- T1B3R7uMB0YXVI
- |
- Exalted Mythic Member
Today, let's reveal what kind of technology Bungie has acquired over the years and what power it possessed.
Umbra 3 technology
- Umbra 3 allows to have vehicle deformation in games, similar to Saint Row; The Third.
- Umbra 3 allows to have flawless optimized performance by disable rendering polygon when it not being drawn from the player's camera.
Havok Engine
-Primarly used as in-game physics.
-Used for multiple of objects interaction.
Grognok Application
-A level editor application that gives tools to create the entire world, perhaps universe.
-Rumored that it's compatible with Autodesk 3ds Studio Max, possibly with Autodesk Maya as to import assets or models into the editor.
-Still remain anonymous until further notice.
Microsoft XNA Game Studio (Sorry I couldn't find the links for the website)
-As previously spotted from the video "O Brave New World".
-Used to make games and applications for mobile, PC, and Xbox platform.
-Primary used in C#
GDC talks; Level of Detail
-Used to improve the performance based on the distance away from the models.
-"Cheats" visualization, making low poly character looks detailed from the distance.
-Program used to make LoD for Halo: Reach is created by Bungie.
Stosh confirmed that the website supports HTML 7.
-Blame stosh :)
Will update more information, but meanwhile, you should discuss the possibility that Bungie has in store for us :)
[Edited on 11.16.2012 9:19 AM PST]