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I am an unjust ban magnet. Thank you, Qbix89, you really are a rogue moderator. I hope you get disbanded soon.
Unjust bans on the main forums: 10
Bans on the main forms: 10
Posted by: BrownRiceKrispie
Where Bungie succeeded, 343 failed miserably.
Replayability.
This.
OP, I respect your opinions, but for me, the game was a massive dissapointment.
Let's face it; Halo 4 was never going to live up to it's hype.
There were bits I liked and bits that I didn't. Bits where, in my opinion, Bungie was better, and bits where 343 was better.
WARNING. THE FOLLOWING CONTENT OF THE POST CONTAINS SPOILERS. READ AT YOUR OWN DISCRETION. YOU HAVE BEEN WARNED.
The campaign was a massive new take on the franchise. To gain a decent understanding, one needs to read the Halo Foreunner books, watch the terminals and all that jazz. This helps you to understand The Didact's character. The campaign did take interesting turns, for example: The Didact's use of the Composer (more like Decomposer) on Earth and The Didact's Wife giving Master Cheif protection from it.
The characterisation was good. What I liked was that the acting had vastly improved and the character's movements (mainly the facial movements) were much more realistic. This, I think, 343 did better at.
However, Master Chief's character development seemed forced, and at times, nonexistant. Cortana's rampancy could have been played up to a much better effect. For example, during the last fight, it would have been better to have her pain increase with each division, eventually leading up to screaming agony (because, you know, she was going rampant). This would have made the end much more moving. The ending failed to immerse me that much. The fight with The Didact was dissapointing. Look at it like this: Master Chief had level 2 armour (remember what 343 Guilty Spark said in The Library over a decade ago in Halo CE?). He was going against a Foreunner. A Promethean (very high ranking). A Master Warrior Servant (only a few have been graced with that tile). His armour would have been at least 10 times that of Master Chief's. What did you do to defeat him? Stick a grenade on him and watch him fall. That segment in itself was buggy, as I had to press the grenade button multiple times in succession for it to work.
There were times where I didn't feel as if I was playing Halo. Where I was fighting the Prometheans in Foreunner environments with Forerunner weapons. It just didn't feel like Halo. At least with Halo Reach, I knew I was still playing Halo.
Tha campaign was incredibly buggy. When I'd start my console up and try to play where I left off, it kept jacking me back to Rally Point Alpha. So I had to wind it forward to where I actually was. Because of this, the game doesn't think I've finished about 3 levels, and so won't give me the achievements for those and furthermore finishing the game itself.
The matchmaking is glitchy and buggy as well. There have been times when I've emptied an entire magazine in to someone with no shields, only for them to kill me in a few shots. Also, my auto turret keeps delf destructing whenever I die (this does not happen in campaign). Only a few times has the game kept my turret alive. There are times when my armour abilities don't work or don't show up.
Some different concepts/additions to the matchmaking system feel too much like Call of Duty. For example, the ability to respawn instantly when in killcams, joining games in progress (while this is a good idea, as it solves the quitters issue, it creates team inbalances, much like in Call of Duty), even a system very similar to prestige, to name but a few. inb4 all the standard strawman arguments saying "IT'S TOO MUCK LIKE COD BECAUSE IT HAS GUNS, PIXELS, LEVELS, MULTIPLAYER AND SO ON".
To summarise, the game was very ambirious and daring, yet poorly excecuted.
[Edited on 11.28.2012 9:11 AM PST]