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Posted by: EvilTaffyapple
Posted by: Heart of Stone
Posted by: EvilTaffyapple
It's called Artificial Difficulty OP - there aren't that many games without it nowadays.
Explain.
The term Arificial Difficulty is used when a game becomes less about about player skill and more about raising the bar of enemy AI, such as health or shielding.
In practice, you are playing the game exactly as you were on the lower difficulties, but the enemy has now got X more health and X more shields.
Not difficult, just 'more of the same'. Whereas, say, a platformer might have a difficult series of jumps to navigate (see Super Meat Boy), nowadays games just throw more enemies, or tougher enemies at the player, which objectively isn't that difficult to overcome, but the odds have been raised.
(Sorry for any mistakes - bus i'm on is shaking like crazy...)You're 100% right, and it's a disturbing trend in gaming. Fortunately, I think the Halo games, including Halo 4, have avoided this well. Enemies actually behave differently at higher levels.