Off Topic: The Flood
This topic has moved here: Subject: Do you think gaming will become more mature?
  • Subject: Do you think gaming will become more mature?
  • Pages:
  • 1
  • 2
  • 3
  • of 3
Subject: Do you think gaming will become more mature?
  • gamertag: [none]
  • user homepage:


Posted by: SGT Rhino 76
They appeal to the majority of the market, and sadly, the majority of the market isn't into plots and story. They want quick, simple action.


Like I said, the audience has to change for gaming to change. And chances are, the audience is going to change slowly, if at all. It's independent devs who will push gaming forward, because they don't care about the money, they care about making something come to life.

  • 11.29.2012 11:02 AM PDT

"What are we holding on to, Sam?"
"That there's some good in this world, and it's worth fighting for."


Posted by: RECON828
I think gaming's too limited to become true art. Gaming has to always, always put gameplay first and plot second. Other media like film and literature don't have this restriction.

So, let's look at gameplay and what it has going for it. When you make a film, it's perfectly acceptable to not have a single action sequence for the whole thing and for that not to affect the quality of it at all. With a game, the audience constantly has to be doing something. Sure, you can throw in cutscenes and in-game dialogue, et cetera but that can only do so much to tell a story.

Even with games like Bioshock and Red Dead Redemption, which are both among my favourite games and often regarded as the pinnacle of in-game story telling, they still don't come close to the likes of The Godfather and all your other classic movies. They're too limited by their nature.


Depends on how you view art. Some games have emotionally affected me in ways films never will. I think it's just because I find myself so immersed in the worlds that the stories can get reactions out of me that are totally unexpected. What I hope doesn't happen is that people simply assume gaming can never advance. If people give up on it, it WILL die eventually. There will always have to be a driving force behind them that wants to see gaming advance.

  • 11.29.2012 11:06 AM PDT

Posted by: Alex Mac Kee
If pen­ises were planes Jimmy's mouth would be an airport


Posted by: DarkBen64
Don't punch a British kid, the queen'll come after you.

Posted by: RECON828
But what does it actually mean? What would a post modernist game look like?

As a side note, Donnie Darko was trash.
Well Pulp Fiction and Eraserhead are great so there.

Anyway

It's a pretty hard word to pin down, I don't exactly have an in depth understanding of it myself. I think it's better to define some common styles associated with postmodernism.

One general tendency that is often seen in postmodern works of art is to manipulate the general form of the medium in unconventional ways. For example, creating a storyline but presenting it in a non-linear form by jumping from place to place, perspective to perspective, time period to time period or perhaps eschewing a plot altogether and instead focusing on other things such as characters and description. Perhaps presenting the medium in unconventional ways, e.g. Pulp Fiction devotes a huge amount of screentime to continuous conversations and monologues revealing the way the characters see life and their sense of humour, among other things, whilst the story is presented in what are pretty small scale events instead of any overarching plot.

Another way of messing with the form of the medium is shown by Infinite Jest, it forces the story into non linearity by making the reader go to the back of the book to read the compulsory end-notes that expand on points raised in the main text as they appear. In that same book and Gravity's Rainbow there is lots of very technical and in depth text about various subjects including tennis, drugs and mathematics in Infinite Jest and Jazz Music, missile manufacture and maths again in Gravity's Rainbow.

The Third Policeman is a strange case because the writer plainly admitted in a letter that the story was mainly a framing for some unusual concepts he wanted to play around with in writing.

A postmodern game, I think, would need to openly experiment with the qualities that define a game. Some things, off the top of my head, could be not having the player control the main character or even control the enemies, having the story unfold in a non linear fashion, possibly rid itself of the general protagonist-antagonist plot form and try something more unconventional.

Basically it's a pretty wide term that covers a lot of unconventional art.

[Edited on 11.29.2012 11:14 AM PST]

  • 11.29.2012 11:11 AM PDT
  • gamertag: [none]
  • user homepage:

"The one who follows the crowd will usually get no further than the crowd. The one who walks alone, is likely to find himself in places no one has ever been."
-Albert Einstein

"To live is the rarest thing in the word. Most people exist, that is all"
-Oscar Wilde

Steam


Posted by: teh Chaz


I believe Metal Gear Solid 2 is a postmodern game.

  • 11.29.2012 11:19 AM PDT

Posted by: Alex Mac Kee
If pen­ises were planes Jimmy's mouth would be an airport


Posted by: DarkBen64
Don't punch a British kid, the queen'll come after you.

Posted by: jew man man
Posted by: teh Chaz


I believe Metal Gear Solid 2 is a postmodern game.
After reading up a little on it I can see where they'e coming from.

The MGS series does seem to be testing the medium to its limits, I like that.

  • 11.29.2012 11:22 AM PDT

Posted by: Alex Mac Kee
If pen­ises were planes Jimmy's mouth would be an airport


Posted by: DarkBen64
Don't punch a British kid, the queen'll come after you.

This thread can't die, I put effort into that wall of text

  • 11.29.2012 11:38 AM PDT

I just want to be entertained. I'm just a multiplayer kinda guy. Never cared for the story. The only game that has had a story that has intrigued me is Mass Effect's

  • 11.29.2012 11:40 AM PDT

Deus Ex Human Revolutions and The Witcher 2 were pretty mature games too. They didn't insult the audience's intelligence and they both have great and thought provoking stories.

  • 11.29.2012 11:41 AM PDT
  • gamertag: [none]
  • user homepage:

I would like them to. Nothing wrong with 'fun' games, but it's nice to have more serious games from time to time.

  • 11.29.2012 11:41 AM PDT

I'm your biggest fan!


Posted by: teh Chaz
Well Pulp Fiction and Eraserhead are great so there.
No argument there.

Anyway

It's a pretty hard word to pin down, I don't exactly have an in depth understanding of it myself. I think it's better to define some common styles associated with postmodernism.

One general tendency that is often seen in postmodern works of art is to manipulate the general form of the medium in unconventional ways. For example, creating a storyline but presenting it in a non-linear form by jumping from place to place, perspective to perspective, time period to time period or perhaps eschewing a plot altogether and instead focusing on other things such as characters and description. Perhaps presenting the medium in unconventional ways, e.g. Pulp Fiction devotes a huge amount of screentime to continuous conversations and monologues revealing the way the characters see life and their sense of humour, among other things, whilst the story is presented in what are pretty small scale events instead of any overarching plot.

Another way of messing with the form of the medium is shown by Infinite Jest, it forces the story into non linearity by making the reader go to the back of the book to read the compulsory end-notes that expand on points raised in the main text as they appear. In that same book and Gravity's Rainbow there is lots of very technical and in depth text about various subjects including tennis, drugs and mathematics in Infinite Jest and Jazz Music, missile manufacture and maths again in Gravity's Rainbow.

The Third Policeman is a strange case because the writer plainly admitted in a letter that the story was mainly a framing for some unusual concepts he wanted to play around with in writing.

A postmodern game, I think, would need to openly experiment with the qualities that define a game. Some things, off the top of my head, could be not having the player control the main character or even control the enemies, having the story unfold in a non linear fashion, possibly rid itself of the general protagonist-antagonist plot form and try something more unconventional.

Basically it's a pretty wide term that covers a lot of unconventional art.

I see what you're getting at. I don't really see the point in a theme unless it's relevant to what the artist is trying to convey, though, so I'd never hope for a post modernist game without any other desire about it.

Does that make Grand Theft Auto IV a post-modernist game? Or at least TBoGT? Because in that you play as Luis Lopez, when really the main character of the story is Ghey Tony.

  • 11.29.2012 11:58 AM PDT

"What are we holding on to, Sam?"
"That there's some good in this world, and it's worth fighting for."


Posted by: Gibsonsg527
Deus Ex Human Revolutions and The Witcher 2 were pretty mature games too. They didn't insult the audience's intelligence and they both have great and thought provoking stories.


I agree completely. Both of those games are excellent and provided good plotlines. But even then, I'd like to see the medium go even further, to the point where storytelling is an even more important and integral part of every game.

  • 11.29.2012 12:03 PM PDT


Posted by: Recon Number 54
I am intrigued by the Jason Jones quote in the recently leaked IGN article that "Destiny is made to appeal to the 8-year old in all of us".

It's been a while since my inner 8 year old has really been engaged properly and in a way that excited me like I could be back at that age. If it is possible and they can pull it off?

I would rather enjoy being like an excited 8-year old than a jaded 19 year old.

Posted by: Recon Number 54

I would rather enjoy being like an excited 8-year old than a jaded 19 year old.
Posted by: Recon Number 54
a jaded 19 year old.

Wait...the cowboy pic wasn't you?

OT: They mainly follow trend so probably not soon

  • 11.29.2012 12:07 PM PDT

Posted by: Alex Mac Kee
If pen­ises were planes Jimmy's mouth would be an airport


Posted by: DarkBen64
Don't punch a British kid, the queen'll come after you.

Posted by: RECON828
I see what you're getting at. I don't really see the point in a theme unless it's relevant to what the artist is trying to convey, though, so I'd never hope for a post modernist game without any other desire about it.

Does that make Grand Theft Auto IV a post-modernist game? Or at least TBoGT? Because in that you play as Luis Lopez, when really the main character of the story is Ghey Tony.
Perhaps in a mild sense, doesn't most of the action revolve around Lopez as well though? The way I envisioned it was as the player controlling a character who could be a rather minor one or may even have little importance to the plot while occasionally observing the true protagonist as the plot unfolds around them.

  • 11.29.2012 12:17 PM PDT

Posted by: Changsta inc
Racism isn't wrong if it's funny.


Posted by: Recon Number 54
I am intrigued by the Jason Jones quote in the recently leaked IGN article that "Destiny is made to appeal to the 8-year old in all of us".

It's been a while since my inner 8 year old has really been engaged properly and in a way that excited me like I could be back at that age. If it is possible and they can pull it off?

I would rather enjoy being like an excited 8-year old than a jaded 19 year old.

Well if JJ wants to get in touch with my inner 8 year old, he'd better put a TON of dinosaurs in there.

  • 11.29.2012 1:12 PM PDT

*´¨)---––•(-• Dutchy •-)•–--–-(¨´*
¸.•´¸.•*´¨) ¸.•*¨)••(¨*•.¸ (¨´*•.¸´•.¸
(¸.•´ (¸.•Everything fails•.¸) ´•.¸)

Yes, both in characters and in rating.

  • 11.29.2012 1:33 PM PDT

☆☆☆Does anyone even read this?☆☆☆

||DeviantArt || File Share||

Posted by: snip3r dud33
Honestly, this is a good cover up for all the idiots who won't know its a cover up .

Remember when Nintendo was hardcore?

  • 11.29.2012 1:34 PM PDT

  • Pages:
  • 1
  • 2
  • 3
  • of 3