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This topic has moved here: Poll [18 votes]: Do you agree with most of these suggestions?
  • Poll [18 votes]: Do you agree with most of these suggestions?
Subject: Best of Halo 3 Ideas
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Poll: Do you agree with most of these suggestions?  [closed]
Yes, I agree :  44%
(8 Votes)
No, I don't agree:  56%
(10 Votes)
Total Votes: 18

Since this years dramatic and surprising unveiling of Halo 3 at e3, it seems "wishlists" have been popping up everywhere for what people would like to see in the next instalment of the Halo series. I've read a few of them and it became obvious that people weren't putting a lot of thought into the consequences of there suggestions (Mastercheif gaining the ability to swim, or bringing back the pistol from Halo CE). I've been playing Halo 2 multiplayer on Xbox Live since its release and even though Halo has always had the best balance of any fps i've ever played there is always room for improvement.

Multiplayer Suggestions
- Mobile turrets that can be picked up and placed anywhere on the map.
- Jackal sheilds that act as a duel weilded weapon.
- Secondary weapon functions like grenade bursts or double shots.
- Weapon redicules widen as they are shot (on some weapons).
- The ability to rest weapons on certain objects (to improve accuracy).
- Despite all your promises Needlers are still useless! Fix them.
- More options on game customization such as one shot kill ect. The more options the better.
- Default game settings that originated from the game community like swat or Zombies.
- If it can be done in the campaign it can be done in multiplayer as well (secondary wraith weapon, fuel rod cannon, banshee bomb ect.)
- Finally, new weapons and vehicles to satisfy everyone's hunger.

Xbox Live
Halo 2 online was a revolution in online gaming and I have few suggestions.
- The shotgun was so inconsistant it was forgotten (unless you were the host).
- The rocket launcher seemed to go much slower than it should have.
- When clan invites were sent it should have asked you what position you would like to invite them to (peon, member, staff, or overlord).
- I'm not sure if this is possible or not but I think it would be cool to be able to record games that you play and send them to friends?!?!
- The little tips that appear while you are waiting to be matched were never updated ever, and neither was the latest news caption in the main menu.
- I know your scheme was to lure people to bungie.net to check their stats but the stats were often wrong or out of date. I think it would be much better to have updated stats progress right on Xbox Live.
- Finally, i'm sure Bungies doing all it can but cheating needs to be mentioned anyway, my suggestion is if it can't be completely removed then harsher sentences are in order.

  • 07.01.2006 11:58 AM PDT
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Unlike the rest of the "bring back teh PiSt0L!!11! and get rid of duel wielding!!!" wishlists, most of your ideas actually made since. *tosses Intergalactica a cookie*

  • 07.01.2006 12:02 PM PDT
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Most of those where good, however secondary fire, resting guns, and widening reticules isn't halo.

  • 07.01.2006 12:22 PM PDT
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i don't see whats wrong with secondary fire but the other too might not fit in.

  • 07.01.2006 12:29 PM PDT
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Join my group:

Halo 3 Multiplayer Group

The main aim of this group is to express our ideas on how to improve Halo multiplayer in the next game.

1) NO LOCKING ANY THREADS
2) No more searching through pages and pages to see if your topic has already been discussed
3) Stickies are updated as more ideas flow in, so you dont have to read a whole thread, just read the top post!

A lot of those ideas I don't like, then again, you might not like mine. These are my ideas:

Controller Alterations:

1) Be able to block swords and lasers with the sword using the B-button (since the B-button currently does the same thing as the trigger button).
2) X-Ray/Thermal vision for Elites, Night Vision/Infrared capabilities for Spartans by clicking through options with white (flashlight) button, and add nightvision back to the sniper.
3) Instead of using the black button (which has now been moved to a shoulder button on the 360) for talking on the headset, only use ‘UP’ on the D-Pad to talk, if the other three were used for communication and use the previuously black button as the: “SPECIALTY BUTTON.” In player settings, each person may choose from an array of new capabilities and assign only ONE of them to their controller to suit their playing style. They may choose from things like 1) Melee combo (perhaps short taps on ‘B’ button = fast, weaker hits, while holding down the ‘B’ button is a slower, stronger melee) 2) Momentary sprint 3) Jump higher. This will make playing styles more diverse and different jobs more suitable for certain players. There should also be a way for the host to turn these capabilities off.
4) There are currently many unused buttons when driving the Warthog/Spectre. Use one of them to switch seats quickly, in case you get in the wrong side or the driver dies, you need to be able to quickly alter seating.
5) Command nearby units within a radius of you by pressing down on the control pad, then scroll through things to say with the side keys of the control pad (ex. telling troops to follow you, or telling allies to stand ground). This could be used for fast orders on Live if a leader/squad captain is assigned, or in campaign to A.I. Why not put the D-Pad to use? In ‘Settings’ you could select the phrases you would use the most and assign them to your D-Pad from many options.
6) Be able to customize your controlls button-by-button.

Custom Game Options:

4) Be able to toggle (on/off):
(a) Banshee fuel rod
(b) Wraith plasma cannons
(c) Rocket launcher lock - on
(d) battery for the sword
(e) Getting slower with every kill you get
(f) In Personal Settings, set vehicle views from different seats to 3rd or 1st person
(g) Anti-dual-wield
(h) Turning off scopes
(i) Vehicle destructibility
(j) Large falls = lethal or cause damage
(k) Unlimited grenades or ammunition
5) Adding weather changes (a feature to be turned on/off) like rain, snow, wind, etc. which ultimately changes playing circumstances, not just the visuals.
6) Set time to ‘day’ or ‘night,’ adding the concept of stealth and need for night/thermal vision.
7) Put ‘team game’ on/off in quick options. Then you don’t need to make as many different game types (i.e. slayer, team slayer, etc.)
9) Start different teams out with differing types of weapons, limit the weapons they can pick up, and edit general benefits/limitations of each team. This is good for team-switching or tag games. (perhaps blue team has blue sentinel beam/plasma rifle, red team with red sentinel beam/plasma rifle).
10) Be capable of playing as an ODST or the Arbiter in multiplayer.
11) Make custom game options more detailed:
Territories: Be able to attain all the territories to win, not based on time.
Slayer: Be able to spawn 1, 2 or 3 people maximum in a team game, cycling out teammates for team tournaments depending on who dies.
Weapons: Be able to pick EXACTLY which guns are on the map.

Maps

1) Complete the remaining classic Halo 1 maps in redone form.
2) Large map meant for 4-team strategy games (with bases equally suitable for all, not a small map like Foundation).
3) An anti-gravity multiplayer level (like in the beginning of Halo 2).

Game Types:

1) 'TAG’ genre (with a better name) for games like Zombies (potentially called 'Virus' or 'The Flood') or Escape where switching teams is crucial. Or a ‘tag’ game where you do not want to be it. Having this official would get rid of all the liars who don't switch weapons/teams.
2) 'VEHICLES' genre would also be great. This would include game variants such as race (collecting waypoints or complete circuit), buggy/air/vehicle wars (with more available vehicles to use than regularly spawn). A fun idea: Each team gets a Scarab, requiring a pilot and three potential people to opperate turrets. The rest try to guard or board the other people’s Scarabs to steal their flags, or even start driving another teams Scarab.
3) SLAYER gametype where you must kill others to expand your lifespan (all the way up to overshield)
4) Potential for multiple Juggernaughts
5) One player on a team only has one life and the rest of the team has to safely escort that person to a waypoint, while the other team(s) try to kill off that one player. (PRESIDENT)
6) ENDURANCE games (surviving waves of enemies co-operatively).

Vehicles:

1) Human version of Banshee with different capabilities (2 people, one gunner, one driver). Make the human version be able to hover and go backwards like the Banshee in Halo 1, and maybe add a shield to it?
2) Additional variations of the Buggy (especially for the ‘Buggy Wars’ game type) [including the variations seen before Halo 2’s release such as the snow or desert Buggy with special designs for those conditions]
3) Be capable of sitting on the Scorpion again.
4) Add ATVs

Weapons:

1) Plasma or flame-thrower in multiplayer. Have the ground burn a while after, hurting anybody who walks on it after a certain amount of time.
3) Fuel Rod available in multiplayer, option of making it have alternate fire of an arcing blast like in Halo PC version (turn on/off).
5) Be able to use Jackal shield as a dual-weilded weapon.
6) Use 3rd type of explosive with time bomb, remote detonation, or proximity mine capabilities, depending on what you want it to do.
7) Be able to use the blue sentinel beam in multiplayer. Add the plasma freeze to sentinel beams instead of plasma weapons, to make it a worth-while weapon.

Extra Features:

1) Online Co-operative play with 2 - 4 people, as well as XBOX LIVE campaign play.
2) Set up a list of hosted games that are custom made, much like seen in Halo PC. This would make it possible for non-friends to play new custom games.
3) More interaction with surroundings: buttons, triggers, being able to shoot out the lights, open doors by blasting them down, etc.
4) More destructible places on multiplayer maps (Not fully destructible, though, it would be cheap to shoot a rocket at the enemy base and make a hole right next to their flag).
6) Start out each player in ranked matches with a Battle Rifle or a Carbine for larger maps.
7) If you can make your own maps, in the menu and while the map is loading, make it possible to look at a model of the map so the designer does not have a total advantage over visitors who don’t know the map.
8) Personalization: Black armor (secondary color only) option, as well as chrome (shiny) color. Include a custom, but controlled wider range of options for symbols. Be able to make a Clan Symbol and have it appear in clan matches on your base, flags, and vehicles. Have one arm show your personal symbol, and the other your clan symbol instead of both the same. Be able to personally set you HUD color.
9) Makes an EXTRAS selection on the main menu including the following:
(a) A master data board (not on LIVE, but on your personal XBox) where you can see how long you have played the game, how many Spartans/Elites you have killed, total headshots, average shooting accuracy, amount of different medals, etc.
(b) View unlocked movies from the campaign.
(c) Map maker and action replay (with ability to store in memory and with LIVE file sharing)
10) More medals in multiplayer:
(a) No-Scope (only for snipers)
(b) Drive-By (kill someone from the passenger seat of a warthog/spectre)
(c) Double Sticky (stick a plasma grenade on someone twice)
(d) Expert Sniping (kill 4 people with one clip of ammo)
(e) Go for the Head (5 headshots in a row)
(f) Catching Air (shooting someone with a rocket or sniper in midair)
(g) Start it Off! (get the 1st kill)
(h) Finish the fight! (get the last kill)
(i) Grenadier (stick someone from a long distance)
Along with medals for completing missions on certain difficulties. Have certain degrees of medals.
11) Let the Masterchief’s armor show battle damage as he progresses with each life after being shot.
12) Be able to zoom in and out/rotate camera around the player in spectator mode when waiting to respawn.

  • 07.01.2006 12:31 PM PDT
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ya, you were right when you said I might not like a lot of yours, im not gonna start listing the ones i didn't like but I am totally against bringing back things from Halo 1. They were takin away for a reason!!

  • 07.01.2006 12:44 PM PDT

"Thoughts are the shadows of feelings; always darker, emptier, and simpler."

I would like the BR to be rapid fire but have a more accurative laser target sistem. (like on the SGS in 007 Nightfire) This would help the noobs with aiming so that there would be no auto aim. And the sniper rifle night-vision. First person vehicle veiws would be sick too, like the passenger seat on the warthog in Halo: CE.

  • 07.01.2006 1:24 PM PDT

laser targer system in halo.....no....not haloish
i think having destructible landscape/buildings wud be pretty cool....so you cant just sit behind a wall while a tank or gauss warthog is shooting at you

  • 07.01.2006 1:31 PM PDT
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think for a second: what does a laser sight do? It puts a mark on your target so that you know where your aiming. What does a targeting reticule do? It puts a mark on your target so that you know where you are aiming.

"...It would help the noobs aim." ?????

  • 07.01.2006 1:44 PM PDT
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I agree with all your ideas except double fire and widening reticles. On the refiring guns like SMG, your shots already go wider as you fire. As for double shot, this is Halo. Not just another FPS. Being able to rest guns on objects would be cool though, and actually make a lot of sense.

  • 07.01.2006 1:50 PM PDT