- edableshoe
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- Fabled Legendary Member
Perpetual Ninja in training.
"If you wish to make an apple pie from scratch, you must first invent the universe."
DMH
Los Paranoias
Posted by: spartain ken 15
Posted by: Recon Number 54
Posted by: ARBITOR 5
Posted by: Recon Number 54
Posted by: Deadman ink
Okay maybe it wasn't all "rainbows and sunshine" back then but it wasn't as bad as today.
Nostalgia Time.*Hits head against wall.. They must of had a lot of free time.
That was the reaction of many people. But the amount of time, energy and effort that was put into that site, the community and how it was (like it or not) a sub/splinter community of the overall community (there were a lot of dual-members both here and there), I believe that it showed just how passionate and particular fans can be when they invest and attach to a game/story/mechanic/style so long and deeply.
People begin to feel that the game is MINE, and their understanding, experience, fantasy and predictions for where it will go, those are the ONLY reasonable outcomes. Anything other than "what I see happening in this thing that I consider mine" is a failure of the makers to understand "what is really important". Of course, combine that with the Internet and the social phenomenon of "I've found other people who agree with me, therefor we are numerous, therefor we must be the majority, therefor we should not only be heard, but obeyed. Any other view is illogical and must be destroyed for the good of all." and there you have it.
The Wheel of Life.
Now everyone LOVES Halo 2Do they though? If anything, those that love Halo 2 only love it because it is gone, not because it is old. I have gone back and played each Halo numerous times, and have found that they are, in fact, heavily out dated. Especially when you introduce a game like BF3 into your repertoire, it is hard to thoroughly enjoy the "has beens."
People can look back to Halo 2 on XBL and say they miss the fun and how much they love it, because recreating what they fell in love with is impossible to the same scale and uniqueness that it once had. Therefor, the memory can't be spoiled.
But any Halo 2 vet damn well knows they don't want a repeat of that game, because it was broken. Flat out broken. The thing is, nowadays, users think that by purchasing a game, they have a right to critique it, when in fact, all they feel is false entitlement.
Take for example, music (sorry, it's my go-to subject.) Now, let's say for years, you've been listening to all of the popular music of today, all of the pop, and hip-hop, rap, and rock. So, you decide you want to critique, say, a Marchello Sonata. First off, anything found in even modern classical is widely different than Baroque style charts. Nonetheless, you think that, because you listen to a lot of music, that you know enough to critique this Sonata.
You're wrong. Even if you had a small amount of music theory knowledge, unless you also had lessons in music history, and have studied music long enough, you wouldn't know that Marchello wrote the chart without any markings. You wouldn't know that he never placed a tempo on the piece, and that any copy you buy of this Sonata could very well be different than the more common copy, because the arranger you picked was not as well regarded.
Same thing goes for games, in that a customer buys the game, and because they've been playing games for years, they believe that they are entitled to a certain amount of knowledge, when in fact, they are almost always wrong. There are points of feedback that game developers want, but for the most part, they made a system in the game the way they wanted it to be for a very specific reason, and that reason is probably buried in thousands of lines of code.
What we have today is the mistaking of false entitlement for rights. We have no right to claim validity to our opinions on something we know almost nothing about. Our way of proving something needs to be fixed is in the way we play. Every exploit will be used to its fullest in a game, and that is how a developer knows that something needs to be fixed. Not through our words, but our actions.