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  • Subject: I miss those Minecraft feels...
Subject: I miss those Minecraft feels...

It happened when Jeb started working on the game instead of Notch.

  • 11.26.2012 4:06 PM PDT


Posted by: XxxBanexxX
It happened when Jeb started working on the game instead of Notch.


I miss Minecraft.

  • 11.26.2012 4:15 PM PDT
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Posted by: boomdeyadah
Posted by: pwnage79
Posted by: boomdeyadah
I don't understand all this post 1.8 hate.


What's not to understand? It's 1.8+, it ruined Minecraft, and we hate it.
Huh, I've been enjoying all these post 1.8 updates. Been as much fun as when I first played back in the early stages of Beta.


This. Yeah the terrain gen isn't quite so good these days, but I don't have to worry about that because I use the ExtraBiomesXL mod which adds about 4 times as many new biomes as vanilla minecraft has anyway!

  • 11.26.2012 4:18 PM PDT

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In wine there's truth but in silence there's surrender.

so what you're saying is you played minecraft before it was mainstream

  • 11.26.2012 4:19 PM PDT

Leave me alone, you're interrupting my slow crawl towards infinity.

I don't know, making thousands of dollars of a game is fun.

  • 11.26.2012 4:23 PM PDT


Posted by: Exalted Kezia
so what you're saying is you played minecraft before it was mainstream


No, I'm saying I played Minecraft before the updates turned it to -blam!-.

  • 11.26.2012 5:27 PM PDT


Posted by: MRDNRA v2

Posted by: boomdeyadah
Posted by: pwnage79
Posted by: boomdeyadah
I don't understand all this post 1.8 hate.


What's not to understand? It's 1.8+, it ruined Minecraft, and we hate it.
Huh, I've been enjoying all these post 1.8 updates. Been as much fun as when I first played back in the early stages of Beta.


This. Yeah the terrain gen isn't quite so good these days, but I don't have to worry about that because I use the ExtraBiomesXL mod which adds about 4 times as many new biomes as vanilla minecraft has anyway!


You still gotta deal with the BS features that have been implemented.

  • 11.26.2012 5:49 PM PDT

Honestly reading the OP it is obvious you don't understand what happened. Since nobody give a damn about the pathetic dragon, surviving is an absolute joke, and the same can be said about starving. Rarely will you run out of food unless you just started a new world. If anything the game has become easier in terms of the survival aspect since you regen health and can live essentially forever without dying unless you fall in the void. Though with that being said the game has become harder in terms of a technical sense which seems to be what has caused some people to dislike it for the most part it is no longer as simple as it use to be. I don't think that should be an issue because you don't need to know the technical aspects to build things.

  • 11.26.2012 5:55 PM PDT


Posted by: What Is This1
Honestly reading the OP it is obvious you don't understand what happened. Since nobody give a damn about the pathetic dragon, surviving is an absolute joke, and the same can be said about starving. Rarely will you run out of food unless you just started a new world. If anything the game has become easier in terms of the survival aspect since you regen health and can live essentially forever without dying unless you fall in the void. Though with that being said the game has become harder in terms of a technical sense which seems to be what has caused some people to dislike it for the most part it is no longer as simple as it use to be. I don't think that should be an issue because you don't need to know the technical aspects to build things.


Let's all pretend they didn't stop animals from spawning on pre-generated chunks, added leveling and enchantments and alchemy, poor biomes, a terrible hunger system, and all elements of exploration have been ruined. The sense of mystery and creation and exploration is gone. These new dungeons are -blam!- and the prize to them is ultimately -blam!-, seeing as how it's just the end-boss -blam!- dragon in a -blam!- world.

  • 11.26.2012 5:59 PM PDT

Do you even lift?

Creative mode happened.

  • 11.26.2012 6:00 PM PDT

OP's a hipster. Justifies it with nostalgia. Skanktacular.

  • 11.26.2012 6:01 PM PDT


Posted by: A Stolen Fruit
I dunno, but playing Minecraft just doesn't feel quite the same as when I first got it :c

It's still tons of fun to play though!

  • 11.26.2012 6:04 PM PDT


Posted by: RockdaleRooster
OP's a hipster. Justifies it with nostalgia. Skanktacular.


Because 1.8 didn't add -blam!- mechanisms that changed the game quite a lot, then built off of it, right?

  • 11.26.2012 6:05 PM PDT
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Posted by: Qbix89
Talking about Sweden is an ultrabannable offense.

Posted by: Achronos
Too bad being completely and utterly wrong isn't a bannable offense.

It has gone downhill from 1.8. What made Minecraft so good was because it was so simple. It was a statement that "games don't need all this -blam!- to be good".

It's blocks, it's 8-bit textures, and all you needed to do was survive. You made your own goals and your own story.

I think that changed when they gave it a story.

But w/e, I still enjoy it. It's just a different game now.

  • 11.26.2012 6:08 PM PDT


Posted by: pwnage79
Let's all pretend they didn't stop animals from spawning on pre-generated chunks, added leveling and enchantments and alchemy, poor biomes, a terrible hunger system, and all elements of exploration have been ruined. The sense of mystery and creation and exploration is gone. These new dungeons are -blam!- and the prize to them is ultimately -blam!-, seeing as how it's just the end-boss -blam!- dragon in a -blam!- world.

See this is where it is going back to the game becoming harder/more complex in a different way. Honestly I don't see the issue behind animals no longer spawning since really it does make the game easier for no reason. Also since breeding is included in the game it would be pointless to have animals spawn/despawn. In the end it improved on a farming aspect in the game which isn't really a bad thing. As for enchantments and brewing they are a great addition since it cuts down the time it takes to get to places/do things. As for the whole system itself it is very complex which helps add depth to the game. Really the only thing I will agree with that you have said is how there really isn't any mystery in the game anymore due to all the snapshots and stuff of that nature. Most people do agree with that aspect being gone. Does that mean the game is bad? Hardly. As for strongholds, the end, and the enderdragon. Strongholds really are a disappointment, but they do have unique items just not in the chests. If you want things to be handed to you then clearly you can't handle playing an already fairly easy game. There is a mode put in for people like you called creative that hands you all the things you could ever need and guess what you don't have to worry about hunger. Then nobody cares about the enderdragon for the most part. The fight is a joke simple as that it takes around a stack and a half arrows tops and no armor to kill him. Hell opening the portal is harder than that. Though what really comes out of the end is no the dragon, but what you can do there. It easily provides the best source for exp and enderpearls are a great way to get around.

  • 11.26.2012 6:12 PM PDT


Posted by: Garshne
It has gone downhill from 1.8. What made Minecraft so good was because it was so simple. It was a statement that "games don't need all this -blam!- to be good".

It's blocks, it's 8-bit textures, and all you needed to do was survive. You made your own goals and your own story.

I think that changed when they gave it a story.

But w/e, I still enjoy it. It's just a different game now.

Don't ever try to justify that end as a story.

  • 11.26.2012 6:14 PM PDT

I like survival, multiplayer to be specific. It is fun to grow yourself to such great heights and limitless power, then create an adventure for a stranger or hire other players to hunt down each other. No matter the outcome almost everyone has fun.

  • 11.26.2012 6:17 PM PDT

Why Bungie, why would you do this?! - Halo Community


Posted by: XxxBanexxX
It happened when Jeb started working on the game instead of Notch.


No, Jeb adds things people want and have wanted. Right before he quit working on it, Notch pulled 1.8 out of nowhere, and forced us to deal with Hunger and Enderman.

Endermen: Notch's original philosophy, which he even stated in an interview, said that everything that happened in your world was a consequence of you. Thats why creepers have to reach you to explode. Endermen changed that by ruining the terrain. I don't know if they nerfed it, but its still something we have to deal with.

Hunger was unwanted, unnecessary, and was the update that recieved the most backlash from the community. Why? Because I can't do what I want. Because I need food. Another Minecraft philosophy was that there was no goal. Hunger is a constant, annoying goal, that is always there to be a pain in the ass. It literally extincted anarchy servers, and even most vanilla survival servers now have to give out loads of free food for you to even get started, and even then its no fun, as I can't do what I want when I want IN A SANDBOX GAME.

I'm fine with any update, as long as its features are optional.


[Edited on 11.26.2012 6:21 PM PST]

  • 11.26.2012 6:19 PM PDT
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Posted by: Qbix89
Talking about Sweden is an ultrabannable offense.

Posted by: Achronos
Too bad being completely and utterly wrong isn't a bannable offense.

Posted by: What Is This1
Posted by: Garshne
It has gone downhill from 1.8. What made Minecraft so good was because it was so simple. It was a statement that "games don't need all this -blam!- to be good".

It's blocks, it's 8-bit textures, and all you needed to do was survive. You made your own goals and your own story.

I think that changed when they gave it a story.

But w/e, I still enjoy it. It's just a different game now.

Don't ever try to justify that end as a story.
But it is. I hate it, you hate it, but the fact that they added an end goal and a story is what turned Minecraft from a goalless sandbox into some sort of adventure RPG wannabe.

  • 11.26.2012 6:23 PM PDT

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I stopped playing it when they added all of those potions and enchantments, although it began to become boring once they nerfed fire and TNT. Don't forget the hunger bar; it just didn't feel like Minecraft.

[Edited on 11.26.2012 6:25 PM PST]

  • 11.26.2012 6:25 PM PDT


Posted by: Garshne
But it is. I hate it, you hate it, but the fact that they added an end goal and a story is what turned Minecraft from a goalless sandbox into some sort of adventure RPG wannabe.

I dislike the story due to it being pointless and having no effect on the game at all. Killing the enderdragon was and will always be a joke. The story that comes after that is better off just skipping instead of reading that garbage. As for the game turning for being goalless to having a goal I find that entirely untrue. The goals are and will always be made by the player. You determine what is going to be fun and what you are going to do with your time. Rarely have I ever if at all heard someone say that after they kill the enderdragon they are done with Minecraft. The thing is the game doesn't end simply because that joke of a boss is dead there are still plenty of other things to do. Honestly the biggest issue I have seen with the whole pre and post 1.8 mentality is the people that currently play the game were able to deal with the game becoming more visible complex while those that think the game because crap with 1.8 were not. The only time the game was not complex was really pre alpha.

  • 11.26.2012 6:32 PM PDT
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Posted by: Qbix89
Talking about Sweden is an ultrabannable offense.

Posted by: Achronos
Too bad being completely and utterly wrong isn't a bannable offense.

Posted by: What Is This1
Posted by: Garshne
But it is. I hate it, you hate it, but the fact that they added an end goal and a story is what turned Minecraft from a goalless sandbox into some sort of adventure RPG wannabe.

I dislike the story due to it being pointless and having no effect on the game at all. Killing the enderdragon was and will always be a joke. The story that comes after that is better off just skipping instead of reading that garbage. As for the game turning for being goalless to having a goal I find that entirely untrue. The goals are and will always be made by the player. You determine what is going to be fun and what you are going to do with your time. Rarely have I ever if at all heard someone say that after they kill the enderdragon they are done with Minecraft. The thing is the game doesn't end simply because that joke of a boss is dead there are still plenty of other things to do. Honestly the biggest issue I have seen with the whole pre and post 1.8 mentality is the people that currently play the game were able to deal with the game becoming more visible complex while those that think the game because crap with 1.8 were not. The only time the game was not complex was really pre alpha.
This is going to sound pretentious but that would be easier to read if it was broken up a bit more. /pretentious

The question is, though, was this visible complexity needed?

That's where the broken base stems from.

[Edited on 11.26.2012 6:40 PM PST]

  • 11.26.2012 6:36 PM PDT


Posted by: Garshne
This is going to sound pretentious but that would be easier to read if it was broken up a bit more. /pretentious

The question is, though, was this visible complexity needed?

That's where the broken base stems from.

Probably, but usually don't feel like taking the time to make my posts into paragraphs since it is typically all on the same subject. As for your question. The only thing that was really added visually to make the game more complex was the hunger system. With that being said that was done for balance since people constantly wanted stackable food which would be immensely OP with the old health system. In the end that was the compromise they came up with which imo works out perfectly fine. Even then what is actually visible in terms of the hunger system is nothing compared to what actually goes on. Other than that people can choose to not use enchantments/brewing/ect. with no ill consequences to their game.

  • 11.26.2012 6:47 PM PDT

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If Minecraft didn't have item duplication glitches or Creative Mode then I would enjoy it a lot more.

  • 11.26.2012 6:58 PM PDT

What if someone made a mod that would basically be 1.7.3 Minecraft development that branched off and took a different route instead of the way that it's going now?

It'd be pretty damn cool

  • 11.27.2012 3:40 AM PDT