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Subject: Why is Master Chief's pod in a new location in the beginning of...
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Posted by: Oblivioh
You think something like this would fly in a Star Wars movie with the excuse of artistic license?


Yes, because no one, except you, is that sad that they would care.

  • 11.29.2012 12:59 PM PDT


Posted by: Rabid Grunt 3

Posted by: Oblivioh
You think something like this would fly in a Star Wars movie with the excuse of artistic license?


Yes, because no one, except you, is that sad that they would care.

I wouldn't care because I'm not into star wars, but I take pleasure in playing out the fictional Halo continuity in my head I'm pretty sure lots of people do that's why they read the books and -blam!- but stuff like this breaks that continuity and its just frustrating. I like to think of Halo as like another world that could exist its not like its a tall tale with a valuable lesson at the end its sci-fi you're supposed to like put the pieces together to create a new world these pieces do not fit. But I guess I will just have to say Cortana somehow moved MC into a different room...

  • 11.29.2012 1:05 PM PDT


Posted by: ROBERTO jh

Posted by: the real Janaka
Posted by: ObliviohArtistic freedom is when one takes the freedom to change something/anything, in a already established piece of work. Changing the location and design goes under it. Yes it becomes inconsistent, but that comes with the concept.

You used the example of simplifying, this is just the opposite; 343i felt the need to complicate things, so they redesigned the Dawn, and with that came the relocation of Master Chiefs pod. That's it as far as I see it.


Dawn was redesigned to work as a level.

And OP, this is a nonissue. The point is, John starts in the pod, gets out of the pod. Will the story be effected in any way by the placement of the pod?

They placed it at the end to make it feel important, like the King at the end of the table.

He starts in one pod and gets out in another pod it makes no sense its stupid and inconsistent and I have a right to complain because it should be an important issue to telling a story especially a serious sci-fi story...even Dragon Ball Z has better continuity than this...

[Edited on 11.29.2012 1:08 PM PST]

  • 11.29.2012 1:07 PM PDT

Warning: You may find that my, or someone else's opinion does not comply with yours. Side effects of disagreement may include (but are not limited to): flaming, irrational behavior, broken keyboards, and/or nervous sweats. If you experience any of these symptoms refrain from communicating with others until the symptoms have subsided.

I watched the final Halo 3 cutscene and it certainly seems to me that most of the details were actually kept the same, the only real differences are the updated graphics and the fact that the Chief, it seems, was actually just moved one pod to the left.

Honestly though, these are details that the majority of players wouldn't notice/care about, and if it made the gameplay better being positioned in the center, it was a necessary change.

  • 11.29.2012 1:08 PM PDT


Posted by: Oblivioh

Posted by: ROBERTO jh

Posted by: the real Janaka
Posted by: ObliviohArtistic freedom is when one takes the freedom to change something/anything, in a already established piece of work. Changing the location and design goes under it. Yes it becomes inconsistent, but that comes with the concept.

You used the example of simplifying, this is just the opposite; 343i felt the need to complicate things, so they redesigned the Dawn, and with that came the relocation of Master Chiefs pod. That's it as far as I see it.


Dawn was redesigned to work as a level.

And OP, this is a nonissue. The point is, John starts in the pod, gets out of the pod. Will the story be effected in any way by the placement of the pod?

They placed it at the end to make it feel important, like the King at the end of the table.

He starts in one pod and gets out in another pod it makes no sense its stupid and inconsistent and I have a right to complain because it should be an important issue to telling a story especially a serious sci-fi story...even Dragon Ball Z has better continuity than this...


I'm finding it harder and harder to take you seriously.

What part of the story is effected by this? I'll give you my house if you can find one.

  • 11.29.2012 1:12 PM PDT


Posted by: App L Sawz
I watched the final Halo 3 cutscene and it certainly seems to me that most of the details were actually kept the same, the only real differences are the updated graphics and the fact that the Chief, it seems, was actually just moved one pod to the left.

Honestly though, these are details that the majority of players wouldn't notice/care about, and if it made the gameplay better being positioned in the center, it was a necessary change.

How did he move to the left one? Did Cortana use the nanobots? I mean it is kind of a big deal it was a huge event of him being released from his cryo sleep, he's been there for so long they should have kept it accurate. And in the Legendary cutscene there is clearly another slot for a chamber to the right and in Halo 4 there isn't also everything is just different, so I guess Halo 4 retconns Halo 3's ending cutscene?

  • 11.29.2012 1:14 PM PDT
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Posted by: Oblivioh

Posted by: Rabid Grunt 3

Posted by: Oblivioh
You think something like this would fly in a Star Wars movie with the excuse of artistic license?


Yes, because no one, except you, is that sad that they would care.

I wouldn't care because I'm not into star wars, but I take pleasure in playing out the fictional Halo continuity in my head I'm pretty sure lots of people do that's why they read the books and -blam!- but stuff like this breaks that continuity and its just frustrating. I like to think of Halo as like another world that could exist its not like its a tall tale with a valuable lesson at the end its sci-fi you're supposed to like put the pieces together to create a new world these pieces do not fit. But I guess I will just have to say Cortana somehow moved MC into a different room...


News flash... none of it is real.

None of it.

  • 11.29.2012 1:16 PM PDT

I know Halo isn't real I just want it to be able to play out the story in my head and comprehend it I like seeing how different parts connect and when they don't its just not fun anymore

[Edited on 11.29.2012 1:21 PM PST]

  • 11.29.2012 1:17 PM PDT

Haters are going to hate.
Praisers are going to praise.

The Bungie Forums are what keeps my mind sharp and my fingers active, between writing my own movie scripts, drawing, and studying industrial design. At the moment I'm working on miniatures for a short movie that I'll hopefully be able to film once I've saved up for a camera... That's me, with the mug, trying to have a conversation with Konoko.

Posted by: ROBERTO jh
Posted by: the real Janaka
Posted by: ObliviohArtistic freedom is when one takes the freedom to change something/anything, in a already established piece of work. Changing the location and design goes under it. Yes it becomes inconsistent, but that comes with the concept.

You used the example of simplifying, this is just the opposite; 343i felt the need to complicate things, so they redesigned the Dawn, and with that came the relocation of Master Chiefs pod. That's it as far as I see it.


Dawn was redesigned to work as a level.

And OP, this is a nonissue.
But is it ideal to change things around to cater for new needs? If it wasn't possible to have an entire level in the Dawn, why decide to change the facts in order for it to work, why not come up with a solution that works with what's given? Have Chief board a Covenant cruiser, turn the table, or something?

Am I the only one who thinks that plowing through without consideration for what's established is just lazy?

[Edited on 11.29.2012 1:21 PM PST]

  • 11.29.2012 1:19 PM PDT


Posted by: the real Janaka
Posted by: ROBERTO jh
Posted by: the real Janaka
Posted by: ObliviohArtistic freedom is when one takes the freedom to change something/anything, in a already established piece of work. Changing the location and design goes under it. Yes it becomes inconsistent, but that comes with the concept.

You used the example of simplifying, this is just the opposite; 343i felt the need to complicate things, so they redesigned the Dawn, and with that came the relocation of Master Chiefs pod. That's it as far as I see it.


Dawn was redesigned to work as a level.

And OP, this is a nonissue.
But is it ideal to change things around to cater for new needs? If it wasn't possible to have an entire level in the Dawn, why decide to change the facts in order for it to work, why not come up with a solution that works with what's given? Have Chief board a Covenant cruiser, turn the table, or something?

Am I the only one who thinks that plowing through without consideration for what's established is just lazy?

Exactly!

  • 11.29.2012 1:22 PM PDT


Posted by: Oblivioh



Posted by: the real Janaka
Posted by: Oblivioh[/quote]Artistic freedom is when one takes the freedom to change something/anything, in a already established piece of work. Changing the location and design goes under it. Yes it becomes inconsistent, but that comes with the concept.

You used the example of simplifying, this is just the opposite; 343i felt the need to complicate things, so they redesigned the Dawn, and with that came the relocation of Master Chiefs pod. That's it as far as I see it.[/quote]

Dawn was redesigned to work as a level.

And OP, this is a nonissue. The point is, John starts in the pod, gets out of the pod. Will the story be effected in any way by the placement of the pod?

They placed it at the end to make it feel important, like the King at the end of the table.[/quote]
He starts in one pod and gets out in another pod it makes no sense its stupid and inconsistent and I have a right to complain because it should be an important issue to telling a story especially a serious sci-fi story...even Dragon Ball Z has better continuity than this...


I'm finding it harder and harder to take you seriously.

What part of the story is effected by this? I'll give you my house if you can find one.

Because it just makes no sense at all and its a big thing Master Chief arises from his cryosleep its big and important they should've kept it the same they shouldn't have made it make no sense....like wouldn't you be pissed if like you woke up and you weren't in the same bed you were on top of the roof I know I would

I know Halo isn't real I just want it to be able to play out the story in my head and comprehend it I like seeing how different parts connect and when they don't its just not fun anymore


...But you still can't come up with a reason that it effects the story, which is all that matters.

It is supposed to feel big and important, which is the precise reason why the changed it, because you were the center piece, the king at the end of the table rising from his seat. Complaining about details like that is nitpicking, nitpickers are those who are trying to find things wrong, who are fanboys. And we're talking Trekkie-tier fanboys.

  • 11.29.2012 1:25 PM PDT


Posted by: the real Janaka
Posted by: ROBERTO jh
Posted by: the real Janaka
Posted by: ObliviohArtistic freedom is when one takes the freedom to change something/anything, in a already established piece of work. Changing the location and design goes under it. Yes it becomes inconsistent, but that comes with the concept.

You used the example of simplifying, this is just the opposite; 343i felt the need to complicate things, so they redesigned the Dawn, and with that came the relocation of Master Chiefs pod. That's it as far as I see it.


Dawn was redesigned to work as a level.

And OP, this is a nonissue.
But is it ideal to change things around to cater for new needs? If it wasn't possible to have an entire level in the Dawn, why decide to change the facts in order for it to work, why not come up with a solution that works with what's given? Have Chief board a Covenant cruiser, turn the table, or something?

Am I the only one who thinks that plowing through without consideration for what's established is just lazy?


Bungie did the exact same thing with the Pillar of Autumn warthog run. What are your thoughts on that?

It isn't lazieness, because boarding a Covie cruiser in space is nearly impossible. You'd get obliterated by pulse lasers. The only way the level could have made any sense is if it played on the Dawn, and the only way such a level could have made any sense, or been any fun, is if the Dawn was redesigned. The important factor is not the design of the Dawn--it still fits within the tone of UNSC, and fits within the confines of the story (where Chief starts or what the ship looks like is not story, those are details)--the important factor is that the Chief destroys a Covie ship, and is pulled into the planet on a UNSC Frigate.

[Edited on 11.29.2012 1:32 PM PST]

  • 11.29.2012 1:31 PM PDT


Posted by: ROBERTO jh

Posted by: the real Janaka
Posted by: ROBERTO jh
Posted by: the real Janaka
Posted by: ObliviohArtistic freedom is when one takes the freedom to change something/anything, in a already established piece of work. Changing the location and design goes under it. Yes it becomes inconsistent, but that comes with the concept.

You used the example of simplifying, this is just the opposite; 343i felt the need to complicate things, so they redesigned the Dawn, and with that came the relocation of Master Chiefs pod. That's it as far as I see it.


Dawn was redesigned to work as a level.

And OP, this is a nonissue.
But is it ideal to change things around to cater for new needs? If it wasn't possible to have an entire level in the Dawn, why decide to change the facts in order for it to work, why not come up with a solution that works with what's given? Have Chief board a Covenant cruiser, turn the table, or something?

Am I the only one who thinks that plowing through without consideration for what's established is just lazy?


Bungie did the exact same thing with the Pillar of Autumn warthog run. What are your thoughts on that?

It isn't lazieness, because boarding a Covie cruiser in space is nearly impossible. You'd get obliterated by pulse lasers. The only way the level could have made any sense is if it played on the Dawn, and the only way such a level could have made any sense, or been any fun, is if the Dawn was redesigned. The important factor is not the design of the Dawn--it still fits within the tone of UNSC, and fits within the confines of the story (where Chief starts or what the ship looks like is not story, those are details)--the important factor is that the Chief destroys a Covie ship, and is pulled into the planet on a UNSC Frigate.

Having the Master Chief miraculously board a covenant cruiser would make more sense than things magically rearranging themselves.

Also, they gave an explanation to why MC's armor is different, they said Cortana used nanobots, so why not explain this inconsistency?

[Edited on 11.29.2012 1:46 PM PST]

  • 11.29.2012 1:35 PM PDT

Haters are going to hate.
Praisers are going to praise.

The Bungie Forums are what keeps my mind sharp and my fingers active, between writing my own movie scripts, drawing, and studying industrial design. At the moment I'm working on miniatures for a short movie that I'll hopefully be able to film once I've saved up for a camera... That's me, with the mug, trying to have a conversation with Konoko.


Posted by: ROBERTO jh
...But you still can't come up with a reason that it effects the story, which is all that matters.
That's what someone who puts the story first would say. Some people put artistic coherence and world first. It's unfair to dismiss a visual/structural inconsistency just because you don't value that part of the IP. Is Halo only a story? Doesn't it live in the moment cause of the elements that propell the player towards what tells the story too?

For me, artistic inconsistency is just as bad as inconsistency within the story. It is after all a game, not a book.
It is supposed to feel big and important, which is the precise reason why the changed it, because you were the center piece, the king at the end of the table rising from his seat.
Those feelings weren't warranted there, Chief went to sleep in a humble bed.

I removed the last part cause it promoted being lazy and respectless.

  • 11.29.2012 1:40 PM PDT

Haters are going to hate.
Praisers are going to praise.

The Bungie Forums are what keeps my mind sharp and my fingers active, between writing my own movie scripts, drawing, and studying industrial design. At the moment I'm working on miniatures for a short movie that I'll hopefully be able to film once I've saved up for a camera... That's me, with the mug, trying to have a conversation with Konoko.


Posted by: ROBERTO jh
Bungie did the exact same thing with the Pillar of Autumn warthog run. What are your thoughts on that?
Not ideal. Why not just define the PoA as larger from the begining?

It isn't lazieness, because boarding a Covie cruiser in space is nearly impossible. You'd get obliterated by pulse lasers. The only way the level could have made any sense is if it played on the Dawn, and the only way such a level could have made any sense, or been any fun, is if the Dawn was redesigned. The important factor is not the design of the Dawn--it still fits within the tone of UNSC, and fits within the confines of the story (where Chief starts or what the ship looks like is not story, those are details)--the important factor is that the Chief destroys a Covie ship, and is pulled into the planet on a UNSC Frigate.Yes it's lazy, and what you said wasn't very imaginative. You're limiting yourself in order to prove me wrong. I'm sure you're able to come up with a reason to have basically what you suggested were the strengths with the changes, without retconning design and structure.

Chief could use one of the Covenant Boarding crafts, Cortana could fly it and trick the Cruiser into believing that it was friendly. If it's important that Chief destroys a Cruiser, gets sucked into space, and falls into Requiem, he could have done so in a thousand different ways that didn't mess up the visual/intellectual/structural integrity. Some people care about that just as much as they care about the story.

  • 11.29.2012 1:55 PM PDT

OP, do you really feel that this is a very important issue? I think you are making a very big deal over something that only puzzled me and others for what... five seconds?

  • 11.29.2012 4:56 PM PDT
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He wasn't strapped in, just like when he crash landed on Alpha Halo.

  • 11.29.2012 5:55 PM PDT

Is it annoying? yes. Just like redesigning the charon-class is very annoying.

But it's hardly a major thing to complain about...

  • 11.29.2012 6:37 PM PDT

No friction in space he was moving SIMPLE

  • 11.29.2012 7:38 PM PDT
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The Frigates were redesigned, so why not the cryopod and the cryoarea?

  • 11.29.2012 7:44 PM PDT

For those who wish to contact me on Xbox LIVE, my main account is "The 7th Taco", and the one linked with my profile here is only a backup.

It's not that big of a deal.

  • 11.29.2012 8:13 PM PDT
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[Removed comment]

[Edited on 11.29.2012 11:15 PM PST]

  • 11.29.2012 11:13 PM PDT

ummm...

the chief suffers from cryo-sleep walking?

problem solved? :D

  • 11.30.2012 6:11 AM PDT

Posted by: AngryBrute1
Oh yeah, since somebody does not believe what YOU believe; that makes us vapid...
I cannot grasp that what you call "Something happened to nothing, and that nothing became something, and it was smaller than than a period."

I don't know why, but I'd think it was for the level design, so you don't have to turn around, right at the start of the game.

  • 11.30.2012 7:22 AM PDT

What a waste....

Does it really matter? It was one damn pod. They just wanted to design a level and make it look cool.

  • 11.30.2012 7:31 AM PDT

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