- A Dumb Door
- |
- Fabled Mythic Member
Posted by: DE4THINC4RN4TE
Posted by: A Dumb Door
Posted by: DE4THINC4RN4TE
Okay, I'm just going to go into one thing that I find wrong about this, then I'm going to leave and never return. I can't have my cancer from Porch Day come back. Just typing this is putting me at risk.
The Covies freaking worship him. They call him a God. Of course they're going to fight for him. As for why he's fighting the humans, watch the Terminals. Either find them in-game or look them up on YouTube. They explain EVERYTHING about why he hated humans.
Now if you excuse me, I have to go see an oncologist.I understand the Covenant worshipping him. However, that doesn't justify his hate for humans.
As for the Terminals: yeah, games should totally not have their MAJOR PLOT POINT EXPLAINED in the main story when they aren't trying to be a big symbolic thing. Halo is not trying to be symbolic or groundbreaking in Halo 4. It's merely another in a franchise. If it were like, say 2001: A Space Odyssey, or Inception, or Bioshock, or Mass Effect, something with deep themes, symbolisms and social commentaries, it can justify requiring you to look deeper. However, it isn't that kind of game, it has no business making that kind of thing required to understand the motivation of the villain.
Just got back from the Oncologist. Your post gave me terminal stage 4 brain cancer. (-_- Thanks) Seeing as I'll die anyways, I see no point in advoiding this thread anymore.
They don't literally explain, they're videos of *SPOILERS* the Didacts past and his war against humanity. They don't literally explain what happened. Also, what the heck are you going on about with symbolism. It's Halo for god's sake. It's a videogame. That you play. For fun. FFFFUUUUUUUNNNNNNNNN.
Excuse me, I have to go take some pills. *coughs*So you just attempted to disprove my point... By further proving and agreeing with my point... Well alrighty then! That debate was easy enough!
Posted by: mojeda101
Posted by: A Dumb Door
Posted by: DarkSunnyboy1
Posted by: A Dumb Door
Overall, the game is underwhelming, rips off Halo like crazy, and is worth the multiplayer at a reduced cost.
What do you mean "rips off halo"?
And OP needs to be informed.Making a subtle claim that Halo 4 is not a Halo game. It's too different to be counted as a continuing game in the series.It features Master Chief fighting aliens in a FPS. If anything, Reach should be the only cut out.
Halo CE didn't have dual wielding like Halo 2, so should we cut out Halo CE? Halo CE didn't have Drones, Brutes, or Engineers either, so I think it's safe to say we should cut out Halo CE from the games and just call it Combat Evolved >.>Portal is first person, involves shooting and action, and has futuristic technology. Why don't we call that game Halo? BECAUSE IT'S NOT THE SAME THING.
Yes, the Halo games evolved with each installment in the series, and they did it subtly. Mechanics were added and tweaked, graphics were improved, and story was expanded. If you REALLY want this point illustrated, let's look at the evolution of the Halo series (only beginning with Halo: Combat Evolved)
Halo: CE -> Halo 2:
Dual wielding added, fighting on human planets now (specifically Earth), and a couple more alien species and weapons. It still involves a future soldier Spartan with futuristic weapons fighting an alien race trying to kill humans, but there's a plot twist which happens in a way that makes sense such that they team up a bit. However, this is a gradual and tumultuous change, and is thus not enough to say it's not the same series. Graphics upped. More new weapons, but still many old weapons make a reappearance.
Halo 2 -> Halo 3
Dual wielding pulled back a little, fighting extends to more alien worlds than even Halo 2, but still involves a super soldier protagonist fighting to beat back an alien race that is working toward human extinction, but follows the same story as the previous game by having the aliens fully divided now. More new weapons, but still a bunch of the old weapons.
Halo 3 -> Halo: Reach
Because Reach is a prequel, we have to look backward. It still is canonical in story, though, so that's excusable in full. Fighting is on human worlds, Reach specifically. Dual wielding completes its arc to no longer exist. Some mechanics change, the biggest change is armor abilities, but as much as it changes the mechanics, it still very much feels like Halo. A future soldier fighting an alien menace fighting toward the extinction of the human race.
Halo: Reach -> Halo 4
We jumped a bit, so from a story aspect, starting from 3, the beginning is canonical. However, going beyond that, it no longer feels like Halo. It becomes a "bigger than you" plot with the Forerunners having claimed to have predicted the Master Chief and Cortana going far into philosophy and out of science fiction. Armor abilities retained, some slightly upgraded, no complaints. Weapons are almost all completely scrapped in favor of making each weapon have a version for the various races. Some things even feel like they've taken a step backwards. Aliens still fighting for extinction of humans, but now it's just a single guy who assumes control. The Master Chief loses his role as a super soldier in the beginning, only to clumsily resume it later on. Our protagonist has changed and assumed multiple roles rather than one like in the rest of the series. No more Flood, a major part of the rest of the games save for Reach, but there would be no canonical way to have Flood in Reach, so that one is excusable. Less emphasis on futuristic combat of the protagonist, and instead feels like the protagonist has been thrust backward in technology by a great amount. The game gives way too much of a sense of having symbolism and deep themes without actually having them. Plus, humans are far less of the concern for most of the game, either being rather annoying and getting in the way, or just playing exceedingly minor roles. Makes one wonder if the enemy is really the Covenant, who are single-minded, or the human captain, who refuses to see what's right in front of his face and fights against his own super weapon solder for dominance with no clear motivation.
So much of the focus changes in 4, the story moves from science fiction to fantasy and philosophy, and the game loses its variety of a future setting in favor of mechanics balancing. Game developers need to remember: Sometimes a weapon can be a very weak weapon canonically. It just means that the players won't use it. Who says that the plasma pistol needs to be on par with the assault rifle? It can be very weak and just never a required weapon for use. Things like that are fine if executed properly.
[Edited on 11.10.2012 2:37 AM PST]