- RustedEdge
- |
- Fabled Legendary Member
Posted by: Recon Number 54
Life is a journey, if you spend all of it with your nose in your map, you may miss some of the best parts.
Posted by: A Dumb Door
Posted by: CarefreeMeat
Posted by: A Dumb Door
and active camouflage is underpowered.What?Even though the Reach one had its silly moments, it was toned down EVEN FURTHER for Halo 4. It should not be throwing out neutral targets on the radar. That simply puts a big sign up saying, "OI! THERE'S A STEALTH DUDE AROUND HERE!"
Then, people watch their radar. Also, since the camouflage doesn't mask your movements at all, any movement more than crouching instantly reveals your position. Or simply moving up stairs/ramps does due to a strange feature where you turn visible on motion sensors while going up ramps.
If active camo either A. Didn't put up any friendly/hostile IFF's or B. Put up all enemy IFF's, it'd be much better. However, as it stands, it is horribly underpowered due to this. As for how long it lasts and how well it cloaks a moving target, that's debatable. I would love a little bit of extra time to be cloaked and a slightly better cloak while I'm moving, but it's not enough to make me complain too severely.
Halo 4's camo is better.
Because if you just sit still with it, those neutral dots will disappear. And there's no other way to see you. I don't understand how you think H4's camo is underpowered in any way.
The neutral dots in the radar point isn't arguable, as Reach's camo had the exact same thing, except with red dots. So by your logic, with a bunch of red dots on the radar, there CLEARLY isn't a person in camo there?
Moving while camo'd reveals you to try to balance it, you know. If camo functioned like it did in the other Halo games, it would be severely overpowered and would most definitely be used the most, making every match a hide and seek game.
[Edited on 11.24.2012 8:20 AM PST]