- last post: 01.01.0001 12:00 AM PDT
Posted by: angrymuffin21
For those of you who have read the books, you know that the spartans modify their weapons before battle. Linda for example, always put an Oracle scope on her S2 Sniper Rifle. Wouldn't it be cool to customize guns in that kind of way. For istance You could shorten the barrel on the new "Assault Rifle" to increase power but it would decrease range. You could change it to what type of fighter you are: Rampo or Splinter Cell. This might not be good for Multiplayer because of balance problems but it would be fun in customs.
Don't flame only constructive criticism.
hmmm, what about this:
as you all know, halo live has 50 levels for players, now i see 2 ways to use this to an advantage:
1)the more levels you get, the more customizations for guns you get(and maybe vehicles and your spartans armor)
or
2)the lower your level, the more customizations
i also would like to note that these sh/could be set before the game so players dont waste time on them, this would also lead to pretty interesting game play, ill give an example using 4 player slayer, what the players modifactions are, and the map example
map: coagulation
player 1 prefeers sniping with a battle rifle so his modifaction makes his battlerifle have 8x zoom at the cost of ammo per clip. his 2nd weapon will be a sniper, with increased power(one shot kills) but only has 1 shot per clip.
player 2 prefeers duel wielding, his first weapon is duel plasma rifles, his modifactions include slower over heating at the extence of power. and his second is an smg and magnum, his pistol is upgraded to be as strong as old halo pistol(3 shots to head kill) at the cost of firing speed, and his smg is more accuate at the cost of power.
player 3 is used to old halo so he has a pistol, with scope and 3 shot kill at the cost of ammo and fireing speed. his battle rifle has more ammo per clip but no scope and less acc.
player 4 is a newbie testing out the system. his first weapon is a shotgun, he traded all its ammo per clip but 1 for power and some acc, so he has to reload every shot. his second weapon is duel smgs, he traded the smgs fireing speed for a lil more power
game starts every one has a battle rifle, this gives player 1 and 3 a lil advantage due to there modifactions, but later on they all find there favourite weapons(ones they changed) the game would go like a normal one, but more people would boast on how there modifactions rock more then everyone elses
i myself prefeer system 2, the lower the level, the more changes, and heres how i would have the modifaction system set up:
in an extra screen that you enter (though opations or what ever) it has a list of weapon, lets say we select battle rifle
in the battle rifle screen there would be these bars:
Power- Weaker--------------------Stronger
Fireing Speed- Slower------------------Faster
Acc. Spread---------------------Close <---(aka Range)
Scope no-2x-8x
Ammo Per Clip low---------------high
energy/max ammo low----------------------high
now each would have a default, and a min/max this way you cant make the sucky mag into some sort of a super sniper, by limiting the changes
i could also show something for armor enhancments:
Shield Power low----------------------high
Jump Hight low-----------------------high
Run Speed slow-------------------fast
Active Camo yes-no
Radar yes-no
now theres 3 ways all this could be effected: lower level= more, higher level= more or only in custom matches
and of course every thing would have defualts and min/max changes(active camo for armor would require alot of stat lowering maybe even no radar) eg: magnum cant go past meduim strength, and sniper cant hold more than 8 ammo or we weaker then 4 body shots kill(2 to head)
all in all, to much costization can be bad, so we gotta limit it, but it can be fun