- Razgriz Berkut
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- Senior Mythic Member
On the Left
Godshatter: I can go all the way with someone without being attracted to them.
CamCamm: How does that work?
Godshatter: I'm easily aroused by anything that moves. It's a curse.
Brain says 'No, that's ugly', body says 'ugly is fine with me'.
Posted by: EvilTaffyapple
Posted by: Heart of Stone
Posted by: EvilTaffyapple
It's called Artificial Difficulty OP - there aren't that many games without it nowadays.
Explain.
The term Arificial Difficulty is used when a game becomes less about about player skill and more about raising the bar of enemy AI, such as health or shielding.
In practice, you are playing the game exactly as you were on the lower difficulties, but the enemy has now got X more health and X more shields.
Not difficult, just 'more of the same'. Whereas, say, a platformer might have a difficult series of jumps to navigate (see Super Meat Boy), nowadays games just throw more enemies, or tougher enemies at the player, which objectively isn't that difficult to overcome, but the odds have been raised.
(Sorry for any mistakes - bus i'm on is shaking like crazy...)
Yup, thats how it usually is. Until some dev really makes it difficult by changing AI states, such as better AI coordination, thinking, flanking and what not. Devs will just add 2x, 3x the health of an enemy, and maybe have them deal more damage as well.
Something akin to MW2(i think) bot games on the highest settings. Where the enemies pretty much had wall hacks on lol and auto aim. Or Halo 2 auto aim to your head with snipers lol. I believe accuracy in Halo 2 was up a lot for the enemies.
[Edited on 11.27.2012 9:20 AM PST]