- Sliding Ghost
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This is CE Elite AI:
Elite Stealth: careful movement, rare firing
Elite Major: very dodgy, short accurate bursts
Elite Zealot: very fast movement, long accurate bursts, berserking, jumping
Elite Spec Ops: very fast movement, short accurate bursts, grenade throwing, never berserking, took cover when it's shield wasn't even low
The Elites are distinct.
This is Halo 2 Elite AI:
Elite Major: the basis for pretty much every Elite rank. Often stands in place firing, seeks cover when shield is gone
Elite Ultra: based on Major, but can pull out a sword, style = berserking
Elite Ranger: based on Major, style = flying and jumping
Elite Zealot: based on Major, but always spawns with a sword, style = can't use vehicles, seek cover sooner than other Elites
Elite Spec Ops: based on Major, style = throwing grenades
Elite Honor Guard: reskinned Major
Elite Councilor: reskinned Ultra
Elite Stealth: based on Elite Minor, has incredibly fast shield recharge rate, style = sneaky
The Elites are distinguished by a few differences.
This is H4 AI:
Elite: every single one of them spams grenades, can use the same guns, they're all pretty much reskins. Besides Rangers, only Zealots are unique because they use an AA
Knight: only distinguished by a single unique ability (besides AAs)
There's really no variety.
[Edited on 12.25.2012 4:05 PM PST]