Halo 3 Forum
This topic has moved here: Subject: halo 1+2 playing styles and how theyll translate into halo 3
  • Subject: halo 1+2 playing styles and how theyll translate into halo 3
Subject: halo 1+2 playing styles and how theyll translate into halo 3
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these are only my opinions so please dont flame

in halo 1 it seemed u had to travel heavy more often then not becuase you couldnt steal vehicles, so u had to find a way to carry a heavy wepon(jackhammer rocket launcher) and maybe a light wepon(assault rifle)

in halo 2 it seemed it was more towards light wepons because you could steal vehicles and you could carry more ammo because of dual wielding and the battle rifle was very accurate

i think in halo 3 it will be alot more like halo 2 but i hope atleast in campaign its alot harder to steal vehicles from enemies

thoughts? suggestions? your playing styles even?

  • 07.01.2006 10:24 PM PDT
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I think they should be able to smack you in the face or kick you off if you jump onto there vehicules.

  • 07.01.2006 10:25 PM PDT
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yea really cause alota times ive been in a wraith or other heavy vehicle and ive been hit so i jumped out and i got in again and they hit me again and it gets annoying i wish if u had a small wep(pistol, smg) u could reach up and shoot um in the face

  • 07.01.2006 10:27 PM PDT
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I'm hoping they aim towards Halo 1's gameplay.

-no dual wielding (it only causes imbalance and weapon whoring)

-balanced weapons (your preference in which weapon to pick up should be based solely on your personal liking of it, not on how "powerful" it is.)

-starting with an all-around non-biased weapon. Good in every situation, best in none.

I do think weapon choice was more important in Halo 1, and that was a good thing. It added a level of strategy while still keeping skill.

  • 07.01.2006 10:30 PM PDT
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yea i get what your saying it makes sense

  • 07.01.2006 10:33 PM PDT