- swvjdirector
- |
- Honorable Heroic Member
"What are we holding on to, Sam?"
"That there's some good in this world, and it's worth fighting for."
Posted by: Recon Number 54
Posted by: swvjdirector
Posted by: Recon Number 54
I am intrigued by the Jason Jones quote in the recently leaked IGN article that "Destiny is made to appeal to the 8-year old in all of us".
It's been a while since my inner 8 year old has really been engaged properly and in a way that excited me like I could be back at that age. If it is possible and they can pull it off?
I would rather enjoy being like an excited 8-year old than a jaded 19 year old.
I respect your opinion, but I fail to see your point: Does the idea of a game delivering realistic, deep characters and an engrossing plotline that treats the player as an intelligent person not appeal to you? I just want to see gaming become the storytelling medium it could be. Do you think that's a bad direction for gaming to take?
I am saying that in order to enjoy playing, that a part of us that is willing to believe in the story, that is willing and more eager to suspend disbelief, that is more child-like (but not necessarily childish) should be targeted by the creators of the entertainment/diversion.
That "maturity for maturity's sake" usually translates to "more sex and drugs" if you look at cable television dramas (especially HBO and Showtime examples). I am saying that adults can as easily be sucked into a Star Wars universe, or a BSG, or something fantastic and fantasional and appreciate adult-conflicts and themes without being bombarded with adult-only entertainment.
I think you may have misunderstood my usage of "mature". The last thing I was asking for is gratuitous sex, nudity, language, or drug use. None of those things translate to "mature" at all. In fact, many of them being used, as you put it, for "maturity's sake", only hurt the quality in the long run. It comes across to me as developers saying "We can't make anything truly engrossing and emotional, so let's slap some wildy inappropriate content on for a bit."
That's not where gaming needs to go. I don't know if you're familiar with Lost , or Heavy Rain, but both of them sucked me in because the characters were so well developed. I think making someone become emotionally vested in a plotline and the characters is when developers have won. That's not happening with games much.