Halo: Reach Forum
This topic has moved here: Subject: Halo Reach customs are better than Halo 3's.
  • Subject: Halo Reach customs are better than Halo 3's.
Subject: Halo Reach customs are better than Halo 3's.

I gaze upon the stars and see the majesty that is the universe.


EGO mos bulla astrum.

Straight up.


Halo 3's were fun for their time. There is absolutely no disputing that. However, they ultimately became incredibly dull in both quality and quantity. By the end of 2009 (besides customs dying with Modern Warfare 2's release) customs became nothing but the same thing from Ghostbusters to Predator. Fun gametypes for the first few times, but in the end so dull. Fat Kid became so predominant it just wasn't and still isn't fun anymore.

Now fast forward to Reach where there are hundreds of unique customs to play that are fun and much more fast paced and cool. Slide is a favorite of mine for Infection. Then there's the Insane gametypes like Chess. Offering a whole new round of custom games fun and stupidity. Armor Walkers was another favorite that I loved more than so many others. I haven't even scratched the surface with stuff like CTF or Slayer variants. So much potential that people were never able to get into. THAT is the bad about customs. It took people with real coordination to get others to play in big lobbies.

In the end population was what changed customs for the worst.

Halo Reach has superior custom games. Fact.

  • 11.02.2012 10:04 PM PDT

There's always room for you, If you want to be my friend.

2.5/10

  • 11.02.2012 10:12 PM PDT

..And I'm gonna round my f.ucks given up to 0.


Posted by: Neutralism
0.9/10


[Edited on 11.02.2012 11:30 PM PDT]

  • 11.02.2012 11:30 PM PDT

Little more variety, but it'll never beat 3's customs.

  • 11.02.2012 11:30 PM PDT

Vote for me for a free cookie.

I agree with you op. I love Halo Reach's custom games

  • 11.03.2012 12:36 AM PDT

I gaze upon the stars and see the majesty that is the universe.


EGO mos bulla astrum.


Posted by: Neutralism
2.5/10
lol somebody can't beat my arguments.

  • 11.04.2012 11:40 AM PDT

There's always room for you, If you want to be my friend.


Posted by: ArtooFeva

Posted by: Neutralism
2.5/10
lol somebody can't beat my arguments.

3.75/10

  • 11.04.2012 11:44 AM PDT


Posted by: Neutralism
1.09/10

  • 11.04.2012 11:55 AM PDT

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Posted by: MountianDew 000
F~ck you !!!!!!

Calm down internet tough guy.


OP, I partially agree with you. I mean whilst Halo 3's customs were great for their time, Reach's was better. However that being said there are a lot of things in Halo 3 that you can't do in Reach when it comes to custom made gametypes.

[Edited on 11.04.2012 1:26 PM PST]

  • 11.04.2012 1:16 PM PDT

Hashtag: first_world_problems
"Not enough polar bears in teh judicial system!"

Agreed, OP. The remodeled forge expanded the possibility of custom games...well, a lot.

  • 11.04.2012 1:57 PM PDT

Halo 3: 9/10
Reach: 9/10

Both were equaly great to me.

  • 11.04.2012 9:55 PM PDT

Country: United States.
State: Pennsylvania.
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I graduated from high school on June-11-2011. I'm 19 right now. I'm turning 20 in December. I like playing video games, and board games. I like reading Sci-Fi, and World War II novels, and what not.

"There is nothing better in the world than being better at a video game than someone else....oh wait"

To bad Forgeworld and the campaign area maps killed custom games.

[Edited on 11.05.2012 12:12 PM PST]

  • 11.05.2012 2:44 AM PDT
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Posted by: ArtooFeva
Fact.

No, it's an opinion. I myself prefer custom games in Halo 3 over Halo Reach.

  • 11.05.2012 7:06 AM PDT

I preferred Halo 3 custom games because they were kept simple. I found the customs on reach overcomplicated.

  • 11.05.2012 8:35 AM PDT
  • gamertag: [none]
  • user homepage:

-Grey boring Forge pallet limited to ONE map
-Certain gametypes being broken(Juggernaught)
-Gametypes being bad(stockpile, headhunter)
-Missing and forgotten gametypes(VIP, CTF, KotH)


I can give many more reasons as to why Reach had lame customs, but I'm done with long rants.

  • 11.05.2012 9:51 AM PDT

Posted by: Tom T
Prolonged exposure to this forum is bad for your health.


Posted by: aBIueBooksheIf
because I like pen­is.

source

H2 customs > H3 > Reach

  • 11.05.2012 10:06 AM PDT
  •  | 
  • Exalted Legendary Member

The who wishes, fervently wishes

Halo Reach customs would be great, if everyone wasn't so preoccupied with getting credits.

  • 11.05.2012 11:44 AM PDT

Why Bungie, why would you do this?! - Halo Community


Posted by: Kira Onime
H2 customs > H3 > Reach


This. Reach offered more and less in different areas, but its how the community has changed in general that defines customs a great deal.

[Edited on 11.05.2012 12:30 PM PST]

  • 11.05.2012 12:29 PM PDT





Posted by: ArtooFeva
Straight up.


Halo 3's were fun for their time. There is absolutely no disputing that. However, they ultimately became incredibly dull in both quality and quantity. By the end of 2009 (besides customs dying with Modern Warfare 2's release) customs became nothing but the same thing from Ghostbusters to Predator. Fun gametypes for the first few times, but in the end so dull. Fat Kid became so predominant it just wasn't and still isn't fun anymore.

Now fast forward to Reach where there are hundreds of unique customs to play that are fun and much more fast paced and cool. Slide is a favorite of mine for Infection. Then there's the Insane gametypes like Chess. Offering a whole new round of custom games fun and stupidity. Armor Walkers was another favorite that I loved more than so many others. I haven't even scratched the surface with stuff like CTF or Slayer variants. So much potential that people were never able to get into. THAT is the bad about customs. It took people with real coordination to get others to play in big lobbies.

In the end population was what changed customs for the worst.

Halo Reach has superior custom games. Fact.
Halo3s custom games are amazing and the somewhat limited forge got people to think of crazy creative ways to make a map.Halo 3 also had 3 forge maps sandbox(which was 3 in its own) foundry and avalanche creating a huge variety of feels while every Halo Reach map is made on forge world which results in maps feeling all like plastic after a while.

  • 11.05.2012 12:58 PM PDT