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Subject: Halo 4 made me realize that im not a halo fan; im a Bungie fan.

Ignorance is Bliss...Sometimes

Ok, go play Reach and be with all the little kids who won't get Halo 4 until Christmas.

  • 11.12.2012 10:24 AM PDT

- Rtse'Camamee, designated to the carrier Unyielding Resolve, Spec Ops Initiate

This is a troll post, right? Yeah, it's a troll post.

  • 11.12.2012 10:58 AM PDT

The graphics may be better but it is only in certain things. It seems as though 343 has deemed some things less important graphically and given them lower polygon counts also the draw distance is horrible. Say what you will about Reach but there was a real sense that things were going on. Things were epic and yes the character development was lacking at times but at least i felt a sense of progression in the story not just progression through waves of mindless, repetitive, poorly designed enemies.

  • 11.12.2012 11:01 AM PDT


Posted by: Red Mack
This is a troll post, right? Yeah, it's a troll post.


No sir. Just because my opinion differs from yours does not mean I am a troll.

  • 11.12.2012 11:02 AM PDT

I have been here longer than you

That is all.

Actual Join date.

November 17th 1999.


Posted by: Joris Kyker
This was simply a general overview of my opinion, I could go in depth but to answer the one gentleman's question. I will maybe go in depth at a later point in time but the most outstanding piece of the poorly designed puzzle that is halo 4 is the lack of magic, or PZZAZZ.

The best part of the halo games (obviously in my opinion) is the little touches the little things that make you smile. Halo used to be something special, something that put smiles on the faces of everyone who touched a ginormous xbox controller. It didn't need ridiculously designed armor or redundant ranking systems just up until reach all it needed was good gameplay a good soundtrack a few buddies and a pinch of the demon magic bungie used to craft a truly memorable experience not on terms of video games but in your life.

Absolutely none of these things are present in halo 4.

Halo 4 is a mass market, dumbed down, poorly paced, call of duty aspiring, Microsoftquickcashgrab-tacular piece of bologna and to call yourself a fan of halo and to say that you think this is a "perfect" game or let alone observe this game in a positive manner is like voting for Mitt Romney,

and yes that was all one sentence.


Agree The game sucked.


I felt like I was playing something else entirely.


The reason most don't feel this was because of halo reach, It was so terrible that anything would be better, ala ve Halo 4.


The story telling, Cinematic, and overall exposure to the environments in halo 4 was sub par at best.

Halo 4 hardly met the bar that Halo reach set with story, which was well under halo 3's bar.




Moral of the story.

The gaming in industry is selling out to gain more buyers instead of retaining hardcore fans.


This guy will not buy a single pile of crap from 343i again.

  • 11.12.2012 11:12 AM PDT

The story really disappointed me. Hardly, any explanantion and leaving the terminals to explain the Didact's reasoning was stupid. The gameplay is quite like COD, not unique and certainly not Halo. The new enemies are boring. Adding "Destiny" and "Fate" to any medium makes anything stupid (IMO). The mystery of Mendicant and Offensive Bias and the Assembly is still a mystery without even a mention. Cortana's rampancy was handled poorly, way too dramatic. Chief survives getting nukefaced but they can't save Cortana? Lame.

  • 11.12.2012 11:13 AM PDT
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Posted by: Achronos
Hey, guys, what's going on in this thread?
Someone tell Kivell that he is a lie.


Get WorkPlaced!


Posted by: sR x Davies
Although I do not agree with everything you said. Halo 4 also made me realise that I am a Bungie fan more than I am a Halo fan. Although I found the campaign to be a similar sort of experience, it is Halo 4's multiplayer which I find less enjoyable.


This sums me up perfectly.

  • 11.12.2012 11:16 AM PDT


Posted by: WAKAxTrollxWAKA

Posted by: Joris Kyker
This was simply a general overview of my opinion, I could go in depth but to answer the one gentleman's question. I will maybe go in depth at a later point in time but the most outstanding piece of the poorly designed puzzle that is halo 4 is the lack of magic, or PZZAZZ.

The best part of the halo games (obviously in my opinion) is the little touches the little things that make you smile. Halo used to be something special, something that put smiles on the faces of everyone who touched a ginormous xbox controller. It didn't need ridiculously designed armor or redundant ranking systems just up until reach all it needed was good gameplay a good soundtrack a few buddies and a pinch of the demon magic bungie used to craft a truly memorable experience not on terms of video games but in your life.

Absolutely none of these things are present in halo 4.

Halo 4 is a mass market, dumbed down, poorly paced, call of duty aspiring, Microsoftquickcashgrab-tacular piece of bologna and to call yourself a fan of halo and to say that you think this is a "perfect" game or let alone observe this game in a positive manner is like voting for Mitt Romney,

and yes that was all one sentence.


Agree The game sucked.


I felt like I was playing something else entirely.


The reason most don't feel this was because of halo reach, It was so terrible that anything would be better, ala ve Halo 4.


The story telling, Cinematic, and overall exposure to the environments in halo 4 was sub par at best.

Halo 4 hardly met the bar that Halo reach set with story, which was well under halo 3's bar.




Moral of the story.

The gaming in industry is selling out to gain more buyers instead of retaining hardcore fans.


This guy will not buy a single pile of crap from 343i again.



Wholeheartedly agree.

  • 11.12.2012 11:27 AM PDT


Posted by: Joris Kyker
Halo 4 was, without doubt, not only the worst halo game, but one of the worst games I've ever had my displeasure of playing. Nothing about this game reminds me of a halo game. You could swap all the main characters with generic ones slap a different name on it and call it Space Spartan 4 and watch the horrible reviews roll in. (If you had the time.)

I know some of you may disagree with me, but that is only because you have been fooled by the many reviews that tell you about the great story and epic engaging gameplay. I can assure you neither of these things exist in halo 4 and neither does any of the other things you've read.

Halo 4's reviews were bought. That may sound stupid to you but it is the only logical conclusion I can come to as to why this game has received such regard.

You may be thinking " no ive played halo 4 and it is not bad at all!" Well my dear friend its not your fault, but you are wrong; this is a bad game to its core.

Halo 4 is as if a a 6 year old boy described halo over the phone to a team of very talented artists and designers and these people were contractually obligated to put what ever this six hear old said in the game.

The Story: Plastic
The Graphics: Plastic
The Gameplay: Reach covered in plastic

There is a positive side to this piece of -blam!-: Never before has a game made me appriciate the amazing works of art that is the bungie made halo series and I cannot wait for Destiny and whatever else will be made by Bungie.

I could rant more but I'm too tired and no one really cares about my opinion anyway.



Your subject line is the reason I clicked on this post as I have to agree with you there.

However, I ain't going to as far as to say I hate Halo 4. Like most have said, it has been out only a week and I will continue to play, but my first impression was less than enthusiastic. It isn't one glaring issue or anything, but rather a lot of little things.

It started with the simply bootup screen. The Halo 4 emblem simply looked "cheap" (for a lack of better term).

I have yet to finish playing through the campaign, but as someone who hasn't read the books yet, the story is hard to follow. I have mostly played multiplayer and match making simply isn't as enjoyable.

I don't know how to describe it, but unless you are right on top of the person you are shooting it is almost impossible to tell where you are hitting them at. I call it "tunnel vision" as they seem to be far off when that isn't the case.

I am by no stretch of the imagination ready for MLG play, and it is way to easy for those caliber of players to kill me. I can hold my own against an average player, and that has been the case in all the halo games. It just seems I paired up with a better player/team more often. (I realize this could be a case of the game being "young" and the skill seperation hasn't worked iteself out yet.)

I don't think I really have to go into detail about the confusing menus and how to find things, as I haven't heard a lot of positive comments about that anyway.

So far spartan Ops hasn't impressed me.

As someone who prefers to snipe and shoot from a distance the slight delay on the zoon is annoying.

Without sprint it feels like a faced paced walk.

And the biggest complaint is that it feels like COD with a Halo label. There is a reason I don't prefer COD.

Again this may be a case of it's just new, but when spawning it takes longer to orient yourself on where you are with the map. I will say I do like how the "power weapons" spawn in differen locations so as to keep someone from camping the rocket spawn.

There is a new COD game just about every year. It seems they are more interested in rolling out more games. Quantity over Quality. I fear, as a subsidy of Microsoft, 343 will do that same as they are more concerned with the bottom line. I'd venture to guess that is why Bungie wanted to be independent again, as they could make/produce the games as they see fit. And they tend to put more spit and polish on it, in my opinion.

As most have said, it is all a mater of opinion. I plan to continue to play the game, but I think I was just expecting more from it. With that said, so far it has been a little underwhelming.

  • 11.12.2012 11:36 AM PDT

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Posted by: TheSpiderChief
That's a great opinion bro. Now where are the facts?

All my friends, and most people here including myself, enjoy Halo 4

What facts are there to give in such an opinion?

Good point OP. I'm sticking with Bungie, and 343 will just become a second-tier game to me.

  • 11.12.2012 11:49 AM PDT
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"Time was your ally human. But now it has abandoned you. The Forerunners....have returned. And this tomb... is now yours". - The Didact


Posted by: Joris Kyker
The graphics may be better but it is only in certain things. It seems as though 343 has deemed some things less important graphically and given them lower polygon counts also the draw distance is horrible. Say what you will about Reach but there was a real sense that things were going on. Things were epic and yes the character development was lacking at times but at least i felt a sense of progression in the story not just progression through waves of mindless, repetitive, poorly designed enemies.


A sense that things were going on?

The fact that you didn't even saw any proper UNSC fleet will make people think that the battle is similar to independence day style invasion with alien fleets fighting a human force without barely any fleet assests.

Only those who read fall of reach knew what was going on but we didn't saw that in the game.





Prometheans are poorly designed?At least 343 has given us a fresh new enemy faction that feels unique compared to the Covenant or the Flood and are much more challenging then the two factions.

  • 11.12.2012 12:25 PM PDT


Posted by: hotshot revan II

Posted by: Joris Kyker
The graphics may be better but it is only in certain things. It seems as though 343 has deemed some things less important graphically and given them lower polygon counts also the draw distance is horrible. Say what you will about Reach but there was a real sense that things were going on. Things were epic and yes the character development was lacking at times but at least i felt a sense of progression in the story not just progression through waves of mindless, repetitive, poorly designed enemies.


A sense that things were going on?

The fact that you didn't even saw any proper UNSC fleet will make people think that the battle is similar to independence day style invasion with alien fleets fighting a human force without barely any fleet assests.

Only those who read fall of reach knew what was going on but we didn't saw that in the game.





Prometheans are poorly designed?At least 343 has given us a fresh new enemy faction that feels unique compared to the Covenant or the Flood and are much more challenging then the two factions.



In reach the combat sandbox was focused on covenant and sure it is a little off-putting to fight the covenant again but you cant deny reach was without a doubt the best example of combat in the halo series.

I do agree with you though, fighting a new enemy faction is a great idea and exactly what a new halo game needed. Aren't you confused though? Since halo CE we learned that the forerunners were a mythic race of super advances awesome and that they were generally a good people who wanted to protect the galaxy.

Maybe I missed somehing but I see no compelling reason to fight the forerunners.

To fight The Precursors and The Timeless One with the forerunners would have been a much more awesome scenario in my opinion.

Hell even to fight the forerunners WITH the forerunners against mendicant bias would of been awesome.

[Edited on 11.12.2012 3:21 PM PST]

  • 11.12.2012 3:17 PM PDT

Wake me when the jews are gone.


Posted by: Joris Kyker

Posted by: hotshot revan II

Posted by: Joris Kyker
The graphics may be better but it is only in certain things. It seems as though 343 has deemed some things less important graphically and given them lower polygon counts also the draw distance is horrible. Say what you will about Reach but there was a real sense that things were going on. Things were epic and yes the character development was lacking at times but at least i felt a sense of progression in the story not just progression through waves of mindless, repetitive, poorly designed enemies.


A sense that things were going on?

The fact that you didn't even saw any proper UNSC fleet will make people think that the battle is similar to independence day style invasion with alien fleets fighting a human force without barely any fleet assests.

Only those who read fall of reach knew what was going on but we didn't saw that in the game.





Prometheans are poorly designed?At least 343 has given us a fresh new enemy faction that feels unique compared to the Covenant or the Flood and are much more challenging then the two factions.



In reach the combat sandbox was focused on covenant and sure it is a little off-putting to fight the covenant again but you cant deny reach was without a doubt the best example of combat in the halo series.

I do agree with you though, fighting a new enemy faction is a great idea and exactly what a new halo game needed. Aren't you confused though? Since halo CE we learned that the forerunners were a mythic race of super advances awesome and that they were generally a good people who wanted to protect the galaxy.

Maybe I missed somehing but I see no compelling reason to fight the forerunners.

To fight The Precursors and The Timeless One with the forerunners would have been a much more awesome scenario in my opinion.

Hell even to fight the forerunners WITH the forerunners against mendicant bias would of been awesome.
Thats the problem you see foreruners as a 2d generic ancient alien race when in reality they arent, they are a conflicted and corruptible species just like us, they are not perfect, they are evil, they are selfish, they are just like us only more advanced, they follow the mantle to try to ascend to a greater level, both moraly and tecnolocicaly, they seek the mantle because they seek perfection, they belive that by protecting other species they will save themselves from becoming savages.

  • 11.12.2012 3:25 PM PDT

Was still a good game but I was quite disappointed.

The story was more cohesive than most Halo games and the cutscenes executed far better. I've not read the terminals yet but I'm glad they kept up the tradition. However I think they concentrated too much on these things and let some of the more important game elements slip.

Firstly, less enemies on screen. They made the game prettier at the expense of scale.

Secondly, less adrenaline. The encounters were just less interesting than Halo 3 and Reach. It's like they had the same ingredients, but lacked Bungie's recipe. I heard Bungie play tested the campaign combat to death to find the perfect balance of excitement and exploration. Seems like 343 just copied the general ideas and didn't consider level design and pacing to be primary concerns.

Thirdly, fighting the prometheans and their dogs, with their crappy weapons, was so dull. It's a shooter... The shooting is supposed to be fun, not tedium to wade through until you reach the next cutscene.

Fourthly, I didn't get to indulge in good old fashioned 'charge' combat where you jump into the enemy ranks, throwing melees and grenades between reloads, getting to cover just as your shields run out. Try that in this game and you were toast, although admitted it could just be that they made Heroic harder and I should play it on Normal. Also hated how I never seemed to have allies around for long.

Not played coop or multiplayer much so can't judge. It seems they messed up the jet pack controls though.

  • 11.12.2012 3:29 PM PDT


Posted by: fsabran

Posted by: Joris Kyker

Posted by: hotshot revan II

Posted by: Joris Kyker
The graphics may be better but it is only in certain things. It seems as though 343 has deemed some things less important graphically and given them lower polygon counts also the draw distance is horrible. Say what you will about Reach but there was a real sense that things were going on. Things were epic and yes the character development was lacking at times but at least i felt a sense of progression in the story not just progression through waves of mindless, repetitive, poorly designed enemies.


A sense that things were going on?

The fact that you didn't even saw any proper UNSC fleet will make people think that the battle is similar to independence day style invasion with alien fleets fighting a human force without barely any fleet assests.

Only those who read fall of reach knew what was going on but we didn't saw that in the game.





Prometheans are poorly designed?At least 343 has given us a fresh new enemy faction that feels unique compared to the Covenant or the Flood and are much more challenging then the two factions.



In reach the combat sandbox was focused on covenant and sure it is a little off-putting to fight the covenant again but you cant deny reach was without a doubt the best example of combat in the halo series.

I do agree with you though, fighting a new enemy faction is a great idea and exactly what a new halo game needed. Aren't you confused though? Since halo CE we learned that the forerunners were a mythic race of super advances awesome and that they were generally a good people who wanted to protect the galaxy.

Maybe I missed somehing but I see no compelling reason to fight the forerunners.

To fight The Precursors and The Timeless One with the forerunners would have been a much more awesome scenario in my opinion.

Hell even to fight the forerunners WITH the forerunners against mendicant bias would of been awesome.
Thats the problem you see foreruners as a 2d generic ancient alien race when in reality they arent, they are a conflicted and corruptible species just like us, they are not perfect, they are evil, they are selfish, they are just like us only more advanced, they follow the mantle to try to ascend to a greater level, both moraly and tecnolocicaly, they seek the mantle because they seek perfection, they belive that by protecting other species they will save themselves from becoming savages.


That's a great point and your absolutely right and that's a great view the thing is you don't get that view in the game what I see is "these are the new bad guys get em!"

Sure you can say that I don't look into it, you can say anything you want, but the truth is I can read very deeply into games and halo 4 didn't give me a reason to

  • 11.12.2012 3:35 PM PDT

Wake me when the jews are gone.


Posted by: Joris Kyker

Posted by: fsabran

Posted by: Joris Kyker

Posted by: hotshot revan II

Posted by: Joris Kyker
The graphics may be better but it is only in certain things. It seems as though 343 has deemed some things less important graphically and given them lower polygon counts also the draw distance is horrible. Say what you will about Reach but there was a real sense that things were going on. Things were epic and yes the character development was lacking at times but at least i felt a sense of progression in the story not just progression through waves of mindless, repetitive, poorly designed enemies.


A sense that things were going on?

The fact that you didn't even saw any proper UNSC fleet will make people think that the battle is similar to independence day style invasion with alien fleets fighting a human force without barely any fleet assests.

Only those who read fall of reach knew what was going on but we didn't saw that in the game.





Prometheans are poorly designed?At least 343 has given us a fresh new enemy faction that feels unique compared to the Covenant or the Flood and are much more challenging then the two factions.



In reach the combat sandbox was focused on covenant and sure it is a little off-putting to fight the covenant again but you cant deny reach was without a doubt the best example of combat in the halo series.

I do agree with you though, fighting a new enemy faction is a great idea and exactly what a new halo game needed. Aren't you confused though? Since halo CE we learned that the forerunners were a mythic race of super advances awesome and that they were generally a good people who wanted to protect the galaxy.

Maybe I missed somehing but I see no compelling reason to fight the forerunners.

To fight The Precursors and The Timeless One with the forerunners would have been a much more awesome scenario in my opinion.

Hell even to fight the forerunners WITH the forerunners against mendicant bias would of been awesome.
Thats the problem you see foreruners as a 2d generic ancient alien race when in reality they arent, they are a conflicted and corruptible species just like us, they are not perfect, they are evil, they are selfish, they are just like us only more advanced, they follow the mantle to try to ascend to a greater level, both moraly and tecnolocicaly, they seek the mantle because they seek perfection, they belive that by protecting other species they will save themselves from becoming savages.


That's a great point and your absolutely right and that's a great view the thing is you don't get that view in the game what I see is "these are the new bad guys get em!"

Sure you can say that I don't look into it, you can say anything you want, but the truth is I can read very deeply into games and halo 4 didn't give me a reason to
yeah thats something im disapointed at, 343 still doesnt know how to tell a story using the games only, i loved the story but there were severeal people who got confused by it, but it is their first game so i forgive them, lets wait for Halo 5 and see if it get's better.

  • 11.12.2012 3:39 PM PDT

There is a lot here I agree with, but also a lot I don't. Like the gameplay for instance, with a few minor issues aside (such as power weapons being the only weapons that ever spawn on the map or grenades and a few things I'd like tweaked in the Armor Abilities, such as making the jetpack have just a bit more charge, or kill times being just a bit too fast), I think it's got the best gameplay yet. It took pretty much all the best from the previous games and rolled it all into one...my only real problem with that, is that they dropped Firefight, Spartan Ops is awesome, but it's just not the same :/ Only complain I have about the graphics is the same one I had about CEA...343i's idea of how it all looks is far too bright and colorful, imo, it looks kind of cartoony to me >_>

My only real complaints are with the campaign. It didn't impress me much at all, the Didact's sudden hatred of humans came completely out of left field and was not explained very well at all, not even in the Terminals, and speaking of, putting all of the backstory in there is a very poor decision to make, nor did the Didact being evil and having such a supreme hatred of humans fit well with the previous lore either. The campaign also relied far too much on the assumption that people will have watched FUD or read the Forerunner Saga and the thrice-accursed Glasslands Trilogy. Even if the games are going to tie much more into the books, they should still not be completely incomprehensible to people who haven't or don't know the story beyond whats in the games. The game also felt pretty rushed as well in terms of how the campaign moved and progressed, most Halo games take me about a week to finish...Halo 4 took me two days. Story is where all of my big complaints lie...everything else is just minor issues with gameplay that will hopefully be improved on or tweaked later.

  • 11.12.2012 3:55 PM PDT

I don't see how people think the graphics are better when the covies almost all look identical and lost all their detail, when using two colors on your armor creates a cascade of un-anti-aliased pixels, when what used to be wristguards are now giant cuffs, piss poor general armor design, lazy modeling, ugliest hunters that ever were, world's dinkiest explosions...

Seriously, where are people getting better graphics from? I have no -blam!- clue. Are they only looking at the lighting and ignoring everything else or something?

  • 11.12.2012 4:08 PM PDT

In my opinion...
I don't like 343's model work specifically and they don't really have an eye for explicit detail like Bungie did.
Things that Urked my Eyes:

1) Warthogs were cheapily modeled, all the detail and THE ACTUAL WORKING SPEDOMETER were just discarded.
All the awesome detailed modeled in Reach Hogs were gone, and many of the hooks and awesome detailes were just lazy textures that were plied to the models.

2) Ghosts are pretty fine and dandy, but I miss that amazing terrain mapping that was in the cockpit of the vehical it really felt like an authentic piece of machinery.

3) The textures on all the covenant and their armor designs as well as the grunts language and voices are all hideous. I want to kill grunts not people who live in Animal Crossing.
The textures on the Elites are of terrible quality and their armor is so pathetically detailed in comparison to reach and all their classes are barely recognizable.

4) The structure of the campaign was really bland, good but bland. I wanted to fight Scarabs and have epic large scale battles while also retaining the original narrow corridor parts like in other Halo games.

5) 343 acting as if Master Chief was and all spartan II's were wearing that same armor that he was wearing in Halo 4 as a poor excuse to dump continuity and change his appearance although its not bad, but nobody changes their armor in a 4 year cryostasis tube.

6) The marines have terrible armor designs as well, they all looked a lot cooler in previous games and with the ODST completely out of the picture apparently that removes variation from the usual UNSC Marine corps.

7) The Hunters new design is really stupid, where as in reach all the worms in their body were individually modeled they are now just a crap texture pasted on the back cheaply.

8) The armor designs are complete rubbish and all look completely retarded with the small exception of a handful.

The Multiplayer I find to be a bit tolerable other than the aweful helmets that were made in a trash compactor, but it lacks that charm that Bungies Halo had, its hard to describe for me honestly something about Bungies games just felt right.

I'm sorry if some of you feel annoyed at my opinions, but thats simply how I feel. I just miss how thurough Bungie is with all of their complete attention to all the of the most smallest details. Especially the Sangheili, as soon as I saw those horrid 343 designs I wanted to murder someone.
They went from being totally amazing looking and awesome to play as to, wtf are those things and they also sound like Animal Crossing characters. I'm afraid one will come up to me in a dark room and yell at me for not visiting him in his house or something.

  • 11.12.2012 4:11 PM PDT

Halo fan since the release of the first game on the original xbox, before multiplayer happened and a relentless amount of MLG players came and trashed Halo games therefore making me feel bad about saying I like Halo.

I agree with the last 2 people entirely.

  • 11.12.2012 4:21 PM PDT

lets be honest there was absolutely 0 creativity in the campaign. the reason being b/c every level was ripped out of another halo game that bungie had did. I didn't have fun because i knew exactly what to do b.c i had done it before.

promethans aren't a worthy enemy, all they require is a large amount of bullets to kill. At the same time elites were dumbed down from reach which sucks because the AI in reach was amazing. pelican and falcon mission are the exact same mission except they look different. lazy on 343 part.

multiplayer has too many elements from other generic fps games which changes the fabric of halo. its no longer halo its call of halo as some are now calling it. this is why multiplayer numbers havent gone above 500,000 yet and will drop a lot after tonight bc of call of duty.

Instant respawn ruins halo b/c it runs the pace of the game up so you are constantly dying b/c there is no time for your shields to recharge. loadouts aren't a problem if the pace of the game is slowed down.

spartans ops has no replay value like firefight had. since they dropped firefight they should of kept scoring to add replay value tothe mode. Also you can die as much as you want which is stupid.

in the end out of my group of friends, those who played halo from CE hate halo 4 because it is no longer halo. those who started with 3 and have only played 3, reach and now 4 love halo 4. they are not use to the slow paced halo style which has been abandoned in this game.

halo 4 is a good game if you look at it as a game by itself away from the halo franchise. but when you look at it as a halo its garbage. much like resident evil 6 which is a fun game but when you think about all the other resident evils you go oh this isn't resident evil its -blam!-.

halo 4 multiplayer will have a quick death like reach did unless 343 fixes the game quickly. in the end bungie will have the last laugh.

  • 11.12.2012 4:22 PM PDT

And why the -blam!- are there Campaign Challenges if you can't even get xp from campaign regularly? And just because they added Spartan Ops, they think removing Campaign Matchmaking is okay?

  • 11.12.2012 4:29 PM PDT

Screenshot's since March of 09

The game is what you make of it. If you don't enjoy the way they put it together, than make fun out of what you are given.

  • 11.12.2012 4:43 PM PDT

Member since 2006.

1. We call know COD didn't invent sprint, load-outs, ordinance drops, and repetitive gameplay with little skill involved. But in todays age of games this is the easily more recognizable game to use it and compare it to.

2. Halo 4's MP feels nothing like previous halo games, you can't deny that. Even Reach had closer gameplay to what we are used to and that's why everyone said it sucked.

3. What happened to the Halo we've known for almost 10 years. Everyone spawns with the same weapons and its a battle for control of the weapons and the best spots on the maps. Nobody even bothers to pick up these weapons laying around the map because the DRM will do just fine.

4. Objective games are gone. Wheres 1 or neutral flag? Where is the option where you cant shot and drop the flag? No territories, VIP, Rocket Race, Land Grab, assault, team doubles, multi team.

5. No weapons on the map have completely changed the way this game is played.

6. Customs Games and File Share are non existent.

7. A lot of people on here are probably young and don't remember the days of Halo CE, Halo 2 and even Halo 3 in its prime so a lot of these changes don't matter to them but to the hardcore fan they do. Skill and teamwork has been taken out of this game.

  • 11.12.2012 4:55 PM PDT

Member since 2006.

1. We call know COD didn't invent sprint, load-outs, ordinance drops, and repetitive gameplay with little skill involved. But in todays age of games this is the easily more recognizable game to use it and compare it to.

2. Halo 4's MP feels nothing like previous halo games, you can't deny that. Even Reach had closer gameplay to what we are used to and that's why everyone said it sucked.

3. What happened to the Halo we've known for almost 10 years. Everyone spawns with the same weapons and its a battle for control of the weapons and the best spots on the maps. Nobody even bothers to pick up these weapons laying around the map because the DRM will do just fine.

4. Objective games are gone. Wheres 1 or neutral flag? Where is the option where you cant shot and drop the flag? No territories, VIP, Rocket Race, Land Grab, assault, team doubles, multi team.

5. No weapons on the map have completely changed the way this game is played.

6. Customs Games and File Share are non existent.

7. A lot of people on here are probably young and don't remember the days of Halo CE, Halo 2 and even Halo 3 in its prime so a lot of these changes don't matter to them but to the hardcore fan they do. Skill and teamwork has been taken out of this game.

  • 11.12.2012 4:56 PM PDT

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