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Damn it, now I gotta reply to two posts!
Posted by: nesteggfailure
Yes, I don't like the multiplayerization either. Banshee was no longer itself, and being in a vehicle was becoming the disadvantage that was fully flushed out in 3 and its successors. (So realistic) It's been getting worse ever since then. :/
H3: crap AR and pistol starts
HR: campaign version of loadouts: weapons no longer carry over to the next mission, you always get the typical weapon starts. It was in CE but still, it's a downgrade from H2 and H3 which allowed you to play opening encounters differently. And who could forget the infinite sword glitch in H2?
H4: Covies can Needler supercombine, Banshees are ridiculously awkward to pilot (not to mention the flips are pathetic), sniper rifle has so much kick it's really only useful on stationary enemies and lower ranking Grunts, most weapons are stuck at their niche range (so the DMR becomes the most dominant weapon)
The MP influence is getting out of hand!
Posted by: nesteggfailure
But...(and that's a big, fat, but) Memorization was/is a fact in Campaign. Am now killing on 4 in places that were at first a struggle.
As for story, it actually told a story that expanded on CE. (And wasn't the "Why are we here again" of 3) And if you want a surprise that rivals "The Flood," can't think of anything better than "A Whisper in the Storm." Was the bravest thing I've ever seen in a game. Not humanizing to the Covenant, but exposing them. Yep, but still, throwing in a bunch of 1 hit kill snipers was just wrong.
Agreed, the story was surprisingly enjoyable. Covie perspective may have been overly dramatized but it was WAY better than what we have now (gibberish that sounds like Japanese. Maybe it's just the accent).
Posted by: nesteggfailure
I never felt overly empowered by dual wielding - was just a tool. Bea Arthur didn't seem overly accurate in campaign; it felt like I earned every kill. Agreed. Dual wielding plasma pistols was more versatile in Halo 3 since you didn't get gunned down instantly. Dual wielding plasma rifles in Halo 2 was only good for taking out sword Elite shielding while dual wielding Needlers was only good for killing berserking Brutes.
Posted by: nesteggfailure
In addition to the most grim, hard-blammed mission ever (Sacred Icon), we were also introduced to:
1. Vehicle boarding.
2. Using the Covenant sniper rifle, energy sword, fuel rod cannon.
3. Skulls (i.e. infinite active cammo)
4. Weapon swapping
5. Unique dialogue between you and your contemporaries
6. The Covenant culture
7. Sentinel weaponry
8. Brutes, Drones, Prophets...Brute Shot, Brute plasma rifle, Covenant Carbine...
9. The dread of a Brute berzerking charge
10. 2 new vehicles
Yeah. That game gave little to nothing to the Halo universe. What a piece of crap. Sacred Icon, probably the scariest level in Halo history. The Mythic skull is guarded by human combat forms. It wouldn't have been scary in CE but in Halo 2 they are extremely durable and hard to see in that damn fog. The other level that scares me is The Oracle. Hellish elevator ride with climbing Floodies!
1. Best version was in Halo 2. Halo 3's MP influence (can't get out when boarded) really made setups on Easy difficult
2. The H4 fuel rod gun needs a blast radius reduction and the H4 energy sword needs to stop being drained of it's battery when I hit it on a non-living destructible object. I wouldn't go so far to say the Halo 2 sword was the best (that's Halo 3, which was powerful and had decent lunge) but it was very versatile (sword cancelling, turns enemies around with Sputnik on)
3. No question there. They weren't 100% devoted to difficulty, so gameplay became replayable.
7. But there could have been more than just a more powerful Sentinel Beam.
8. Covenant Carbine, greatest weapon ever!
9. To some extent. I think Juggernauts would have had more of an impact
[Edited on 11.25.2012 10:03 PM PST]