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Subject: Customizable Campaign Weapons
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For those of you who have read the books, you know that the spartans modify their weapons before battle. Linda for example, always put an Oracle scope on her S2 Sniper Rifle. Wouldn't it be cool to customize guns in that kind of way. For istance You could shorten the barrel on the new "Assault Rifle" to increase power but it would decrease range. You could change it to what type of fighter you are: Rampo or Splinter Cell. This might not be good for Multiplayer because of balance problems but it would be fun in customs.
Don't flame only constructive criticism.

  • 07.02.2006 8:55 PM PDT
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I can't really say anything about it except that all the Ratchet: Deadlocked fans will be complaning that bungie took the idea from that game.

  • 07.02.2006 8:59 PM PDT
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What is Ratchet:Deadlocked?

  • 07.02.2006 9:00 PM PDT
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Posted by: angrymuffin21
What is Ratchet:Deadlocked?

HAHAHAHA, spoken by a true Halo fanatic.

This could be a nice feature, but I believe that the gameplay should not differ from the multiplayer aspect.

  • 07.02.2006 9:10 PM PDT

-blam!- Rage

When I see a seven foot spartan sneaking up behind a pack of ravage grunts, it doesn't seem right. Halo is HALO not Black or Splinter Cell. The changing of the weapon features is too Ghost Recon for instance. All togeather it was a decent idea/theory young one.

  • 07.02.2006 9:13 PM PDT
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Posted by: Waffle Fury
When I see a seven foot spartan sneaking up behind a pack of ravage grunts, it doesn't seem right. Halo is HALO not Black or Splinter Cell. The changing of the weapon features is too Ghost Recon for instance. All togeather it was a decent idea/theory young one.


Maybe you misunderstood me maybe, maybe I misunderstood you. Maybe I chose the wrong words. What I meant is that some people prefer the close in dual wielding unload on everything type of gameplay while other prefer to use a little stealth by tossing grenades and picking people off. These things can be done with the same weapon depending on how you customize it. What I am trying to say is it would be cool to modify a weapon to the type of gamer that you are.

  • 07.02.2006 9:33 PM PDT
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I can see how this idea might please some people, but keep in mind, some people.
Bungie is trying to make a game that they think everyone will like, as in a majority, its a good idea i think, but they have to make Halo 3 a game that will stick to its standards.

  • 07.02.2006 9:38 PM PDT
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Posted by: kennyw00dis0pen
I can see how this idea might please some people, but keep in mind, some people.
Bungie is trying to make a game that they think everyone will like, as in a majority, its a good idea i think, but they have to make Halo 3 a game that will stick to its standards.


How would my idea lessen the standards in Halo 3?
By the way I am not angry or trying to be obnoxious I just don't understand what you are trying to say.

And just a little thought, wouldn't Bungie be satisfying everyone by letting them each chose how they personally want to fight?

[Edited on 7/2/2006]

  • 07.02.2006 9:43 PM PDT
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I'm sorry to say this, but more customization for the few who would like it means a lot more time spent on that, and less time making something else that everyone enjoys. Not everyone enjoys that type of custom gameplay, that's why they play Halo. It's simplistic enough to pick up, and if you practice and gain skills at the existing gameplay then it is hard to put down. The idea of beating someone on a level playing feild is elementary to replay value.

  • 07.02.2006 9:48 PM PDT
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NO, you could make your weapon super cheap

  • 07.02.2006 9:52 PM PDT
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Good idea I guess, although it sort of takes away from your connection with the story and situation in my opinion. I meen, if I did that often I'm feel more like a special forces soldier, and less like a government funded super soldier who has been trained to kick ass since the age of 6 and now ahs to save the world.

  • 07.02.2006 9:52 PM PDT
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Posted by: angrymuffin21
What I am trying to say is it would be cool to modify a weapon to the type of gamer that you are.


Or you could just pick up a different gun, depending on what type of gamer you are.

  • 07.02.2006 9:54 PM PDT
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Posted by: TrustDaTruth
I'm sorry to say this, but more customization for the few who would like it means a lot more time spent on that, and less time making something else that everyone enjoys. Not everyone enjoys that type of custom gameplay, that's why they play Halo. It's simplistic enough to pick up, and if you practice and gain skills at the existing gameplay then it is hard to put down. The idea of beating someone on a level playing feild is elementary to replay value.


Fair point. I do agree that the Halo fan base is a very simple minded group(for lack of a nicer word to say). Hell I am only 15 myself. But for those of us who have a broader imagination it would be interesting downloadable content made by Bungie or even the CMT team recent;y brought into the eyes of the public because of their variations of Halo Campaign.

  • 07.02.2006 9:54 PM PDT
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No no no, you misunderstand me completely, well, a little. what im saying is that Halo is a fast paced, adrenaline pumping first person shooter, from what youre suggesting, you make it out to be a Tom Clancy shooter, isnt the fact that you dont know whats going to happen next what makes the game fun? I think that customizing weapons to youre needs just eradicates Bungies work on making good weapons.

  • 07.02.2006 9:55 PM PDT
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Posted by: HaloJunkieMonkey
NO, you could make your weapon super cheap


Every modification you would make would have a negative and positive effect on the weapon
Ex- More power/less range


Posted by: Craz3d
Good idea I guess, although it sort of takes away from your connection with the story and situation in my opinion. I meen, if I did that often I'm feel more like a special forces soldier, and less like a government funded super soldier who has been trained to kick ass since the age of 6 and now ahs to save the world.


Actually it wouldn't because in the books it describes how the SPARTANS modified weapons before some of their missions. And technically Master Chief is a government funded super special forces soldier. SPARTANS are more tactical and less Rambo. The only reason you are Rambo in the games is because you are the only SPARTAN around(yes some SPARTANS are still alive).

  • 07.02.2006 10:01 PM PDT
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Posted by: kennyw00dis0pen
No no no, you misunderstand me completely, well, a little. what im saying is that Halo is a fast paced, adrenaline pumping first person shooter, from what youre suggesting, you make it out to be a Tom Clancy shooter, isnt the fact that you dont know whats going to happen next what makes the game fun? I think that customizing weapons to youre needs just eradicates Bungies work on making good weapons.


Good point and now I understand what you are saying.

  • 07.02.2006 10:02 PM PDT
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And for the things i forgot to point out, its simply that, honestly, i think its a good idea, really good, being able to slack off the movement of a sniper rifle for the different snipers would be cool,[ because i find that the movement of the sniper rifles in Halo 2 is way to fast]
i guess you could have a cool thing in the campaign mode where whenever you pick up a weapon it adjusts to your standards,

also, when i said "stick to its standards" i meant, stick to the cool things that make Halo Halo really,

but maybe we could all come up with a good way to incorporate that into the game?

  • 07.02.2006 10:04 PM PDT
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How likely are you to carry one specific weapon throughout one whole campaign mission?

If you customized a gun, chances are you're still gonna drop it halfway through the mission to pick up a different gun.

  • 07.02.2006 10:06 PM PDT
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Posted by: yourpimp
How likely are you to carry one specific weapon throughout one whole campaign mission?

If you customized a gun, chances are you're still gonna drop it halfway through the mission to pick up a different gun.


In Halo:CE on Truth and Reconciliation, I kept the sniper rifle the whole level.

  • 07.02.2006 10:11 PM PDT
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Posted by: angrymuffin21
Posted by: yourpimp
How likely are you to carry one specific weapon throughout one whole campaign mission?

If you customized a gun, chances are you're still gonna drop it halfway through the mission to pick up a different gun.


In Halo:CE on Truth and Reconciliation, I kept the sniper rifle the whole level.


You might've carried it the whole level, but surely you ran out of ammo by the time you entered the ship. There is no sniper ammo inside the ship, and for good reason too.

  • 07.02.2006 10:14 PM PDT
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I ran out of ammo after I killed one of the Gold Elites with swords.

  • 07.02.2006 10:18 PM PDT
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Posted by: angrymuffin21
Posted by: TrustDaTruth
I'm sorry to say this, but more customization for the few who would like it means a lot more time spent on that, and less time making something else that everyone enjoys. Not everyone enjoys that type of custom gameplay, that's why they play Halo. It's simplistic enough to pick up, and if you practice and gain skills at the existing gameplay then it is hard to put down. The idea of beating someone on a level playing feild is elementary to replay value.


Fair point. I do agree that the Halo fan base is a very simple minded group(for lack of a nicer word to say). Hell I am only 15 myself. But for those of us who have a broader imagination it would be interesting downloadable content made by Bungie or even the CMT team recent;y brought into the eyes of the public because of their variations of Halo Campaign.


Imagination? Do you know what games do to imagination? They don't use it. The game imagine's things for you and you just participate in the world or activities it provides. You don't make the game, Bungie does, I shouldn't have to repeat that. This idea is just bringing an element into a mix that is already great. If it ain't broke, don't try and fix it.

[Edited on 7/2/2006]

  • 07.02.2006 10:22 PM PDT
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Maybe the game could incorporate this in! maybe that the Master Chief has on him the specifications that you want, and when you pick up the corresponding weapon, he attaches it to the weapon before firing, this could add a level of strategy that wouldnt take away from the core of Halo, some people might disagree though, also, when you drop the weapon you dissatach the specifications you had

Maybe you could only have a specific amount of attachement for a specific amount of weapons? but i still feel its pulling away from Halo at its core..

  • 07.02.2006 10:25 PM PDT
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I think that'd be a pretty cool idea, and I'm glad you actually mentioned about how it wouldn't work in multiplayer. I can tell it was an idea you actually thought through and didnt just waste forum space, good work and once again, I like the idea.

[Edited on 7/2/2006]

  • 07.02.2006 10:30 PM PDT
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Posted by: TrustDaTruth
Posted by: angrymuffin21
Posted by: TrustDaTruth
I'm sorry to say this, but more customization for the few who would like it means a lot more time spent on that, and less time making something else that everyone enjoys. Not everyone enjoys that type of custom gameplay, that's why they play Halo. It's simplistic enough to pick up, and if you practice and gain skills at the existing gameplay then it is hard to put down. The idea of beating someone on a level playing feild is elementary to replay value.


Fair point. I do agree that the Halo fan base is a very simple minded group(for lack of a nicer word to say). Hell I am only 15 myself. But for those of us who have a broader imagination it would be interesting downloadable content made by Bungie or even the CMT team recent;y brought into the eyes of the public because of their variations of Halo Campaign.


Imagination? Do you know what games do to imagination? They don't use it. The game imagine's things for you and you just participate in the world or activities it provides. You don't make the game, Bungie does, I shouldn't have to repeat that. This idea is just bringing an element into a mix that is already great. If it ain't broke, don't try and fix it.


First of all, there is no need to get hostile. I did nothing to personally offend you, if you want to make a comment, try not present it in a nicer and more mature way.

Now when you say imagination is not used at all, I completely disagree with you. If Bungie made this game, and didn't give me options and I just "participate in the world or activities it provides" then Bungie will have failed on Halo 3. From the way I see it, Bungie is all about getting the gamer thinking. "Should I charge in dual wielding, or should I pick them off with my Battle Rifle? I know maybe I will charge in with my Battle Rifle, and as the Grunts retreat to their superior Elites hiding behind the boulder, I will stick a Grunt with a plasma greande making my enemy a walking time bomb." Bungie gets the player to think and use his/her mind while playing. Also, the story line is impossible to follow without imagination.

  • 07.02.2006 10:39 PM PDT

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