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Subject: Why is Master Chief's pod in a new location in the beginning of...

It seems inconsistent with where it was in the Legendary Ending? I thought he got in a pod that was on a wall with many other pods lined up against in but in Halo 4 he's in the back of a small room and there are only like 3 pods on this wall and there's one on his right unlike in LE. So, did Cortana move MC's pod when she was editing his armor? That's the only explanation I can think of.

  • 11.29.2012 9:36 AM PDT

Haters are going to hate.
Praisers are going to praise.

The Bungie Forums are what keeps my mind sharp and my fingers active, between writing my own movie scripts, drawing, and studying industrial design. At the moment I'm working on miniatures for a short movie that I'll hopefully be able to film once I've saved up for a camera... That's me, with the mug, trying to have a conversation with Konoko.

Reimagination/redesign/artistic freedom.

  • 11.29.2012 10:07 AM PDT

At least I'm not the only one who noticed that. I was confused as to why they would move it.

  • 11.29.2012 10:10 AM PDT

yeah that's more than artistic freedom though that's like having Master Chief be a girl in Halo 4 its just straight up inconsistent...

  • 11.29.2012 10:13 AM PDT

By the power of truth, I, while living, have conquered the universe.


Posted by: Oblivioh
yeah that's more than artistic freedom though that's like having Master Chief be a girl in Halo 4 its just straight up inconsistent...


Er... no, it pretty much comes under artistic freedom. it's the positioning of a pod, hardly comparable to a significant and complete rewrite of character as you suggest.

  • 11.29.2012 10:16 AM PDT

But that's not where the pod was, the pod was in a completely different area. Artistic freedom is like designing something with more or less detail or in a more symbolic, simplified way, like a comic. Changing the location of something that was already clearly established as being somewhere else, that's being inconsistent. Unless they give an explanation, which they don't...

  • 11.29.2012 10:30 AM PDT

As inconsistent as Reach was...

  • 11.29.2012 10:30 AM PDT

The HELL you are! These are precious gifts to me and they are non-transferable! How dare you regift my challenge prize. You might as well hock a wedding ring for beer money. -DeeJ

Probably for level design.

  • 11.29.2012 10:49 AM PDT

I am a monument to all your sins

eh, who cares?

  • 11.29.2012 10:52 AM PDT

Haters are going to hate.
Praisers are going to praise.

The Bungie Forums are what keeps my mind sharp and my fingers active, between writing my own movie scripts, drawing, and studying industrial design. At the moment I'm working on miniatures for a short movie that I'll hopefully be able to film once I've saved up for a camera... That's me, with the mug, trying to have a conversation with Konoko.

Posted by: ObliviohArtistic freedom is when one takes the freedom to change something/anything, in a already established piece of work. Changing the location and design goes under it. Yes it becomes inconsistent, but that comes with the concept.

You used the example of simplifying, this is just the opposite; 343i felt the need to complicate things, so they redesigned the Dawn, and with that came the relocation of Master Chiefs pod. That's it as far as I see it.

[Edited on 11.29.2012 10:54 AM PST]

  • 11.29.2012 10:53 AM PDT


Posted by: DarkestSeptagon
Probably for level design.

It wouldn't have been that hard to have the same wall and then design the level the way they did...they'd just need to make the starting room bigger...

  • 11.29.2012 10:53 AM PDT

Posted by: the real Janaka
Posted by: ObliviohArtistic freedom is when one takes the freedom to change something/anything, in a already established piece of work. Changing the location and design goes under it. Yes it becomes inconsistent, but that comes with the concept.

You used the example of simplifying, this is just the opposite; 343i felt the need to complicate things, so they redesigned the Dawn, and with that came the relocation of Master Chiefs pod. That's it as far as I see it.

Changing the location of something doesn't mean you need to relocate things and make it not make sense anymore, they could have had it in the same area, but just make everything more detailed and realistic while keeping the layout the same, like they did with Halo: Anniversary...

  • 11.29.2012 10:56 AM PDT

The HELL you are! These are precious gifts to me and they are non-transferable! How dare you regift my challenge prize. You might as well hock a wedding ring for beer money. -DeeJ


Posted by: Oblivioh

Posted by: DarkestSeptagon
Probably for level design.

It wouldn't have been that hard to have the same wall and then design the level the way they did...they'd just need to make the starting room bigger...
I don't understand what you're talking about. The cryo bay looks very similar to the Halo 3 version. The pods are aligned the same way, Cortana's stand is in the same place, the only real difference is the textures.

  • 11.29.2012 10:56 AM PDT

The HELL you are! These are precious gifts to me and they are non-transferable! How dare you regift my challenge prize. You might as well hock a wedding ring for beer money. -DeeJ


Posted by: Oblivioh
they could have had it in the same area, but just make everything more detailed and realistic while keeping the layout the same, like they did with Halo: Anniversary...
Except 343i didn't make Halo: Anniversary, Halo 4 is their first game.

  • 11.29.2012 10:58 AM PDT

By the power of truth, I, while living, have conquered the universe.


Posted by: Oblivioh
But that's not where the pod was, the pod was in a completely different area.


Halo 3 - Chief enters the cryo bay and gets into a pod.

Halo 4 - Chief awakens from his pod in the cryo bay.

It's a complete non-bloody-issue. The pod moved, big deal! Hey, you know the Pillar of Autumn is 1 kilometer long, but in The Maw you have to drive over 3km through it. Bungie never explained that and nobody complains about it because it's not an issue.

  • 11.29.2012 11:06 AM PDT


Posted by: DarkestSeptagon

Posted by: Oblivioh

Posted by: DarkestSeptagon
Probably for level design.

It wouldn't have been that hard to have the same wall and then design the level the way they did...they'd just need to make the starting room bigger...
I don't understand what you're talking about. The cryo bay looks very similar to the Halo 3 version. The pods are aligned the same way, Cortana's stand is in the same place, the only real difference is the textures.

No not at all even cortana is on the other side of him you need to check again because its all different...

  • 11.29.2012 11:14 AM PDT

That is an issue...I'm sure it can be explained somehow...

  • 11.29.2012 11:15 AM PDT

Haters are going to hate.
Praisers are going to praise.

The Bungie Forums are what keeps my mind sharp and my fingers active, between writing my own movie scripts, drawing, and studying industrial design. At the moment I'm working on miniatures for a short movie that I'll hopefully be able to film once I've saved up for a camera... That's me, with the mug, trying to have a conversation with Konoko.

Posted by: Oblivioh
Posted by: the real Janaka
Posted by: ObliviohArtistic freedom is when one takes the freedom to change something/anything, in a already established piece of work. Changing the location and design goes under it. Yes it becomes inconsistent, but that comes with the concept.

You used the example of simplifying, this is just the opposite; 343i felt the need to complicate things, so they redesigned the Dawn, and with that came the relocation of Master Chiefs pod. That's it as far as I see it.
Changing the location of something doesn't mean you need to relocate things and make it not make sense anymore, they could have had it in the same area, but just make everything more detailed and realistic while keeping the layout the same, like they did with Halo: Anniversary...
The only point I'm trying to make is that they did change it, and by doing so they proved that they believed they had the freedom to do so, even though they didn't need to, i.e, artistic freedom.

[Edited on 11.29.2012 11:21 AM PST]

  • 11.29.2012 11:19 AM PDT


Posted by: the real Janaka
Posted by: Oblivioh
Posted by: the real Janaka
Posted by: ObliviohArtistic freedom is when one takes the freedom to change something/anything, in a already established piece of work. Changing the location and design goes under it. Yes it becomes inconsistent, but that comes with the concept.

You used the example of simplifying, this is just the opposite; 343i felt the need to complicate things, so they redesigned the Dawn, and with that came the relocation of Master Chiefs pod. That's it as far as I see it.
Changing the location of something doesn't mean you need to relocate things and make it not make sense anymore, they could have had it in the same area, but just make everything more detailed and realistic while keeping the layout the same, like they did with Halo: Anniversary...
The only point I'm trying to make is that they did change it, and by doing so they proved that they believed they had the freedom to do so, even though they didn't need to.

Why though its just so pointless...I'm just going to say Cortana used the nano bots to move him around...

[Edited on 11.29.2012 11:22 AM PST]

  • 11.29.2012 11:21 AM PDT

Haters are going to hate.
Praisers are going to praise.

The Bungie Forums are what keeps my mind sharp and my fingers active, between writing my own movie scripts, drawing, and studying industrial design. At the moment I'm working on miniatures for a short movie that I'll hopefully be able to film once I've saved up for a camera... That's me, with the mug, trying to have a conversation with Konoko.


Posted by: Oblivioh
Why though its just so pointless...
Sure, I agree. Why decide to change Chief's Mjolnir? It's not as it does something new, which warranted a redesign. Why change anything? My guess is that they liked more another way.

[Edited on 11.29.2012 11:25 AM PST]

  • 11.29.2012 11:24 AM PDT


Posted by: the real Janaka

Posted by: Oblivioh
Why though its just so pointless...
Sure, I agree. Why decide to change Chief's Mjolnir? It's not as it does something new, which warranted a redesign. Why change anything? My guess is that they liked more another way.

No I can understand them changing his armor to make it look more believable and realistic, but they could have used the same layout of the cutscene in Halo 3 while making it look more detailed and realistic.

here are screenshots for comparison

http://i700.photobucket.com/albums/ww10/Oblivio/masterchief.p ng

http://i700.photobucket.com/albums/ww10/Oblivio/masterchief2. png

[Edited on 11.29.2012 11:33 AM PST]

  • 11.29.2012 11:32 AM PDT

You think something like this would fly in a Star Wars movie with the excuse of artistic license? NO, fans would be outraged at such an inconsistency...its different if you just make a blaster or lightsaber look different, like saying, back then we didn't have the tech to make it look like this, or something, but to make something outright not make sense in the continuity on purpose isn't good.

[Edited on 11.29.2012 11:36 AM PST]

  • 11.29.2012 11:35 AM PDT

Haters are going to hate.
Praisers are going to praise.

The Bungie Forums are what keeps my mind sharp and my fingers active, between writing my own movie scripts, drawing, and studying industrial design. At the moment I'm working on miniatures for a short movie that I'll hopefully be able to film once I've saved up for a camera... That's me, with the mug, trying to have a conversation with Konoko.

Don't you find it hypocritical to accept one change only cause you've found an explanation for it (a meta explanation), and not another cause you don't know why it has changed?

I doubt Cortana would go "you know what Chief, I don't think your armour is realistic, I'll change it."

To your latest post. The graphical possibilities in games change, sometimes dramatically. This has created a misconception that games should be redesigned to take advantage of the new possibilities. Change/inconsistencies are therefore overlooked, taken not as gravely. (that's the short version).

[Edited on 11.29.2012 12:07 PM PST]

  • 11.29.2012 11:44 AM PDT

Yeah this isn't something they updated graphically its something they just changed outright, something they could have easily not changed and nothing would be that different at all. I'm ok with them adding more detail, but not completely changing how things are set up after they were visual established in good detail earlier. The room you wake up in in Halo 4 looks absolutely nothing like the one Master Chief goes into cryo in Halo 3. Artistic license is when it doesn't create inconsistency because its just a different way of representing something but this is different this is inconsistency, just like if they made Master Chief a girl.

  • 11.29.2012 12:09 PM PDT


Posted by: the real Janaka
Posted by: ObliviohArtistic freedom is when one takes the freedom to change something/anything, in a already established piece of work. Changing the location and design goes under it. Yes it becomes inconsistent, but that comes with the concept.

You used the example of simplifying, this is just the opposite; 343i felt the need to complicate things, so they redesigned the Dawn, and with that came the relocation of Master Chiefs pod. That's it as far as I see it.


Dawn was redesigned to work as a level.

And OP, this is a nonissue. The point is, John starts in the pod, gets out of the pod. Will the story be effected in any way by the placement of the pod?

They placed it at the end to make it feel important, like the King at the end of the table.

  • 11.29.2012 12:53 PM PDT

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