- Sliding Ghost
- Intrepid Legendary Member
- gamertag: [none]
- user homepage:
Posted by: Dark Hunter 2100
I'm beginning to think the glitch had something to do with shooting the cannon and killing the giant Forerunner death thingy outside the loaded zone. What also happened was the boardable Liche (totally Vampires from Halo Wars) didn't spawn at all, and for some reason the "Space" marines did spawn.
Perhaps you could destroy all your vehicles and cause the game to send you the S-4's and their hog.Possibly. Also, I've seen that jetpack super jump glitch you mentioned on video so I know what you mean.
Does that ever happen on that level? I think there's a severe lack of marines on that level. They die so early on it's not even funny (those Mammoth operators don't count. I rarely even notice them).
Posted by: Dark Hunter 2100
My opinion on the vehicles so far:
The Broadsword was very fun and different pace compared to everything else. Heavily reminiscent of some star wars game I don't remember, attacking the Death Star.
I felt the Pelican was underused. You really just kill a handful of Phantoms and you're on your way.
With no revenants, Warthogs finally got to shine in their niche in both multiplayer and campaign. I liked the gun on it, and its variants were fine too. Really ironic too, the Rocket Hog is now multiplayer exclusive, like how it was n CE PC. Nothing really changed too much in terms of driving though. Guass Hogs finally got that well needed nerf to their ROF.
Ghosts are very versatile and practical. They no longer have almost any spread, which was a well needed balance factor, though most for MP.
Scorpions still pwn all, just with the ROF nerf of the Guass Hog. I liked how they made them relevant in H4's campaign (despite Reach being the "massive battle", their is a single Scorpion in its campaign).
Wraiths remained the same. They have less aim bot in this game, and that made them less grinding to fight.
Shee's are no longer made of paper machete, Ritz crackers, and glue sticks painted purple. They are now more like H3's Shee's, with a nerf added to their roll. Their AI kinda suck though.
Shades will be Shades.Yeah, it was pretty maneuverable.
Agreed. Even New Alexandria was more interesting than Shutdown's aerial combat. It's made even worse by how it's secondary fire is the Spartan Laser (or a beefed up version of it). Why not missiles?
The Hog's turret does seem effective, though I never bother getting on it since most weapons are fairly useful. Yep the driving still sucks. Flips a lot. It seems like it's between H3 and Reach in stability. Yep but the Gauss Hog's slow firing makes marine gunners look passive (I thought they were badly nerfed before I realized it's RoF was nerfed). Honestly, did it really need a nerf in campaign?
Yep it looks like it was designed for MP.
The Scorpion section in Halo 4 is so short and limited (compared to The Covenant, in which I got my Ultimate AI collection by using the tank as a pen for marines and Elites), I don't know why 343 even bothered throwing it in there. I think it's time for Halo to move away from variety missions where these assets are just very limited in usage. Compared to CE and Halo 2 where you used vehicles prominently, Halo 3 only had 1 (The Ark), Reach only had 1 (New Alexandria), and both it and Reach had some disappointingly short sections (The Covenant air fight, The Package Scorpion section). Oh well, at least it's optional.
Wraiths seem a lot faster and durable too. I'm glad there's less autoaim. It was so irritating having my crosshair pulled away that I couldn't prioritize properly. They're still hard to hijack unless you have a plasma pistol or attack from behind. :/
I think it's the worst Banshee next to Halo 3 for campaign usage. You easily get outgunned by the enemy Banshees, the flips are awkward, the movement speed is fast as -blam!- so you have to do the same old pathetic strafe (turn and boost away or spam back flip) to compensate. Oh and no homing for the fuel rod cannon and you have to press Y to switch guns (so unless you're holding down RT, you have to take your finger off for a second then readjust aiming). And on easier difficulties, when you want to collect Banshee pilots, their bad pathfinding becomes a bad thing (some of them run off to their deaths). Not to mention collecting Banshees in this game is so frustrating when the AI are able to re-enter them. Finally, descending seems to be impossible now. I remember in Halo 3, you could hold A to drop down and that seems to be gone. I'd have preferred the Halo 2 or ODST Banshee, the former had temporary hover if you were leaning to the left or right while the latter was just perfect.
Yep, it really sucks how it's just a reskinned H3/ODST/Reach Shade. I was expecting something like in CE, something easily pushed (gently of course). Not even the Wraith with it's immense boost can move it without destroying it. :(
Overall, I think:
-the Pelican was better than the Reach one but it still was underwhelming
-the Hog died in Reach
-meh I have nothing to say about the Ghost. It's got a buff and at least I won't have to rely on splatter all the time
-the Scorpion will always be superseded by modern tanks
-the Wraith is great but their pilots are annoying (hard to hijack) not to mention that annoying thing in Reach where you get out the way you're facing is still in
-the Banshee died in Halo 3 (not MP obviously, I love using it in that game mode)
-lol what's a Shade?