- AK FROST
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- Fabled Heroic Member
Posted by: CharlesBrown33
Posted by: Plain Ben
Posted by: AK FROSTPosted by: Plain BenPosted by: AK FROST
Halo 4 is a game of luck not skill.This, I bet most of it could be fixed with just fixed weapon spawns and non-random infinity drops. Maybe more playlists with preset loadouts again, it all seems so...unpredictable. even if this was te case personal ordnance in itself breaks away from te traditional skillful play. It becomes a dice roll and if I get a binary rifle and you a needler, it's real easy to see what I mean. There just is no more competition left anymore. This series brought my to xbl and it turned me away from halo after this one sadly.Yeah, thats why I stayed well away from Infinity Slayer. One thing I think that would make that bearable is properly tiered rewards. Make everyone's ordance the same choices, the first one being very minor, second slightly better etc.
Sure there's still that no-incentive to move thing, but for a casual mode it'd make it bearable. Same goes with Dominion, bases sometimes get rockets, or just BRs and frags.
It's obvious 343 wanted to add Kill Streaks, so the reason why they didn't add an option to choose the ones you like is beyond me.
No one should be getting an Incineration Cannon with less than 15 kills in my opinion. Exactly and I may roll two needlers and you could roll a binary next one. It just literally makes this games skill gap pretty low.