win you gain exp if you lose you stay the same.
Urge to win, but if you have bad luck, so what nothing bad happens
and you can keep your rank.
Win:Gain exp
Lose:neither loss or gain of exp

Ranks are what make Halo2`s matchmaking fun, without it match-
making would not be as much pressure, and personally if the
games doesnt mean as much than im sure many people
(including myself) never do as good as if it were a ranked match.
Im probably sureyour thinking well than any noob can becomre a
fifty, my souluton is to make it a lot more exp to level up. This wo-
uld cause people who play alot and are good to earn a high rank,
instead of mister noob who found a modder friend and is now a 50
.These are just my ideas, and remember I have been with halo si-
nce day 1, but am too lazy to be an active bnet user.

GT :xiD34DWALK3Rix
PS: If you send me friend requestdont expect response till
July 26,I am on vacation

  • 06.29.2006 9:45 PM PDT
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Posted by: My Liege
To DEATHCOMESQUICHE I would add that Betrayers are fairly easy to deal with. You hold down X when prompted to eject the culprit.

What's a little harder to deal with are suiciders.
I quit out of the game when there are suiciders. There's no way to fend them off.

Which could be a bigger problem with having quitting penalties in halo 3. What if you're forced to quit? You get punished for it?

  • 06.29.2006 9:46 PM PDT
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POINT: Only certain game-types should have no quitting allowed incorporated. A very identifyable game-type with a description that quitting will not be allowed in this game, similar to description of game-types tell us if it's ranked or not. That way if you choose to play it, you have to finish it. Other game-types you can quit if you want.

  • 06.29.2006 9:47 PM PDT
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Posted by: iceman121287
u cant force people to play a game
I second that.

It would be bad to penalize someone for turning off the game in the middle of one lousy match.

I have another idea though: how about, if a person quits, he doesn't gain or lose a rank. But instead, he will be replaced by a bot with the exact same name. Depending on the rank that the quitter was, the bot will react accordingly.

For example...if some guy quit out of a match at rank 2, then in that match], a level 2 bot will appear (looks just like the quitter, has the same name and everything). But there needs to be a scale:
Bots at ranks 1-5: These do nothing but run around your base, using basic strategies.
Bots at ranks 6-15: They have better sniping skills than the bots at ranks 1-5.
Bots at ranks 16-25: These move with a group of 2-3 human players and works as a team with them.

And so on and so forth. The higher rank that the quitter was, the better his replacement bot will be.

[Edited on 6/29/2006]

  • 06.29.2006 9:49 PM PDT
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Posted by: Dwiggy
people actually thinks this crap is a good idea? wow


Only people that have the ability to expand their minds and find solutions. Not limited to a one-line of thought restricted from smoking crack.

  • 06.29.2006 9:50 PM PDT
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Posted by: SatanInASweater
Posted by: Gallimimus
just make it a bigger penelty to quit. like go down a level or 2


Posted by: SatanInASweater
Why does everybody think that lowering people's stats for leaving is a punishment? It's only a punishment for people who have a strange relationship with their level, and people that think that it's a good punishment also probably have an unnatural relationship with their rank.


Anyway, I just think that people shouldn't be forced to play through annoying games. What if somebody's modding? Do you have to sit through that? What if you're doing really badly and you don't want your team to lose because of you? Will you be discouraged from leaving in that scenario? It's just a very flawed idea. Maybe if Bungie didn't make you play the games that they want you to play, people wouldn't quit all of the time.


This guy has it down. Instead of stepping out into the unknown. Make it to where the user can choose what kind of gametype they want to play. Not just slayer or sniping or what not. But the stage and scenio they want to play. If someone is interested they will jump right in. If your open for anything and you like surprises, put it on random. And you will join whatever is open.

  • 06.29.2006 9:56 PM PDT
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What do you guys think of my bot idea?

The one flaw I see with it is, the bots could be way too strong at ranks 40 and up. Their aim could surpass that of human players. Which would ultimately suck.

But the good thing is, the quitter wouldn't have an advantages or disadvantages to quitting in the first place.

  • 06.29.2006 9:58 PM PDT
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As for playing against modders/cheaters. Shut the game down. Make it to where you can't kill anyone. You can't score. Take the fun out of it. To where you can just run around and do nothing. Or make the team that is not cheating turn against each other and allow them to play a slayer amongst themselves. Leaving the cheating out of it.

  • 06.29.2006 10:01 PM PDT