- last post: 01.01.0001 12:00 AM PDT
Poll: Should Halo 3 have Duel-mode weapons? [closed]
| All weapons Duel-mode:
13%
|
|
(4 Votes)
|
| No weapons Duel-mode:
0%
|
|
(0 Votes)
|
| Some weapons Duel-mode:
77%
|
|
(23 Votes)
|
| Only Rockets Duel-mode:
7%
|
|
(2 Votes)
|
| Greande Launchers man!:
0%
|
|
(0 Votes)
|
| I want the flame thrower:
3%
|
|
(1 Votes)
|
Total Votes: 30
Sup ya'll,
this post is to discuss the idea of adding duel-mode to halo 3 weapons... something that was iniatially in halo 2, but you might not of realized it. Simple example of this is the lock-on feature of the rockets. While not a traditional duel-mode, you could still use the rockets for two-purpose.... straight shot or homing (when zooming)
I'm wondering whether you all think halo 3 should include more duel-modes in the more traditional sense. I've provided a few examples for you all to ponder over and discuss, and I hope some of you will include new ideas as well. By the way, switching between modes would be easy, since the xbox 360 has replaced the clear and black buttons with "bumper buttons" above each trigger (kind of like the PS controllers). Each bumper (left or right) could control the mode for each gun you're holding. On a side note, the bumper will be alot better for switching types of nades compared to the clear/black buttons.
DUEL-MODE EXAMPLES:
Needler:
primary mode: single shot needler with rapid auto-fire... duel wieldable
secondary mode aka the needler gun: burst or charged shot/ shotgun like blast... needler releases quarter to half of its clip, does as much damage as a shotgun shell, as same effective range. Single wield only.
AR:
primary: Auto-fire (AR halo 1)
secondary: semi-burst (BR halo 2) (possible to zoom in in this mode perhaps...)
AR or SMG scorpion:
Primary: semi-burst (BR style) or auto (slightly less powerful then AR or just plain old SMG)
secondary: grenade launcher launches frag nades... same as the ones you pick up and throw... can only carry 4 at a time. nades are shot slightly faster then you could throw them.
Carbine:
primary: single shot with rapid fire rate(halo 2)
secondary: burst
Carbine Scarab or a totally new COV weapon that shoots green plasma:
primary: semi-burst or full auto
secondary: plasma grenade launcher... nades will stick if they hit someone... can make nades stick to walls if shot at close enough range... rest is same as AR scorp
Flamethrower:
primary: spray... same as halo PC, but spray is slightly more damaging... has same effective range as a shotgun shell from Halo 2.
secondary: wide, flat spray... (MC changes this by turning the nozzle) the flames are less damaging then spray mode, but they cover a wider area... perfect for taking on multiple flood or enemies at the same time.
Sniper:
primary: same old (halo 1, 2)
secondary: silenced... silenced shots make less noise but leaves a longer vapor trail... however, that vapor trail is thinner... finer... more difficult to see... maybe, idk... bullets also travel slower, so snipers must account better for player movement
another secondary idea: Night vision... defiently would need some nighttime levels to go with it
Cov. sniper:
primary: same old (halo 2)
secondary: mid-range shot... leaves no trail and weapon takes longer to overheat... shoots about the same range as the BR.
Plasma Rifle:
Primary: same old
Secondary: charged shot like plasma pistol, except you can't shot early... you have to charge it fully and it takes between 20 and 25% of weapons energy, and it will automatically shot once its fully charged (there'll be an indicator for this)...
creates ball of blue plasma that looks like a plasma grenade... shots straight, fast, furious... the ball of energy explodes after a time delay, and does not home in on a target like plasma pistol... however, if it hits someone or a wall, it will stick to it until its time to explode, just like a plasma grenade
aite, have at it... I know some of these ideas suck, so help me improve them
[Edited on 7/5/2006]