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  • Subject: Collection of 'Breaking In' articles by Position (3/5/12 - ...
Subject: Collection of 'Breaking In' articles by Position (3/5/12 - ...

"Except we, we're the zebras. All fenced in...and ready for the slaughter!"

||S-fen Knee-cheh
||19th Shock Troops Battalion

The following is a compilation of Bungie's "Breaking In..." articles released from 3/5/2012 to present. They are interviews with new Bungie employees that explore their respective paths to Bungie as well as their interests. If you're interested in perusing a career listed below, it would be in your best interest to see how others made it.

This list loosely follows the format of the "Career Opportunities" page found here on bungie.net.Key:
(Self Identified Position) / (Bungie Employee)
Art>Animation/Cinematics (Jim Levasseur)
>Senior Concept Artist (Darren Bacon)
>Senior Writer (Dave Mongan)
>Writer (Clay Carmouche)
>Environment Artist (Coolie Calihan)
>Gameplay Animator (Veara Suon)
>FX Artist (Reed Shingledecker)

Technical Art>Mocap/Rigging Tech Artist (Rachel Swavely)
>Technical Artist (Forrest Söderlind)
>Character Engineer (Tom Sanocki)
>Project Tools Designer (Nate Hawbaker)

Design>Senior Game Designer (Derek Carroll)
>Gameplay Designer (Danny Bulla)
>Senior Audio Designer (David Henry)
>Senior Audio Designer (Stephen Hodde)
>Senior Cinematics Designer (Matthew Ward)

Engineering>User Interface Engineer (Daniel Hanson)
>Web Engineer (Alex Loret de Mola)
>Graphics Engineer (Brandon Whitley)
>Graphics Engineer (Joe Venzon)
>Sandbox Engineer (Ben Litowitz)
>Sandbox Engineer (Ryan Juckett)
>Core Tools Engineer (Josh Poley)
>Senior Engineer (Mike Forrest)
>Senior Engineer in Server Tools and Test (Ryan Cooper)
>Investment team Engineer (Chris Chambers)
>Content Tools Engineer (David Johnson)
>Mobile Development (Adam Brown)

IT/Operations>IT Engineer (Noah George)

Marketing>Graphic Designer (John Stvan)

Production>Production Assistant (Joey Gibbs)
>Marketing, PR, and the Writing Team Producer (Drew Smith)

Test>Quality Assurance (Scott Kankelborg)
>Software Test Engineer (Chris Owens)
>Associate Test Engineer (Joseph Ainsworth)
>Matchmaking Test Lead (Andy Howell)

Other...>Head of Business Development and Strategy (Ondraus Jenkins)
>User Researcher (Brandi House)
>Associate User Researcher (Jennifer Ash)
>Localization Content Manager (Tom Slattery)

**Please inform Sven Nietzsche if there are any mistakes on the list.

[Edited on 12.27.2012 2:28 AM PST]

  • 11.03.2012 4:17 PM PDT
Subject: Collection of Breaking In articles by Position (3/5/12 - Present)

Thank you! I was actually looking to make a list of them myself.

  • 11.03.2012 4:18 PM PDT

Cool but are you aware of this?

  • 11.03.2012 4:19 PM PDT

Posted by: Commander GX
Bungie.Match.com: Our Johnson knows what the ladies like.

Holy -blam!-. Have we really had that many?

  • 11.03.2012 4:20 PM PDT

"Except we, we're the zebras. All fenced in...and ready for the slaughter!"

||S-fen Knee-cheh
||19th Shock Troops Battalion

Posted by: Mythical Wolf
Cool but are you aware of this?
I am aware of this list. I just wanted to compile a list of these articles according to the position, not the name.

  • 11.03.2012 4:21 PM PDT

Nice

  • 11.03.2012 4:22 PM PDT

XBL Ambassador, Graphic Designer, Maker of Halo panoramas and full 360 degree views. Halo Panoramas

I wonder if Urk would remember me from when I visited the place if I were to get a job there.

*begins to read the relevant interview article for my interests.

  • 11.03.2012 9:18 PM PDT
Subject: Collection of 'Breaking In' articles by Position (3/5/12 - ...

And thread saved. Thank you, sir.

[Edited on 11.13.2012 6:11 AM PST]

  • 11.03.2012 9:38 PM PDT
Subject: Collection of Breaking In articles by Position (3/5/12 - Present)

Awesome!

  • 11.03.2012 10:10 PM PDT

Key

Hey! You're a pretty cool guy! Thanks for this; while I have real interest in getting into the game development field (barring some miracle, well-paying job in a writing department), its a nice to look through them all in a much more organized fashion. Cheers!

°°°

  • 11.03.2012 11:06 PM PDT

"Except we, we're the zebras. All fenced in...and ready for the slaughter!"

||S-fen Knee-cheh
||19th Shock Troops Battalion

I'm glad I could help some of you guys. I for one have no interest in entering the 'Video Game Industry', but I found the articles I read interesting enough to create this.

[Edited on 11.04.2012 11:18 AM PST]

  • 11.04.2012 11:14 AM PDT

Nice!

  • 11.04.2012 12:19 PM PDT

Subject: If you saw a meteor coming toward Earth, what would you do?Posted by: juniorbandit96
Butter my ass, turn around, spread open my butt cheeks, and say "Right here mutha-blam!-a!!"

Join Planetary Annihilation and Speed Haven

Posted by: Sven Nietzsche
I'm glad I could help some of you guys. I for one have no interest in entering the 'Video Game Industry', but I found the articles I read interesting enough to create this.
It should also reduce the requests for repeat interviews.

  • 11.04.2012 12:27 PM PDT

"Except we, we're the zebras. All fenced in...and ready for the slaughter!"

||S-fen Knee-cheh
||19th Shock Troops Battalion

>>>"I eat tasty snacks" (Tom Sanocki)
>>>"design[s] the tools" (Nate Hawbaker)
Does anyone know the Job titles for these two employees? I cannot discern what they might be.

[Edited on 11.04.2012 7:58 PM PST]

  • 11.04.2012 7:57 PM PDT
  • gamertag: [none]
  • user homepage:


Posted by: Sven Nietzsche
>>>"I eat tasty snacks" (Tom Sanocki)
>>>"design[s] the tools" (Nate Hawbaker)
Does anyone know the Job titles for these two employees? I cannot discern what they might be.


The "I eat tasty snacks" guy is a Character Engineer, the other is a Project Tools Designer.

  • 11.05.2012 10:27 AM PDT

He's right on top of us! I wonder if he is using the same wind we are using...

Ockeghem
Missa Prolationum

Thanks for doing this. I would have read more of these had they been organized or labeled by position.

I had not caught Ondraus Jenkins / OJ's. It is my favorite one!

  • 11.05.2012 11:08 AM PDT

Hi I'm RT and I like to argue!

Woefully lacking on the business side of things. But hey, at least we have two different perspectives on how a sandbox engineer gets in!

  • 11.05.2012 12:15 PM PDT

Brownie lives!

"10000?"

Thank you. This is an awesome list.

  • 11.05.2012 12:25 PM PDT

i c u thar c' ing my signiture

Yours in _Kai_

Geez....Have there really been that many of the interviews? Holy cow.

  • 11.05.2012 12:28 PM PDT

Per Audacia Ad Astra

Posted by: Mythical Wolf
Cool but are you aware of this?
That's helpful but I like how this topic has segmented each employee.

  • 11.14.2012 12:54 PM PDT

// Chapter
// My PC


2/15/12: Francisco Porras, I'll miss you. Rest in Peace.

Zomg, thanks!
[Thread Saved]

  • 11.14.2012 4:55 PM PDT
  • gamertag: [none]
  • user homepage:

Thread Saved.

I like hearing about the employees backgrounds. I'm currently an English major and I love writing stories. Maybe one day I can write a kickass video game story.

  • 11.15.2012 12:03 AM PDT

"Except we, we're the zebras. All fenced in...and ready for the slaughter!"

||S-fen Knee-cheh
||19th Shock Troops Battalion

Updated with Jennifer Ash.

  • 11.27.2012 6:13 PM PDT

"I firmly believe that any man's finest hour, the greatest fulfillment of all that he holds dear, is that moment when he has worked his heart out in a good cause and lies exhausted on the field of battle- victorious"

Definitely saving this thread.

OT: This thread may aid me in choosing a career.

  • 11.27.2012 6:15 PM PDT
Subject: Collection of 'Breaking In' articles by Position (3/5/12 - ...

"Except we, we're the zebras. All fenced in...and ready for the slaughter!"

||S-fen Knee-cheh
||19th Shock Troops Battalion

A primary source suggested that I add a 'Technical Art' category to the list. The following employees have been added:

Technical Art>Mocap/Rigging Tech Artist (Rachel Swavely)
>Technical Artist (Forrest Söderlind)
>Character Engineer (Tom Sanocki)
>Project Tools Designer (Nate Hawbaker)

  • 12.13.2012 5:21 AM PDT