- wolfdawg125
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Reason's I don't like halo 4:
Welp, the "ghost trench level" as well as the "end game spaceship level" left like -blam!- sonic 06 levels. Not even remotely joking. In fact, in past "halo chase levels," not only were they end of game and therefore epic, but when you died due to not being fast enough it was that part of what you were on fell or blew up.
In halo 4 you spontaneously explode.
This is a prime example of the ways 343 had a lack of effort with this game.
They had amazing visuals, yet apart from a 1 -blam!- MINUTE warthog section at the beginning of the game, which showed great blue skies and amazing green grass, the entire god damn game was just using boring, grey, plastic looking forerunner sections that, let alone being literally levels built up of white walls, had already been seen a thousand times in past halo games.
The story also breaks itself. Master chief defies an order to destroy cortana, despite being raised by the military. Wouldn't you think that spartans are at least partly brainwashed into accepting commands like robots? Carter was a prime example during his conversation with halsey on reach.
Next there is the main offenders in my opinion. The ability to RAISE SHIELD STRENGTH, and SPEED UP RELOAD as perks. This, along with the perk that allows one to have a radar while scoped, and the fact being hit doesn't zoom out a scope, killed it for me. This is literally breaking the fundamentals of halo itself, that everyone starts out evenly when spawned on the battlefield, that use of no-scoping is a major asset as it allows you to see more of the map as well as your radar, that snipers should be free kills usually if un-gaurded, ect. Oh. and the fact that if you shoot a noob using DMR from a far range, even if he got first shot, you can force him out of his scope and still win by being a generally better player.
Next there's the mantis. No weakness, (And I mean actual weakness beyond the emp which every vehicle has; wraith's slowness and bulk for instance) guards the player inside from taking damage along with the vehicle when shot with shielding and doesn't damage over time thanks to shielding.
With halo 4, EVERYTHING seemed a case of "People want us to do something and we can; -blam!- the repercussions and the game balance!"
It's like before the game was made, some guy was like "I'm sick of getting assassinated while sniping cus I don't know how to adapt to the tactic of area checking"
"Oh, ok. Hey! Can we put that in game? We can? Sweet! Lemme go suck dick for dorito advertising some more, in a way that allows players who buy into consumerism for a fatty product to LEVEL UP TWICE AS FAST."
-blam!- 343. With a pipe.